Lets Nerf Tanks/Heals a bit more huh?

Clearly wrong. I’ve seen it several times at +8, +9, and +10, which is near the highest levels being played.

Yeah, only mists last boss. All the other dungeons the tank can’t solo. Maybe a bdk last boss ara kara. And it takes a month.

So basically we should kill all the non mitigation tank cause some bosses can be soloed by a tank taking 10 minutes?

Oh for heaven’s sake. -_-

I literally gave other examples. We’re done.

What the hell are you even on about? I took literally what you said and applied it logically.

Your whole rationale comes down to an anecdote that says “I saw a druid solo a boss from 40%” and then you have the gall to accuse others of oversimplifications etc.
All this from a “mage brain I tanked once 12 years ago” pov.

And sorry, I don’t get the reference, I don’t chug koolaid on an industrial level like you seem to have started doing.

Hypothesis of the thread: “Tanks aren’t desirable to play, so why nerf them more”
Ishayo: “Tanks are well OP, trust me bro I’m a mage”

No he hasn’t. All the wisdom, no experience.

Good, stick to your area of knowledge, Jordan Peterson interviews on channel 4, or something.

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Yeah we are for sure done. You want even to compare a dps to solo a boss and a tank. And then claim the tank is OP because the dps can’t do it.

Because 1. It reduces pressure on the healer.

  1. It gives tank more self reliance, having to rely on the healer and the healer is bad makes tanking extremely painful.

Not at all. You took it, exaggerated it beyond all recognition and not in line with what I said at that, and then used it as an argument.

Bigger hp would be nice simply because it was kinda our trademark. Of course, armor would have to be nerfed to compensate and mastery(healing absorption) would have to be buffed.

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Its healing received not absorbed. That would be a very bad mastery. :dracthyr_comfy_black:

You can’t even believe the relief you’re giving me. <3
At least there’s one person in here who knows what a tank is supposed to be about.

EDIT: And yes I know what you meant about the mastery, dw.

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All of this just turns off healers OP (again). And healing potions and warlock cookies. Lol. And of course remove bdks.

Its now painfully obvious.

Bet they would change their tune real quick if they actually tanked.

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I tanked for 8 years and I can see what’s happening around me.

I could go ahead of course, but I really do rather value my hands so I don’t want to get RSI, which is why I’m not taking. Literally the only reason.

But what are the changes you propose for bdk? If you are so hellbent on getting rid(mostly) of tank self healing, please also come with ideas on how the fundamental rework would be done?
Im interested to see how you would create a tankspec that wouldnt feel like a redcolored, slight mouldy [insert other tankspec].

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Past =/= present.

Again, try tanking this expansion, its not fun having to rely on the healer.

It would be even less fun if they nerfed tanks further.

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What is happening besides you not liking tank autonomy?

its the system that is wrong it put to mutch responsibility on tanks and healers, give players (the dps) all a way to heal themself and an ability to shield themself when they are focus’t by the boss/trash and give the tank/healer a more supporting roll it exists in other games so it can be done.

it is completely different in a 2 compared to a 13 please learn affixies and ablities before commenting.

as for my level i have 10 max level retail chars and 5 max level classic but that has nothing to do with this post.

your experince is easy to find so yes i rather listen to Uda then you sorry.