what do you say blizzard ? to many people are playing tanks and healers ( specially tanks ) how about we throw another 20% healing nerf another 50% armor nerf on tanks ? yeah ?
i dont know about you guys but to me that sounds like a fantastic idea … Lets make it happen boys . Vote with a + down below <3
as a tank main , i cba , the only expansion i did not opt for tanking was this one . i was already complaining about the healing 24/7 for not being able to heal the group , now i have to also complain about them not healing me ? nah im good thanks
Which wouldn’t be a problem if there wasn’t frequent, high single target damage/dots on the rest of the group. Right now a highly skilled tank is essential to avoid random deaths (or worse, a wipe) which quickly cascade into a bricked key thanks to the death timer penalty.
And this is where the other problem is. 9 is almost as hard and it’s something you’re supposed to FARM, because both the crests and the gear have garbage drop rates.
as someone who did around 27-28s in season 3 of DF , i dont think 10 should be an achievement … 10 should be the garbo weekly key that any guy should be able to do , including the very newest wave of players in the game .
your takes are way to absurd and dumb . typical newbee
no its because the tuning was correct , you are like completely wrong 180 degrees its amazing … the more you squeeze the gap between keys ( like they just did with this one ) the less room you leave for progressive overload on the difficulty of your content .
its like going to the gym one day and realizing oh there are nomore 20lb dumbells anymore , it starts with 10 then goes to 30 then goes to 50 … like WTF ? even my grandma can see the logic there and shes 70 years old
we literally experienced this 3 days ago , we went from siege 9 to siege 10 and everything was one shotting us suddenly , key level difference ? 1 , difficulty difference ? 20 times harder
I don’t know, but healing this season is fun; and most tanks aren’t big world bosses that can solo the dungeon by themselves, so our skill matters abit more.
About tanking PoV, it is rough to lose power and depend on a miserable healer, even more in pugs, but in my humble opinion, that’s how the game should’ve been designed in its modern versions; so many healers did think they were great even when not preparing their cds or expecting spikes of crucial damage, getting boosteds by tanks potential and a little DPS cd management.
Yes, let’s. Two days ago we all died on the last boss in Mists +9 and the tank solo’d it from 40%. It took 7 minutes but why does that matter if he can’t die and we’re over the timer anyway? It was a bear btw.
Healers are OK though.
Why are tanks so effing busted and why do people think tanks being bad is the reason people don’t play tanks? Tanks are not bad - if you think they’re bad, you’re bad!
I personally don’t play tanks because I find it physically uncomfortable due to how fast and spammy it is. Have anyone considered that?
I should clarify: It’s not the damage absorbtion that needs a nerf, it’s the self-sustain. Tanks healing almost as much as healers. People said it was gonna be gone this expansion - it’s not.
thats because you are a dk , the story never changed for dk and it never will … but dk is garbage regardless and will never make it to the higher end of the keys , simply because it dies to getting one shoted before the pack starts as the key level reaches a certain level . thats been Blood dk basically since bfa season 1 when they nerfed its armor and bonestorm
It`s already this bad for pala tanking. I dont see any inconvinence in getting that class nerfed more.
So I Vote “Yes”, + .
Heck maybe we go naked in dungeon runs and take less dmg then with items on.