I know, people will be against me. But I think it’s worth to give the “no addons” a shot and see how it is. SOD is an experimental thing and it’s worth testing just like Blizzard is testing the whole no GDKP thing, let’s test to see how the community becomes after having no addon API. This also includes no logging.
Keep retail the way it is until we see how SOD is. If it’s a bad thing then enable it again for an upcoming later phase and evaluate the situation. I think it’s at least worth to see if it will shape the community in a different way.
You can try no addons.
I’m going to keep using my QOL addons.
Just because you refuse to join a guild and only pug and enter a nightmare of gearscore sweatlord tryhards is not an excuse for all the quality of life addons to be disabled for everyone else.
If logging was disabled and gearscore was disallowed from advertisement then inspections in person would replace it.
Exclusionism will always be there.
Want no exclusionism? Demand that blizzard makes raids way easier, like BFD but without Kelris.
But you can’t have exciting difficult raids and also an environment where people are okay with bringing in randoms that could turn a 40 minute run into a 4 hour run. No one wants to be stuck in a locked ID that goes nowhere and then end up having people leave. They want a safe bet.
Logging is a safe bet.
Gearscore can be a safe bet.
Inspections can also be a safe’ish bet.
That’s just what is gonna happen when you get harder raids.
Join a guild and leave my addons alone. I just want to organize my bags better, be able to see maps clearer and have more customizable action bars.
Befor blizz will ban the addons, they need to improve the UI and big time improvement.
They will never do it, to make so many QOL addons integrated in to blizz UI will take a lot of resources and a new team that will have to develop it.
Basically they will no spend a dollar more than they have too spend to keep you playing.
Yeah I was thinking this exact thing as well, it’s far more costly for them to actually fix all the little issues wrong with their game’s UI than it would be to just allow players to use addons. Then there’s the issue of which addons to add into the game on their part, which makes the cut and which doesn’t.
Fact of the matter is that regardless of how you do it disabling all addons will make some players stop playing the game. Is that risk worth it?
Whenever I see this pop up what people actually want disabled is DBM and logs but they rarely specify that those are the addons that should be disabled.
And when it comes to that it’s like, logs are irrelevant if you’re in a guild where they don’t care about them or parsing or whatever else and DBM is a choice you make, no one is forcing you to use DBM. I’m not.
And while we are at it, let’s get rid of indoor plumbing for a while and see where that goes! No more flushing toilets, lets urinate/defecate in to buckets and chuck it out the window, just like the good old days!
“test it yourself” - well that’s not what the test is about, the test is about how the community would be. And it’s better to do this test on SOD, something that is temporary, instead of something like retail or classic.
And for those mad or thinking I don’t want guilds - I do! I love guilds and I really dislike pugging but this thread is not about that, it’s about testing and seeing how it would be. It’s about seeing how the results would be. Also I do love comparing myself with others on logs, but that doesn’t mean I wouldn’t be willing to test things out. It amazes me how people have such black and white perspective. Contrary to perhaps popular beliefs, I do not gain anything on a personal level from this other than perhaps seeing if it would shape the game to a better state.
I do agree fully on that the UI parts would need to be improved BEFORE this would be tested upon the community, bags and heck even a DPS/healing meter should perhaps exist, but that made by Blizzard in that case.
So the temporary experience that is SoD should have a period of its temporary existence made objectively worse because “lol, test”?
I’m sure that won’t drive players numbers into the ground at all.
Then go test it yourself with a bunch of like minded people and post your results after a month. Don’t ask for this to be forced on others because of personal curiosity.
That is not going to happen.
They are not going to divert expensive dev time towards fixing old classic UI when the job has been done for them for free through addons.
They should.
Or at the very least just buy out the addons from the creators and integrate it into an official addon list that you can just check in the addons that are installed with the game. But again, that is very unlikely to happen.
So if what you’re asking for should only happen AFTER the UI has been improved upon then simply put; It is never going to happen. So what’s the point in asking for it in the first place?
Try it out yourself. Create a little youtube series, do a video essay and post your findings.
Or ask for a No-Addon Mode Classic server that is just era but with no addon functionality and heavy moderation towards any third party anything being used.
Isn’t that what the GDKP ban was for? To “lol, test?” as you state yourself, which is incorrectly of what I said. It’s not just “lol test” it’s to see whether it would be something that could be applied to retail later on as SOD is very popular and perhaps it’s the “casual atmosphere” that is allowing this. Perhaps this could be transferred over to retail, but instead of creating raid bosses around the addons, they should create raid bosses without addons in mind. Don’t you agree with that or do you think that arguably half of the bosses on retail should actually require specific weakauras in order to make it easy enough to kill the bosses?
So my idea is to try it on SOD, see the results, apply it to retail. I’m pretty sure, but of course I cannot be predicting it, but if the GDKP ban is “successful” that it will be also applied to other WoW parts.
And don’t get me wrong, I’d very much like them to test this on retail directly, make the UI components better and make bosses killable without weakauras, but there’s a higher chance that this would be initiated in SOD as a test.
Sadly I doubt it would gain any traction, not toward the community but toward Blizzard as it is Blizzard that has to show the initial interest to start something. It would just be another “You think you do but you don’t” argument from Blizzard but then again Blizzard was wrong.
Because once again “you think you do but you don’t” argument can also be applied here.
It’s worth to note that while I was playing retail, I was one of those who loved creating weakauras and code in that bad language lua (I don’t like lua very much, would have preferred a better script language but it is what it is xD). So I hope with this knowledge, I am not someone who is strictly against addons or strictly for addons. I am in the middle, willing to swing and miss or swing and hit, again depending on the result!
why don’t any of you even know the GDKP ban is already a part of the EULA and game wide… they decided to outright ban it across the whole game already…
I apologize if I’m ignorant, but when I log on retail there’s still a bunch of services to purchase items for gold. I know SOD has a GDKP ban, but does retail too? In that case why does gold services still exist there?
not just you so it isn’t personal quite a few people don’t seem to know either. oddly they posted the info on the US forums but i never seen one here so this might explain it. apparently they seen positive results from it " tbh AH prices are looking decent in SoD and they decided to add it to the EULA.