Assassination spec was overnerfed and you know it.
According to Warcraftlogs it’s currently the worst DPS spec for rogues. You may say “but Assa was best at the start, duh?”, yes, it was. Because it was the main target for the outside buffs(such as Power Infusion) and most of the people were undergeared.
Then it was nerfed… and nerfed once again. Currently it is in the middle of the pack. You could say “so that’s good I guess, seems balanced?” - no, it’s not. Because why other specs that are doing the same damage as Assassination in the previous weeks aren’t nerfed? And keep in mind that Assassination damage is kinda inflated because of the outside buffs, not because it’s actually a good spec. That doesn’t seem fair at all.
Second problem - the bane of Assassination spec: M+. After the rework Assassination heavely depends on the burst damage. It’s fine, but in M+ it’s either good damage or bottom of the list. Considering that Assassination is balanced around having the perfect environment to actually perform and we know it’s a very rare opportunity to do so in M+ it’s harder for that spec to do competitive damage. I haven’t seen yet a class that have so complicated AoE rotation. To get the most of it Assa need to use: Mutilate(1), Garrote(2), Rupture(3), Slice and Dice(4), Fan of Knives(5), Envenom(6), Crimson Tempest(7). Keep in mind that I am not even counting ANY CDs… and that we still have combo points mechanics on top of it! So we cannot just press them randomly, we have to calculate it more than most of the other specs and there also other factors(for example the energy pooling for Envenom damage from 4 Tier Set bonus or timing Kingsbane + Shivs for the burst window).
This spec feels like you are putting much effort for a really low gain.
Assassination suffers once again and that’s because it was a great spec in the beginning of the season, but now it’s gonna be at the bottom, just as it was in Dragonflight second season(Aberrus).
My suggestions to make it more competitive and fun to play:
-make SnD passive to reduce the complexity a little and make opener/M+ rotation simplier,
-Fan of Knives should also apply Caustic Spatter debuff on the enemy you are currently attacking, using a single target ability and keeping eye on the timer of it to actually do more AoE/splash damage feels really bad,
-maybe revert the 3% nerf or buff some abilities damage, I would even say that it would be good to reduce the burst damage window in favor of more sustained damage,
Any suggestions? Maybe even objections or supports? Forums were made to have constructive discussion about topics, so I would like to know your opinion about it also!