Before we all cry our eyes out with the new nerfs, let’s all do some math to figure out what the nerfs actually mean.
It can be kinda unclear to see through the trinket set bonus when looking at nerfs, so let’s try and figure it all out.
If you disagree with something in my post, please use math as a counter argument.
There are a lot of modifiers in this game, so if I miss something, please let me know.
Just to be clear, I will calculate percentages using the current modfiers from pvp trinket set bonus (15% reduced duration of all cc).
Last but not least, I will refrain from putting my personal opinions into the main post, since I want it to informational.
- Critical strikes now deal 150% of base damage and healing in PvP combat (was 175%).
So if you cast a spell that would hit for 100 damage baseline and it crits, you now hit for 150dmg instead of 175dmg.
150/175 = 0,857.
1-0,857 = 0,143
0,143*100 = 14,3
So your lava burst, chaos bolt and other guaranteed crits essentially gets their damage nerfed by 14,3%.
- Interrupt duration changes
Interrupts are pretty straight forward to calculate since they weren’t affected by the trinket set bonus.
I will calculate 1 example, and then list the nerfs as %.
Shaman, wind shear goes from 3 seconds to 2 seconds.
2/3 = 0,6666
1-0,6666 = 0,3333
0,33*100 = 33,33.
So shamans interrupt gets a 33% nerf.
Below are all interrupt nerfs in percentages. I will round off numbers for convinience
Counter Spell - 17%
Spell Lock - 17%
Skull Bash - 25%
Spear Hand Strike - 25%
Rebuke - 25%
Pummel - 25%
Wind Shear - 33%
Kick - 40%
- CROWD CONTROL PVP DURATION CHANGES – The below changes for the noted crowd control abilities are PvP duration changes.
Once again, I will calculate an example for you to see.
Mind Control reduced from 8s to 6s.
6/(8 * 0,85) = 0,88235
1-0,88235 = 0,1176
0,1176*100 = 11,76.
So Mind Control gets a 12% nerf to duration.
Blinding Sleet - 6%
Asphyxiate - 29%
Fel Eruption - 12%
Entangling Roots - 12%
Hibernate - 12%
Mass Entanglement - 12%
Ursol’s Vortex - 29%
Landslide - 12%
Freezing Trap - 12%
Steel Trap - 12%
Scatter Shot - 12%
Intimidation - 29%
Polymorph - 12%
Mass Polymorph - 12%
Ring of Frost - 12%
Hammer of Justice - 2%
Blinding Light - 6%
Repentance - 12%
Turn Evil - 12%
Mind Control - 12%
Shackle Undead - 12%
Psychic Horror - 12%
Blind - 26%
Sap - 12%
Kidney Shot:
1 combo point - 41%
2 combo points - 22%
3 combo points - 12%
4 combo points - 6%
5 combo points - 2%
Earthgrab Totem - 12%
Hex - 12%
Seduction - 12%
Banish - 12%
Axe Toss - 12%
Grimoire: Felguard - 12%
Storm Bolt - 12%
All CC that Isn’t on the list above kinda gets buffed, since they remove the 15% cc reduction from the trinket set bonus.
Example, a rogues Cheap Shot went from 4*0,85 = 3,6s to 4s.
Essentially a 11% increase in stun duration for Cheap Shot. This buff counts for all CC that isn’t nerfed.
If I missed something, feel free to point it out. I hope this post will help to clarify how big (or small) the changes actually are.
I hope you can overlook spelling errors and missclicks. This was posted from my phone, and english is not my first language.