This is the first time that Blizzard is going to squish levels in the history of WoW, and at least to me it shows boldness, desire and determination to provide a substantial overhaul that could bring back the glory days of the game we all love (and hate nowadays…). I know this post may be long, but please bear with me, as this is a post that I wrote with great love for this game. Like many of us here, I grew up with WoW and it is a part of my life. It was my best friend, through times where I had no one to talk to. I have had the same human Paladin since 2004, and although he changed names a couple of times, he still remains a reflection of my life, and I hate that fact that I do not enjoy playing him anymore, because the game has changed so much. I never post on the forums, but I really feel this time the developers are listening to us, and I want to at least try and help this game become as awesome as it was in vanilla.
Following the news about level squish which seems to be coming in the next expansion I want to touch on some important aspects that I believe need to be assessed alongside and provide some feedback.
Level squish and why it is a good thing:
First of all, I want to clarify that I am hugely in favor of level squish and here are some reasons.
• Over the years the numbers have become increasingly higher, to points where they mean nothing to the players. When the numbers are too big, they become too hard to track. Who here can remember how much approximately was a Templar’s Verdict hitting during the Emerald Nightmare? Or how much HP was considered normal for a protection warrior during Throne of Thunder? Nobody really. I want to believe that alongside the level squish we are going to see a substantial stat squish.
• Besides making numbers more meaningful, reducing the level cap to 60 for example make it so that players will now be able to receive more rewards per level, while leveling which should at least on paper improve the overall experience. More on that topic will follow shortly. Overall, a level squish gives more possibilities to Blizzard to make each level more meaningful and valuable. Realistically they cannot provide 120 rewards during leveling and still have those be meaningful.
• Although most of us that have been playing this game for so many years know that it doesn’t take long to reach max level, I know as a fact that many people outside of this community do feel intimidated by the 120 levels to beat in order to access the most important part of the game.
• I understand some people saying that we have achieved those levels, how can you take all this hard work back? They aren’t. A max level character will still be max level, nothing is taken away. Instead of hitting for 80k, perhaps you will be hitting for 5k, but the percentage of health that you deal will still be the same.
Suggestions and opinions about the “squished future”:
One of the major problems with the current game in my opinion is how the whole of Azeroth becomes obsolete with every new expansion. We have dozens of zones, dungeons, raids and resources such as ores and herbs that serve no purpose. Here are some suggestions:
• Make all the creatures in the world more dangerous and player’s resources more valuable (mana, rage, energy), so we need to plan a bit more and think about how to complete X quest. As many people have confessed with the return of Classic, this makes the overall experience a lot more engaging and satisfying (and eventually even addicting…).
• Reduce the gap between levels and expansions. It doesn’t feel right that form 1-110 you get 100k hp, and that after that in just 10 more levels (110-120) you double or triple your hp and damage.
• Make professions and materials from the whole of Azeroth regain some value. This could be achieved by making craftable items relevant for leveling, or even end game. Imagine if you could craft some of your best items at max level using materials from the whole world. For example if I wanted to craft a really nice shield, that would require me to have some gems from Outland (TBC), some ores from Cataclysm and Mists of Pandaria content, and one crystal from a raid in Legion. And all that to make a level 60 shield that can serve you as a BiS pre-raid item. Of course, all this would just be tedious and grindy if the content you are going back to is just irrelevant, which leads to my next point.
• Adjust all dungeons to be challenging once again as they used to be when they were released. For example, even if I am a max level 60 player (assuming this is the max cap in the next expansion), I shouldn’t be able to go in a Legion dungeon which could be level 55 and solo it. In Vanilla you couldn’t solo (or at least not easily at all) Zul’Farak, even though mobs were 44-50 in there. It is important to keep the world a dangerous place, because I think that increases immersion.
• All the raids from the previous expansions are just transmog and achievement places now, which considering the huge amount of content they represent, I believe it is very sad. Make all the raids from previous expansion be 10 man “mega-dungeons”, that could be run by people while leveling and would still rewards the same items which people can actually use again. Imagine running Blackwing Lair or Icecrown Citadel with a 10-man group and getting ¾ of a level while doing this. And imagine it being challenging and receiving epic items that actually make a difference during leveling. They don’t have to be as hard as they were in their original release, but not facerolls either. Have people to require to communicate in order to kill bosses or clear some thrash packs. This would promote player interaction.
I have many more ideas, but this post is already too long, and I may continue in another one. If you made it to this point, thank you for reading. I hope this topic can spark some serious and constructed discussion about improvements. If you have suggestions or feedback, please take 5 minutes to elaborate in a constructive manner your opinions. Blizzard cares, they showed this over the past months with Classic and also with Ion during the last dev update. Let me know what you think. Do you agree with me? Do you not? Why yes, and why not?
p.s: I am a huge Vanilla fan and going to no-life Classic, but I dream about a day where the modern game would be so good that I wouldn’t know which one to choose to play. If you love this game, it is your duty to help it make it better, even if you just hate the current version (like I do).