I had a conversation about how to reform WoW’s leveling to present the -y story better. At the moment there might just as well not be any bigger story while leveling at all, since you really won’t get to see anything come of it, before you change addons/zones. And even if you didn’t… much of the greater story is inaccessible, since it was told in deleted quests or novels… Even key moments you really need to understand what is happening, like giving up your artifact are just…gone. And you usually skip any patch content while leveling anyway. So… the lore while leveling is… kind of just not there. We can argue if that is better or worse than really noticing lore, but… I hope we can agree that Blizzard wouldn’t think that.
So… what could realistically be done without fully recreating the game? Other MMOs that kind of care about the story have a clearly marked main story. Is there some way for WoW to introduce something like this? Could a zone rework help, or are there just too many zones to do that stuff?
Could they just slap on Lorewalker Cho or Chromie telling a abbreviated version of the story you can quest through to get the real highlights and to understand what was going on?
I’m not really sure here what can be done to bring the story experience of Warcraft leveling to an adequate level, and I would be interested in some ideas on that.