The player you are talking to knows a heck of a lot more then you about keys and healing, you play at 2’s they are playing at the top 1% you fail to grasp the concept of how much of a nerf to tanks we already have and how hard things hit now. I am sorry but you know nothing of the current system.
Not all of them were advancements.
You’re saying one meta can’t exist because another meta exists as if it’s a statement of fact that a meta can’t be changed as opposed to your opinion that it shouldn’t be.
You’re not going to gaslight me that easily.
No, that’s not a strawman, that’s just me not bothering to write “raid and dungeon mechanics”. It’s the same thing. Boss mechanics, trash mechanics, whatever. We could also collectively call it “things NPC’s do” if it helps.
Oh that part is true and it always has been. Blizzard will generally create a situation where somewhere between 1 and 3 tanks are so very busted and the rest become useless. The self-sustain situation is so absurdly bonkers that when it happens that tank takes literally every single spot. If only DH can do it, they get 80% of the runs. If only DK’s can do, they get 80%. If druids and DH’s can do it, they get 45% each and the remaining tanks get nothing.
At the present time we’ve got an unusually high amount of broken tanks - 3 to be precise. Though of course Paladins aren’t one of them. Have been in the past. It fluctuates.
I literally saw it a few days ago. Stop trying to gaslight me into thinking I’m not seeing what I know I’m seeing - I have eyes and memory.
Wouldn’t make a lick of difference, half of them are already completely immortal.
What did you see exactly? Let us know.
Which tank in which gear on what content? Let’s hear the specifics.
I already wrote that in this thread and you responded to the post with the specifics in it. It was literally the 2nd sentence in that post as well.
You are surreal.
So 1 fight out of 8 dungeons on a druid tank means all tanks must be nerfed even more? are you not the player who refuses to help dispell and interrupt as you do not want to ruin your rotation?
Ilvl. What was it?
Also, the key was depleted, no doubt.
was this one
Thanks. Unsurprisingly a mythic geared tank doing a 9 key.
Let’s nerf all tanks based on that. Sheesh… what nonsense.
That should be impossible. So yes, absolutely. Not that it’s the only time I’ve ever seen it.
DPS and healers can’t even solo a boss with 5% HP at a +9. Why should any tank for any reason at any point with any level of current season gear be allowed to do 40%? Why do I even have to explain how that’s broken?
No? I remember saying that if healer is so ahead that he’s dealing damage then he should because my damage is higher. I never said I will never dispel anything. I’m currently specced for dispel and spellsteal as well.
516 I think. Doesn’t matter.
Yep, as I also wrote in that same bloody reply. They cannot deal the damage of 3 DPS - the one way in which they are actually balanced. If they did as much damage as DPS do people would literally just bring 5 of them and delete every dungeon.
I don’t think it was the best example. That boss is mainly party damage, not much on the tank. I think the last boss in GB (just as an example) would be a completely different proposition.
Also, not to diminish the fact they did it, but they had a higher ilevel than the dungeon drops.
It strikes me you’re basing a lot of your opinion on anecdotes.
If you can’t time the key, why does it matter if he can solo one boss on mists? Most bosses he won’t be able to do that. You still need to do it properly or you will not upgrade the key.
This is not a basis for nerfing every tank. That’s ridiculous.
Once you have a sufficient amount of anecdotes it’s called experience.
I haven’t seen anyone do GB, but I did see a Prot Warrior solo the last phase of the last boss in Dawnbreaker. The whole thing.
Some PuG tanks like to do this as a form of bad manners. If the group dies they wanna show of how it’s totally everybody else’s fault and how amazingly good they themselves are and use that thought process to take 8 minutes to solo a boss. Doesn’t matter if it’s faster if the group wipes and go again or if the timer is only halfway down and it can still be timed if the tank didn’t do this.
And the worst part is there’s no way out. You can’t leave the dungeon because you can’t release, so you’re just forced to lie there waiting for the braggert to finish stroking his ego. And it’s not even that he’s particularly amazing - tanks are broken.
I saw it dozens of times in S3 and S4 Dragon Flight. 30? 40 times? Something like that.
Although that wasn’t the case with the druid. That was just over time - just to clarify.
Exactly this really does not do that much to a tank and not every fight should be a tank killer.
The problem is not whether keys can be timed or not. Couldn’t care less.
The problem is that it’s creating a broken meta that’s leading to bad class design which in turn is wrecking pretty much every other game mode, PvP especially so.
An overpowered meta, which is what we are gonna guess you mean here is not present atm and only matters if success can be achieved. So, yes, it does matter if you can time it. And… if it was with druid at the forefront, druid would need nerfs. Not all tanks. This is not a one size fits all. That final boss of mists is not representative of the whole game at large.
It’s like wanting to make balance changes based on one raid boss in an 8 boss raid. Different fights have different profiles. Some specs will be better at them than others and that is by design.
PvP balance is done completely differently. The spells have their own co-efficients different from pve. PvP also has it’s own extra talent system.
Get off your high horse qnd try Prot Pala for a spell qnd see how soft they are.
- The issues are pervasive throughout various difficulties, item levels and player skills. What a 1% player encounters in +11 and above is also encountered by players with average skill and in 590s in +2.
- Using your argument, should I also dismiss everything you say because you haven’t yet reached the level cap? I don’t because you are also presenting your own point of view, and we shape the discussion according to all opinions presented.
False, it was boring for the people who didn’t want to have to throttle or hold back their dps to not take aggro or have to resort to single target to not break a sheep.
Youre wrong, saw it happen myself, mage and healer alive, kept kiting the boss and killed it. In a 10.
Guess dps and healers need nerfs.
im not touching any of those 80+ apm classes
That’s 2, not 1.
Let me know the next time you see a mage actually solo a boss from 40% on a +10.
Here’s my prediction: Mage runs out of movement CD, boss catches up, mage uses defensives until he runs out and can’t really attack or do much meanwhile, his control doesn’t work, and then he gets 1-shot.