Let's face it, Time Rifts are badly done

It’s not okay that Time Rifts suffer from the same exact problem almost any other public event that came in Dragonflight has.

Some times there’s not enough people to get one of the three boxes, the first one with green name! And the purple one is not just more quantity of coin and reputation, it also has a chance to give vendor items LMAO

Obviously these kind of events aren’t to be played solo, but damn, I think Blizzard at this point has the resources and skills to make the event have some kind of flexibility depending on the quantity of players while giving a nice gameplay experience out of it, the “indie dev” meme is just a meme, please.

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Go and have a can of juice

I only managed to do 1 Time Rift that didn’t lag like crazy, kick me out of the final instance, or downright make my PC crash.

Luckily I’m not too interested in the transmogs, and I prefer getting gear on my alts via M+. But still, this whole 10.1.5 patch basically had zero interesting content for me. (I’m not interested in the new mega-dungeon until it’s available in M+.)

It would have me a lot more sense to me to have time rifts be queable, rather than the once an hour public events they are. With queuing, it would be possible to cap the number of people per rift, and to make it so that there are not too few people to do a time rift.

That and so much of the outdoor content in Dragonflight is already group content on a timer (or rare chasing but that is another story), that having something that functioned differently would be a nice change.

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I’m part of the problem, doing rifts on 20+ alts got very old, very quickly so I just afk them now, only bothering for last boss.

Weird. I’ve managed to do dozens of them without issue.
Maybe it’s you?

The 18:00 and 19:00 ones are basically empty and it’s no use doing them (on my server anyway). Everyone’s gone for dinner, I suppose. But for most of the day, there’s a nice amount of people around. At least; this has been my experience since the patch launched.

But those 2 times a day really do prove that they should scale better to the number of players around, honestly.

time rifts progress should scale based on participants who are actively attacking.

100 people kill 1 mob =>1%
1 people kill 1 mob =>5% or something

that way it can be done later after DF ended

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It’s rare I get stuck in a shard that is that empty they can’t do the three boxes. The bulk work fine. I’m into the final stretch of the rep grind now. I’m very bored of time rifts but I still actively take part.

Ive had 0 issues tbh and now i got all mounts aswell so im sorta done :sweat_smile:

They arent done lmao, i regulary join groups of 5 and even raid grps… use lfg tool.

Well, i get all the couple of times i want to do a rift stuck on a quest that is completely unclear. I am now on my weekly again, and guess what. Stuck.
AFK till portal…

edit; and now in the rift again lag like crazy. need to dodge tentacle-shadows. impossible.

Rifts are such a failure.

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Do you remember what they were? We can probably help with the collective on the forums.

Yeah. Needed to fix stuffs with wrenches. I did, and the quest also looked like a 100% filled bar (by me and others probably) but the quest never finished so i never got a new task.

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Could have bugged :frowning:

I’m surprised I still get tasks so now and then that I’ve not had before.

I’m 7k into 18k of the final stretch.

When content like this releases i always make it a point to heavy grind at the begining to get everything done just because i know it’ll take 10x longer to complete after a few weeks which imo is just stupid, it shouldn’t be balanced around release when eveyones there…it should be doable at all times.

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Im nearly finished with my rep but havent really experienced too many problems other then crazy lag in the first week.
Always plenty of people doing it though so we always get to purple box before boss…except for one time.
Was doing them hourly with a ton of people then at 12pm everybody vanished. We got to 230/7500 and less then 20 people showed up for the boss…it was like everybody was on their lunch break!!LOL

Mine of last hour certainly did not got to purple. Probably a lot of people stuck on the quest. Since there were a lot of people doing the boss itself (probably why there was so much lag).

Only quest I dont bother with is rescuing baby murlocs. The timer always runs out before it completes!

It’s more a matter of them not understanding how to build a proper flow to guide players through their events and a proper overarching reward structure to keep player ever wanting to run that gameplay loop.

Why does people still run 8-years old metas event in Guild Wars 2? There’s 4 major reasons:

For new players:

  1. It’s a big source of EXP, which is used to level up Masteries, the horizontal progression systems that award things like Dragonriding’s talents. It’s generally the very first hook, but it’s not the reason why people keep coming back.

For Experienced players (and this is what Blizz missed out):

  1. They’re a great source of Gear and Gear awarded by those events is recycled into Crafting Materials.
    Comments: Crafting Material is the goal of EVERY engame players since they’re central to crafting Legendaries and high level gear and central to Craft 70% of the cosmetic stuff in the game, which are the Endgoals of most players (Being stronk and look good).
  2. The Crafting Mats are worth so high that doing an event (around 10-15 min) award the equivalent in Wow of 3500-10000 gold (Depending on the event and your luck) worth of Crafting Materials that player sell on the Auction house.

For everyone:

  1. Some are just Epic and Grandiose in scale and feel good to play again and again just for the experience and the spectacle they’re achieving.

But really, if there’s something to keep up in those reasons is that there’s a hook, but really the reason why players do Public Events is to participate in the overarching Crafting system, either to get Mats for their own craft or to make a ton of gold selling their mats. And since crafting in Guild Wars is taking a ton of mats to do stuff and has a ton of recipes for Cosmetic Stuff, Crafting is an everlasting system that constantly feeds into those events.

In comparison, Wow created rewards for each events for about 1 month worth of doing it on a semi-regular basis, which means that after that, player retention in those events tend to get lower and lower and those events that are made to be played by a bunch of players suddenly can’t reach their maximum participation reward cause there’s only a few people doing them before they die completely when all players get what interested them for that event.

Furthermore, Blizz did not design the overall structure of their timer’s (when the event comes out), which makes event to appear at the same time, competing for player attention, instead of naturally guiding them from an event to another.

If they manage to better design those two things (Timers and reward Structure) Events could become so good they become a pillar of the game and an activity someone could do each time he’s connected. But those two points are so weak that they make those Event to fall down after a couple of weeks after they launched.

This just demonstrate a lack of experience designing for those kind of events more than anything else. Those events feel like how the first iteration of those events felt like when GW2 launched in 2012. It took to ArenaNet about 2 years to find the proper formula for the timers and 5 years to figure out the reward system loop. Now that ArenaNet have done it, it should not need as much time to Wow to figure out their way to solve those two issues.

And they need to think about how spectacular and epic they can make those events and make them fallible, else there’s no stakes and people will do the same they did in Warfronts, which means… nothing or the strict minimum.

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Does anyone know how to use the magnets ?

Do they do anything useful ?

The robot elite is an absolute damage sponge, plus annoying vines that keep appearing.

Would be better with a tiny non attack phase where the player can grab a nearby buff or something useful instead.

Otherwise, if the event wants me to pause hitting stuff, just give my character a chair and a glass of wine for a minute (less stressfull) plus a bowl of water for the bear. :smiley:

Also, please, please give us marked safe areas to move to / stand during the end boss lazer show discos.

Healing three of them seems to be useful and moves the event on, unless it is just coincidence.