Let's talk about talent trees freedom sacrifice

I wonder how many of you are really satisfied with the current situation of talent trees and how many of you are not. What do you think is the most common problem with new talent trees? When i say new dont just mean on war whiting it is also included dragonflight expansion.

For me personally it is about utility talents that in my opinion should not be in the talent tree at all. For example interrupt as ability , misdirect or wind rush totem should not be added to it, should be core ability in spellbook. Why we need to sacrifice points to that instead of using it somewhere else that could improve dps or heal.

Whole concept of new look was to player have more freedom of choosing path but honestly most of us just copy paste talents what r best for pve and pvp with minor changes depending of your personal preferences but even then u really dont have much choice since all that points sinks into abilities that r crucial for gameplay that shouldn’t even be there in the first place lol So you got illusion of freedom but in reality nah u dont have any.

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i do miss the simplicity of the pre DF talent trees.

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All of it has to do with illusion of choice. They took most baseline spells plus spells from borrowed power features of previous expansions and crammed them all into the talent tree.

The requirement to spend a certain number of point before you can progress further is just stupid imo. Often it means you have to take talents you have no desire to pick. Also, some cool ones being connected to boring ones that often have nothing in common with the connected talent node thematically,

Also, different classes/specs having vastly different amount of two-point nodes is just wrong.

And lastly, hero talents actually reduce diversity in TWW. They require us to take a certain path in our spec tree and lock into a specific talent. Despite this getting ample criticism on the beta servers, it seems this is the goal: to create even more choreographed playstyles and talent builds, allowing for easier balancing and player behavior prediction… We also become hybrids and cease to be our own unique spec.

All in all, despite my initial hype about the talents in DF, it is a failed system that reduces diversity and is a prime example of what illusion of choice is.

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Well said all! War Whitin just made even worst for some classes to handle this. Since it become very expansive and most of time u even cant take what u want because being forced to move on one side in path where your high dps ability or heals lay down on bottom of tree xD

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I’m mostly satisfied, although I’d like to be able to lean deeper into the fantasy I have for my spec.

Basically; I don’t like the class talent tree. It doesn’t support my spec fantasy in an adequate way.

Also: With the minimum skill point requirement as you go down into the tree, I sometimes have to pick something I don’t really care for; just to put some more points into the tree so I can keep going down; this part I’m not too fond of either.

I don’t share that issue since I just take what I like; what fits my character’s fantasy best.

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I don’t really understand, why those trees were actually brought back. They’re mostly just an illusion of choice. I would bet 99% of players just play the build from guides. And only 1% pushing to very high M+ and doing Mythic raiding are actually have some custom builds, but those builds are also just small tweaks of meta-build (just taking a little more utility/extra kick with sacrifice of a little dps for example), not completely different builds.
I found from-Pandaria-to-DF talents with just several rows of simple choice much better. But even then we had some mandatory and never take talents.

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I think situation with trees would be much better if all utility ones would be back to spellbook. So far most points went to useless talents just to get to bottom of tree and utility ones. I really dont know what wow council doing at this point r they even talking about this at all.

I strongly disagree with that. They were SO boring. So little choice and very bland options.

I definitely prefer what we have now over that. But it’s far from perfect, admittedly.

I believe that that claim of ‘illusion of choice’ is only true for meta sheep and/or people who lack creativity and/or just blatant lazy folks. If we would have that old system; there’d still be a ‘best meta build’. So it doesn’t matter what Blizzard do in that regard.

Well I don’t know for other specs, but if for BM I will not take 95% of meta-build talents, I will just break the spec, tier set will work very ineffectively, and I will do twice less dps. In the end of the day, there will be always ONE mathematically top-dps build for each of the boss. The only question is utility choice imo.

Literally is same even today u will talent ones that u need to have without any step out from suggested if u really want to play this game in best way.

As I said… If u want to clear any content u will take guide ones and 99% people doing that except maybe people on RP servers who r more about fantasy xD

For me the issue is that there doesn’t seem to be any structure to it. It’s a dog’s dinner of stuff that makes you better in slightly different ways.
I wish there better grouping and branch struture that build to a certain playstyle.

Personally I don’t care that interupts are in the Tree. You can have a Dungeon build that has interupts and you can have an open world build that has other talents.
You don’t need to have all the talents all the time. With the current system having a few saved builds should allow for having builds for specific areas of the game. Something they’ve not done in the past.

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Not sure if that’s factually true, but let’s assume it is… My response would be: And?

Yeah, they increased the amount quite a bit for TWW.

Even in open world u still need interrupt and utility. U have examples even in open world where mob dazze u silence if u dont interupt . There was cases being dazzed more than 15sec is toxic xd

And why I would use this build then? Why would I intentionally make progress of me and my guild slower and harder?

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Because you enjoy playing it? You know… ‘fun’.

Meta is just the worst. It makes players into zombies.

‘fun’ is never an option, when it comes to WoW high PvE :rofl: Unfortunately, Blizz are balancing Mythic raids for 0.1% of top players, so need to squeeze as much as can, not having fun.

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So your fun means to be toxic and deluded in this game. Imagine if all people take fun talents your fun would slowly start to be hell.
Most of time who leaves raid, dungeon is person like you who wanted fun but actually dont give nothing to help progressing content but exceptin other people do job so u can have fun :joy:

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Pretty much that’s the current state of this “talent system”.
They just took all abilities from the spell book and mixed them with “+3% leech” talents.
Wow, what an innovation.
But hey, they can say that they “OVERHAULED TALENT SYSTEM!!!”

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I had fun once, I even giggled out loud. They banned me for 47 years.
I used their paid name change facility to sneak back. Now I have a picture of melting ice caps next to my pc to ensure I don’t make this mistake again.

It’s a choice. Just don’t do mythic raids then.
Make Blizzard understand that it’s not fun.

Players are doing this to themselves.

Wow. That statement just underlines how far some players in WoW have fallen.
You adhere to meta like some sort of religion.

Yikes.