It`s not full enough.
That means the Mobs like You but Donât like your party. Itâs so ovious how did you miss that?
Getting dodge bonus for going in naked sounds like a legit thing lmao
bdw you just perfectly described what is wrong with raiding for last decade - and why so many people abandoned raiding for m+
except now m+ is a bad in this regard as raiding
yeah i mean i abandoned raiding completely in shadowlands , during castle nathria , the problem with raiding is the RWF , that event killed raiding single handedly alone ⌠and blizzard was stupid enough to make adjustments base on theyâre progression , and just made raiding unbearable for everyone , most ppl escaped to classic and the rest went to m+
I hate the trinity so much in this game. You got these periods where they overbuff tanks and healers to get people to play them. Thatâs not a solution, cause people get used to it. Then you got warriors acting like they are gonna solo the whole dungeon, which is funny cause they could and healers that donât die in PVP.
Depends on the class, maybe? You arenât exactly spamming as blood.
Literally in the post he replied to it was mentioned that a bear did it as well.
It MUST be nerfed. DKâs can heal, but they canât perfectly self-sustain against a boss. Itâs too much healing.
Idk, the only other tank I like the class fantasy of is monk, and thatâs just as spammy. I donât want to play warrior, DK, or Paladin.
yes not the best solution , how ever its much better than having people wait 20 days in queue for 1 tank or healer to show up ⌠cause no ones playing it
it may not sound like a solution but its a choice between we can scrap it for now or we can break it âŚ
Of course no one is playing one. Cause people are used to them being superpowered.
Well, canât argue about that, I am pretty comfortable with keys I am doing, last seasonâs 14s/15s/16s/17s seem might fine. Even if it is little lower.
Plus being absolute juggernaut in raid helps too.
EDIT I wasnât sure but felt something off, but I checked your RIO page. Yeah, it all makes sense now. Have a nice evening.
dude you get lost please you have no idea who i am what i have done , like just get lost please ⌠press deathstrike at30% hp be happy , i was pushing keys before you even existed literally .
you are depleteing +8s ⌠like the fact that you picked up the courage to even write that is absurd , you are wayyyyyyyyyyyyyyyyy out of your line , imagine depleting 8 dawnbreaker and then commenting about other ppls rio good lord this game is filled with delusional 14year old kids , parenting has been out of control in 2024 no wonder
I mean over the last 20 years tanks have only received what, 5 complete overhauls and philosophy shifts? Iâm sure theyâll get it right eventually.
Frankly I think itâs impossible to properly balance them to survive an angry fortified trash pack but at the same time NOT be able to solo a boss that has no serious tankbusters.
In theory brewmaster should be the perfect tank since stagger adds a cushion to damage and is basically every healerâs dream. But I never played it and I think tanks themselves hate the mechanic so I dunno.
Tbh for me all they need to do is make gilded crest from +6 and above thats it and then buff the defensives on prot pally
God i hate m+ players with a passion. â+10 should be hardâ âgit gudâ âwow, you just want free rewards for doing nothingââŚget bent. +10s should be the benchmark for 90% of players to be able to do comfortably after a bit of practice and some gearâŚnot getting walled by 6s. You want to feel special?, if only m+ had an almost infinite amount of key levels for you to have fun inâŚoh wait. Letâs face it, most of you canât get the 0.1% so instead you feel that myth track should only be for the sweats.
thats like the dumbest take i have ever seen ⌠gear should never be gate keep , i have never had any trouble grinding keys , any season i played i grinded regardless of having premades around or not , but gatekeeping people for gear , making alt gearing harder , making the new crest cap at 9 to make ppls lives a living hell just so they can craft theyâre pieces ⌠nah bro your just a raging 16 year old who thinks hes a big boy and the others need to get gud .
Normal-Heroic-M+MaxWeekly/Crestfarm , Should NEVER EVER NEVERRRRRRRR Be challenging . the challenge should be set by the individual and hes desires ⌠not by the gate keeping content . i did not mention mythic raiding but if i had to make an opinion on mythic raiding i would say the game is way better of without it period ( and thats coming from someone who raided at a variety of different ranks from top 100 to top 1000 )
theres like less than 3 % of the player base that is capable of doing that content and that number is diminishing on every expansion . no reason to please 3% of the playerbase and giving them an advantage . you can keep mythic raiding around if you want but no reason to give it higher ilevel loot
Healing is stressful right now because health bars just yoyo like crazy. Mind Blast feels a raid cooldown with the amount of healing (and over healing) I do after casting it. Every missed kick is a rush to spam people up. Meanwhile, I can ignore my mana because itâs almost impossible to go oom. The only resource a disc priest has to manage in m+ is their cooldowns.
I prefer a paradigm where healing and damage taken is a bit lower, and the challenge of healing shifted a bit away from constant panic mode and more toward keeping people alive while making sure you have the mana to complete the fight. I can ramble about this topic for hours but Iâll refrain.
I can only speak for myself. Maybe people have other reasons for not playing healers. I didnât speak much to tanks but based off my experience healing DK tanks I can imagine playing one would have me in a state of permanent tilt as well.
Tanks shouldnât be able to self heal, only reduce damage/dodge attacks.
DPS shouldnât take damage unless they stand in poop (except in raid).
Heals should only have to care about tank and ocasional DPS missplays.
Tanks being tank+heal+dps all in 1 was never a good idea and now we are paying the consequences for this terrible design, thanks to people complaining and wanting to have everything.
aha , see this is where you are right and wrong at the same time , yes tanks shouldnt be able to self heal that much and mainly reduce dmg , but how do you explain when a blood dk gets hit by a mob once and drops down to 20 % hp ? what does he do at that point with 11million hp ?
a word of glory which is a fairly strong single target heal , heals about 1.2million on a good day , the single target healing of healers are not nearly enough to keep the tank alive , and the tank is constantly taking big chunks of damage 24/7 on every pack , so they either have to self sustain ! or they have to not take that much dmg , which is exactly why Warrior/druid are currently meta because they dont take that much dmg overall hence why they dont need to heal that much .
the issue is simple ! and the solution is also simple . tanks take way to much dmg , and the simply shouldnt , healer should be able to heal more on Single target specially tanks.
simply nerfing tanks self sustain is not the answer
The reason you have twice+ the amount of HP as tank is because Blizzard has been buffing %HP and enemy damage on everything for 2 expansions in a row (around 70% total iirc), and the reason a WoG does negative healing is exactly the same, they buffed HP and damage taken but didnât buff spell potency accordingly on healing spells.
If you had 6m HP as tank, then a 1.2m WoG would be perfectly fine.