Actualy it is. This little talk is exactly what players want from the game. Where players actualy do interact with each other and have reason to talk to each other. Nobady is asking for deep meaningfull coversations about politics. People want to feel like they play with players and not just random LFG bots where nobady says single word.
Yes it is. This is exactly why people do not want LFG in the game so they feel likey they play with real people and get this sort of player interaction.
Am I understanding you correctly? You’re repetedly saying you don’t want LFD simply because you will miss a “SP norm?” and an “inv”???
If that’s the case you’ll have to excuse me, but that is the most, to put it nicely, narrowminded and dumbest I’ve yet to see as an argument.
And other small talks. Like do you guys have quests, do you need that pieace of gear, do guiys have ench? All these kind of small talks feels like you actualy play with real person in mmo game. Not just Queue pop insta teleport in faceroll dungeon insta teleport out.
Ah yes. And as I and several others have been saying, all that sort of “socialising” happens inside the group. After it is already put together. LFD would have zero impact on that.
LOL sorry? Wouldn’t the fact that I’m playing a MMO make me a MMO-player in itself?
It would have impact. There is completly different dynamic between ppayers what spent time putting group together vs just automated system doing it for you.
No. WoW is for some reason also played by players what are no interested in mmo aspects of the game. But instead of accepting gsme for what is supostu be they demand game ti be cuttered for them. You have players what play game like wow like sing player game then cry on forums thwt they qre rorced to interact with other playets in orser to do content. And such players should be completky ignored.
I think I get what You want to say (that wow was designed to promote player cooperation and socialising), but using the 'its an MMO therefore social aspect is vital to the game" argument is wrong. First of all, wow is an MMORPG - yet the RP element is present only on very few RP servers. And there are different MMOs, some, like ESO, are designed with single player in mind.
The argument: want to play MMO? Socialise! Could be answered with: Want to socialise? Go to social media!
There is nothing wrong with desire for the community to be more social, I just find the “social MMO” argument to be wrong.
This actually proves their point. IF we need dedicated RP servers for those who want to live the roleplaying (e.g. snogging behind the bushes in Goldshire or having endless dialogues on the bank stairs - sorry that’s how it looks to an outsider) aspect of the game, then Elias and Scarekraw are right when thy say:
Well in that case, the genre sure came a long way from the tabletop RPG’s i play with friends.
Wow, You are quick to assume what kind of player I am, while all we were discussing is whether socialising is a core feature of an MMORPG or not. There was not one word about my gameplay experience. And I stand by my point - I believe one of the core features of an MMO is cooperation, not socialising. You can see the difference when the raid leader calls “clear comms” during a progression raid. People interact and cooperate during such event, but do not socialise.
Besides, I find it funny how You portray Yourself as a social player, and at the same time exclude people from the community purely because they don’t enjoy small talk before or during dungeon encounter, or how You fail to see that cooperation in a dungeon, everyone doing their designated job, helping each other achive victory is a social interaction in itself, and just compare it to playing with bots.
Speak for yourself. I’d rather actually talk with people, as is possible in raids on voicechat, than posting “CC skull” in chat and calling it “social interaction”.