I feel it could be interesting for people that have no use for sockets anymore and that want to keep doing M+ to have some sort of rewards that they could work on in the long term. Would this be a good idea? Would it be too strong?
Like an rng extra stat, or actually apply a stat of our choice?
I dont think it would be too strong if they put a proper price to it. I kinda like that idea tbh
Any. Feels sh it to turn 8 + 18 dungeons into 3k gold or 450 flight stones
I’d actually love that. The need for sockets mostly goes away after just a few weeks. They could easily add 3 more items on the vendor for 6 tokens of merit that adds a tertiary stat of our choice on an item. Being fully decked out with avoidance at the end of a season sounds great.
And I’d definitely build a nice speed set for my druid for legacy content.
Speaking of speed, I’m afraid that if this was a thing, speed would need to be nerfed. Because realistically there’s only so much avoidance you need before it’s unreasonable, but moving faster would always be a benefit. My current speed set allows to move faster than mount speed, and that’s only at 351ilvl. I imagine a near-full 489 speed gear would be a little broken.
I really like this idea!
The token vendor that sells sockets for vault currency could also sell items that adds avoidance or leech. This would largely be interesting for players who have progressed enough to no longer need most vault loot or the sockets, so mostly people who look to progress past +20.
Speed stat does get worse the more you get so while definitely much faster than 351 ilvl it wouldn’t be “that” faster
I’d say it’s noticeably faster. A 437 2H weapon gives +358 speed, compared to a 483 giving +433 speed. That’s 21% difference so quite a lot.
Or are you talking about diminishing returns? I have no idea how DR works with speed, or tertiary stats in general.
We were talking about this in our raid last night. No, I don’t think it would be too strong. It would likely only be used late in the season, and at that point it no longer matters.
The more I think about it the more I see that is actually would make a difference. Discounting push keys, an entire raid group fully decked out in leech could probably breeze through heroic in the following season much easier, possibly even being able to drop one healer for an extra DPS spot.
Just sell an item for 12x tokens of merit, same as sockets
Sockets cost 6.
And are worth way less than 4-5 pct avoidance…
I’m not arguing value, I’m saying that sockets cost 6 tokens, not 12. Might just be the wording of your post.
Diminishing returns ^^
Im not sure about DR but speed doesnt have a hard cap like avoidance does at least.
If it doesnt have DR they could simply add that, i wouldnt see that as that much of a nerf but it would definitely keep it from being too strong.
From what I could find speed has it’s own DR. I’m not strictly concerned with going “too fast”. What I mean is being able to always move at even just something like 140% speed as a caster in a raid sounds really, really good. Being able to cover more distance between GCDs can be a considerable DPS increase depending on the fight. Certainly on something like mythic Fyrakk or Tindral.
It would also basically eliminate the need for any group speed increase abilities e.g. stampeding roar, wind rush totem etc.
What I’m saying is that I wouldn’t underestimate the power of speed. It would probably still be very strong to have a mostly leech geared raid group and drop a healer, but even just 3-4 high ilvl pieces with speed could be very strong for casters.
In a long stretching dungeon where you cant mount up so you have to run a lot, having a full group that runs speeds would save you so much time as well. I do still think that avoidance tops it but speed is powerful in its own right.
Avoidance isn’t that useful until high push keys, I’d say 28-29+. It’s why you see the very top players buying BoEs with avoidance. It can be pretty much a requirement to push the highest keys without getting onetapped.
Other than that I don’t see much use for avoidance, especially not in raid. It just doesn’t really do anything unless you’re in danger of getting oneshot by an AoE hit. It’s of course nice to have but unless I was seriously pushing I’d go with leech and speed instead.
tbh avoidance is useful way before 28-29s because not every class is built like a tank. you can technically live 28-29-30s without avoidance if you rotate perfectly, but for the more avg pusher or ppl playing squishier classes, even living 25-26 tyran bosses can be tough, and avoidance definitely helps.