This is such a stupid take that it almost makes me want to fraternize with Nikkyblond with this. If you can’t see the difference between the damage that LFR did to the game, compared to LFD, then you really should rethink your priorities.
Raids are the primary locus of social interaction in this game, by adding LFR you will eventually cause the death of most casual guilds, with ripple effects on all the server communities.
The problem is that, as we’re already seeing in Classic, there’s really no “middle class” community anymore. On the one side, you’re having the serious guilds - the ones committed to the highest levels of progression. Be it pre-nerf, heroic, or mythic. On the other hand, you have the more casual guilds, which are content with putting the basic content on farm, without trying hard with parses and hard modes. WotLK achieved the best balance in this sense, by having a Normal mode for casual guilds and a Heroic mode for serious guilds (or groups - I always say guilds here but this also apply to regular or semi-regular pugs in general). By multiplying these difficulty levels (I think now we’re at, what, four modes? LFR, normal, heroic, mythic?), you only cause these groups to gravitate to the opposite ends of the spectrum.
By not having LFR, you encourage people to come together for content they would otherwise just do on their own. The difference with LFD being that, in raids, people actually interacts on a social level thanks to voice chat and the sheer length of the content (even ZA is still longer, on average, than your typical heroic dungeon, and this difference is way more magnified in WotLK aside from OS/Malygos/RS, the former two of which I’d expect most raiding groups to do together anyways like with Gruul and Mag), whereas in dungeons the social experience is mostly absent with or without LFD.
Then You also alienate big amount of players, that don’t want to commit for guild raiding due to work / anxiety / and some other aspects. They just want to jump in see the raid, jump out. Without LFR those ppl miss that opportunity. And they won’t be invited to PUG because they either lack the Gear Score or Acheivment, which will be 1000000% case in WOTLK which is atm on “Retail” (Link Curve for the Normal level raid)
So to reiterate, I am strongly PRO RDF, but I am indifferent to LFR, since again I dont see those 2 the sole reason of detroying “Retail” WoW. The problem with why ppl consider LFR destroying their Cataclysm experience is just DS was a total crap craid + long as heck content drought with the DS as crappy raid for a year or so and ppl associate LFR with it.
If playing with other people creates anxiety for you, then you shouldn’t be playing an MMORPG to begin with. That’s like saying playing an FPS makes you feel uncomfortable because of the guns.
I wouldn’t be as arrogant to tell what ppl should or shouldn’t play. Just saying there probably is, maybe even not small, number of gamers that cannot commit to guild raiding for various of reasons, anxiety can be one of them but its not the only one :).
I would, if the game they want to play implies changes that seriously hamper the ability to play the game as I intend to do.
If the problem is lack of a fixed schedule, there’s plenty of pugs going off at almost all times, especially for 10m raids.
Raids are just not meant to be a jump in/jump out. Or, rather, social interaction requires the experience to not be “jump in, jump out”, and raids are the prime site where this interaction happens in a PvE settings. If you want a “jump in, jump out” experience, just don’t play raids.
I’m a player expressing my feedback, and my feedback is that I don’t wanna see the game losing its social aspect to people who don’t have the time or the emotional stability to enjoy it. There’s plenty other games on the market with more of a single-player focus.
Oh for the love of Elune, if my T4-level mage and ele shaman can find ZA pug spots with some regularity, then you too can (or maybe it’s your server which is crappy, I can’t tell). Sure, some ppl will ask for crazy GS requirements for some of these pugs. But even on the overly mature WotLK pservers, stuck on ICC era for years, I’ve never seen any ICC10 pug asking more than 5.8k GS (which is admittedly a lot and presupposes almost ilvl 251 avg, yes), the average was 5.5k GS (which requires some ilvl 251-264 items but can be met with relative ease with ToC10 gear plus some EoF or ToC25 pieces), and there were quite a few which asked for as little as 5.3k GS (which you can reach almost without a single ICC-level item). And we’re talking about static pservers, where 6k+ GS players are a dime a dozen. On progressive servers it’ll be much easier, especially if you know how to use Discord to look for groups.
People of all kinds and mental ability have always played WoW.
That’s the wonderful thing about WoW (in its Classic state) that it can be played and enjoyed in many digfferent ways by many different beings. There’s not only one way to enjoy WoW!
You want group content in a MMORPG to be solo content so you dont haver to interract with others.
BG’s have always been a solo/group thing. Dungeons have always been a group thing. Sure you can solo them if you go to the dungeon alone. But that wont change.
Again mmorpg doesn’t mean co-op stop thinking that they are the same. Beside ever heard of star wars the old republic mmorpg? They have what you argue against and yet it works very well. So clearly there is nothing wrong with the ability to solo group content.
Never believed in grandfather clause, personally. Just because things have always been in a certain way doesn’t mean they should be. Isn’t it the whole point of Blizzard’s #SomeChanges policy?
Raids and dungeons aren’t the same thing, nor the same social experience. People don’t regularly use voicechat in dungeons, for example. And there’s hardly any meaningful social interaction without VC.
I want LFD because this gives me more opportunities to raid, and raiding is the social experience of WoW, PvE-wise.
And you see how they mess this up - again and again. #noChanges is the only way!
For you maybe. For me Guilds are the social experioence of WoW - also PvE player here.
Also not true. I don’t have mike, I don’t do VC. I write, I read I have a good time.
And to repeat myself again again. The best thing about WoW classic is that itcan be played in many ways by many people. There’s not one rigth way to di it.
Well I’d have settled with that, but current monkey devs feel otherwise apparently. Spirit of Classic, and all that.
Guilds ofc count, but I’m talking about what you do with your guild in the game. If I just want to have some good banter, I can have it all day long on Guild Discord, with or without LFD.
I guess, or hope, you also don’t do that while playing dungeons - personally, I’d rather being able to both talk and play - which pretty much requires VC unless you’re a complete slacker.
Guld chat can be dangerous. No. one cause of death is reading and riding
Writing and figthing at the same time , no I have but ten fingers like everyone else. A simple no, yes KK help ect of course, but else we talk before, betweeen and after firgthing