Leveling after Heirloom Nerf painfully Slow

I know the Heirloom nerf happened 2 years ago, but I haven’t really leveled anything until recently because I feared how slow it would be. And man… It is dreadfully slow.

History:
Heirlooms were added to the game back in Wrath of the Lich King to speed up alt leveling. In WoD they were made duplicatable so you weren’t stuck to leveling only 1 character at a time. They were an amazing addition to the game for a few reasons:

  • Leveling was fast!
  • Mobs died in 1-2 hits!
  • You almost never died! (Unless you were really bad at the class)

The cost of upgrading the level cap of Heirloom bonuses became more and more each expansion. But because the 55% XP bonus was -that- good, it was worth purchasing every time.

The Nerf:
They decided to nerf Heirlooms into the ground by removing it’s raw XP bonus and overhauling the bonuses as a whole. The bonuses now are:

  • 60% reduced Rested XP consumption.
  • Increased out-of-combat regeneration.
  • AoE damage and 40% main stat when you level up.

These bonuses are… worthless. I’m almost never near an Inn when I want to log out, so I gather pretty much no Rested XP. Even with the 60% reduction, I still run out of it almost immediately. Out of combat regen is almost never needed because every class has an ability or passive that heals nowadays, except Mage (Shields and Frost spells keep enemies away). The AoE damage and main stat is nice, but I almost always level up at a questgiver, with my next quest location being far enough away for the buff to run out or be impossible to refresh in the time it takes to kill mobs.

For the investment put into upgrading Heirlooms, having them be -this- nerfed is really upsetting. Leveling just feels like a dreadful task now that’s mindnumbingly boring, while I used to really enjoy it and do it quite often.

My hopes:
I would love to see another rehaul of the Heirlooms or see a return of the raw XP buffs. Maybe reward it from completing the Loremaster achievement so you’ll atleast have to level through everything once, then be allowed to speedlevel. Just something like this:

[The Loremaster] Reward: Title, Loremasters Colors & Increased Experience Gains while wearing Heirlooms.

But honestly? I have no hopes. Because this decision was likely made to make Character Boosts more appealing, just like the nerf/removal of XP pots. And those Boosts are still overpriced imo, so no thank you.

And on a sidenote, the DMF 10% XP buff, or any event XP buff for that matter, should really persist through death.

10 Likes

Loremaster getting a permanent buff to XP would be really nice, currently you get a title and a tabard that doesn’t even look good.

The buff would only apply to the level cap of the previous expansion till you finished every quest in the new expansion.

3 Likes

just jump in dungeons bud… get 1 - 50 in 4 hours… then quit cause u cant be bothered to play through the shadowlands treadmill like everyone else.

the fact you can legitimately get from 1 - 50 in 4 hours… to me is wayyyy to fast lol…

but hey if you think that is slow maybe they should remove levels.

10 Likes

a few cry babies…i mean player…were sad about this mob one shotting. So blizzard changed it. =)

1 Like

Or, to not make it overwhelming for new players, you get exp buff only in the Chromie time of the expansion you got Loremaster on.

So you can use it to level cap even if you are new.

Sure, when the DPS queues can go up to 10-15 minutes easily, especially if you only want to do dungeons from one expansion.

The prompt to “search in different expansions” is usually translated to “Would you like to do Violet Hold/Oculus/Black Morass?”

N o.

Mood. Can’t wait for it to become part of chromie time to add onto the list of dungeons I never want to do.

Most “optimal routes” without extra tricks and stuff still take up to 7 hours to reach 50. If you’re just vibing and questing, it can easily take much longer. Taking a speedrunners record as an estimate for leveling speed is illogical.

New players do not have Heirlooms and even if they do, you’re not forced to use them. Since this XP buff would be added to Heirlooms and not baseline, this ain’t necessary.

If anything they should make leveling take longer. Its a integral part of the game and should have stayed as such.

4 Likes

15mins is better than 7 hours in classic to even log in …

be grateful ^^

i averaged not far off 4 hours personally and im not pro …

i actually leveled all classes 1 - 50 in the shadowlands pre-patch… which was i dont remember exactly only a few weeks long… thats what 12+ classeS? in a couple weeks.

i even had time to do other stuff too … i wasent rushing it…

leveling is too quick.

2 Likes

i completely agree with this .

2 Likes

Classic clown here. I tried some retail levelling with this one and yup. Heirlooms have changed.
Still nice though, never have to worry about upgrading those slots.

Stay juicy :stuck_out_tongue_winking_eye:

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Unlike how it is in Classic, retail is no longer about the journey once you’ve leveled a few characters already. While leveling, you pretty much meet no people. Nobody talks in dungeons. Everybody is just trying to get to max level as fast as possible, unlike in Classic where you make friends, grouping up is more personal and elite quests actually require grouping.

This concept wouldn’t work in retail anymore.

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DF could change that tbh…

i will admit you are correct for the last 2 expansions at least…

and it is very sad…

but if they keep killing off aspects which are important to breeding those social encounters such as leveling speed…

what do you honestly expect.

you seem to be complaining while being part of the problem yourself.

2 Likes

But my point was to make it baseline and not on heirlooms.
Heirlooms were a trash addition and quite honestly a mistake that always made new people feel even more unwelcome and a burden.

Leveling also is so easy right now that any exp boost seems quite overkill. Especially with chromie time

speaking from personal view point…

when i saw heirlooms for the first time i wasent like

“oh man i suck cause i dont have em”

i was more like

“oh man i gotta get them cause they are great”

EDIT: it gave me something to work for progression wise which was not end game

3 Likes

Yes sure, but the problem is the mentality of those around you.

I rember a lot of people were bad mouthed over no looms. They were cool to have sure, but i prefer the route they have taken now.

Even if of course suck to have looms stripped of their power.

2 Likes

But they exist now and I don’t see them removing them. Plus adding the bonus XP to heirlooms is much easier than making it baseline and having it only in chromie time or a Innkeeper toggle. It makes for more of a hazzle.

This was a major downside of Heirlooms before, but it’s not gone. No heirlooms = Bad player still exists, just less obvious.

The simple fix there is make this sort of toxic behaviour punishable by bans.

Unfortunately WoW is terrible at punishing toxicity, and even encourages this behaviour at times.

yeah… there is always bad eggs though… no matter what you’re doing

especially in a videogame which promotes so much toxicity because it is trying to be competitive when it doesnt need to be

Yes but they are a commodity rather than required now. I always hated them but now is for sure more viable compared to before to go without looms.

You get way more loot, or that is the impression i have. And is overall better compared to old.dung loot for today standards.

I mean, is not that complicated.
You got idk, TBC Loremaster? Fine, in TBC zone/dungeons when selected as chromie you get x% more exp.

Yes but loom vs no looms before was insane imo.

I remember this in Cata/MoP/WoD… was ridiculous seeing someone initiate a kick due to no looms. I always declined it and questioned it, as I found it absolutely stupid to do.

At least you can at least put loads of enchants and gain some power back.

1 Like

i agree in a ideal world of warcraft with no loom’s it would of been better.