LFR has fallen

Normal mode is easy enough they could probably add a queue to that difficulty while removing LFR difficulty and players would barely notice. I wholly support the removal of LFR as I think 4 difficulties is too much and I think making Normal mode queueable would be a solid middle ground/compromise for people that like LFR for its accessibility.

I also think M0 should be queueable, but that’s a different discussion altogether.

remove mythic as it has the lowest % of players using it instead of removing lfr which has the most % using it

I think the casual playerbase of wow should be incentivized to be more social. Mythic raids should stay, because it’s a mmorpg, and removing mythic raids means breaking communities. Removing lfr has close to no impact and just incentivizes normal raid more than now

so u want to remove the many to keep the very small few happy make sense i guess /s

yet you want auro que for m+ your views are all over the place.join a community/guild/friends

the pro’s of keeping LFR out weigh the cons else it would have been removed years ago.

the have to justify there budget for raids somehow. before LFR only the select few or very lucky could raid now its open to all.
if you dont like that well come up with a solid plan to replace it.

With the introduction of group finder and how easy normal raids are to the level they are PUG friendly. I believe LFR has no place left in this game.

Removing LFR is blocking casuals and disabled people from participating in raids - people who can’t time commit or play up to the standards required for normal, and that’s without the toxicity element. Removing options is never a good way forward imo.

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I know well, i played on mirage raceway too and i was forced to leave to memehennas because the pug scene is non-existent (horde side). In fact in cata i just did a single DS GDKP that at least there are plenty and almost every time.

i wasnt even speaking to you i was talking to broduin so take your attitude else were ty

Alright lol, sorry.

No, I said Blizzard should fix the problem of long waiting times in LFG in the soloqueue thread and gave 20+ different suggestions

But otherwise I do think raiding should be way more heavily catered to guilds than M+, because it only has 3 real difficulties, which does not fragment the players as much as M+. M+ as a system is kind of an Aberration.

The difference is also that Raiding does have a huge mmo community, while M+ is mostly played in LFG pugs too for reasons that has to do with how M+systems work

Mixed bag.

The shift in community was felt in just a few months, if not weeks, during WLK-C, after launching RDF. The LFG tool (available in WLK-C pre-RDF and currently in Classic Anniversary) pretty much does the job. As long as the raid is easy, people will PuG. People seem to be sorted by age in queue, so the only real filter is group composition or well known apples (good or bad).

Travel aside, you can play the LFG just like you do RDF. Sign up, and wait for an invite.

Hopefully a positive bag.

M+ is different because there is sweat involved.

You didn’t read the blue post.

It literally says LFR was introduced because the casual raid numbers were too low in the original game, unlike now, on classic. The participation numbers are much higher on classic, than they were at the times you are claiming was no different.

In theory, yes, it could have been not necessary with LFR originally either, but introducing it did serve a purpose for it’s time.

Not saying they can’t lie, but I have no reason not to believe them.

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Yeah, it was once stated to be the “story mode” for casuals - only that you basically have no chance of getting into that “story mode” if you aren’t playing it during the current patch on a wednesday. For smart “casuals” who wait till the full expac is out and then want to play the whole story in one go, that means LFR is utterly useless to get the raid story - and the story mode “end boss fights” aren’t really making up for it either.

World event rewards are better than LFR drops, so it’s not for gearing either. It really has lost its purpose… except for transmog farming, but even that is silly because you can just use catch up gear in the catalyst to get the sets easier during the next patch… :man_shrugging:

I wasn’t sure if i would play MoP classic or not, but this made the decision easy, LFR is the only type of group content i do in modern (i dont even do dungeons and such either anymore due to stress), (sure some random dis n dat with a friend) but, in general, LFR is the main source of gear and only source of higher crests for upgrading via vault, for me. (I know theres no crests and vault and such in classic, and that i have a bit of normal mode done, but that was with my kind guild bringing me a long, but i find normal and higher to be way too stressfull. I am just speaking against the idea of having LFR go away in modern as well). // Not being able to do LFR in MoP Classic is going to gatekeep a lot of players. So yeah, that’s my reasoning on this topic. - Edit: In mop remix, even with good gear and cloak in the beginning i couldnt get invited for anything, i had to link Curve from original mop to get invited for stuff, Same is sure to happen in Classic, Curve or no Inv. - There by removing LFR would make it impossible for some players to work towards their legendary cloak and so on, That’s what i had to do back in the original MoP, running LFR to get my cloak to even have a chance to be accepted into higher difficulties to have a shot at curve. Blah, Yes people who arent very good at the game exist, i’m one of them, and there are a lot of people who don’t speak out about things, so i guess theyve only heard a lot of negativity from people who might not even do LFR to begin with but are against it for some reason. I don’t think it will work without LFR, and if they did the same to modern wow, that would be devastating.

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Very hot take:

  • Remove LFR
  • Convert Normal to Story mode for the entirety of the raid, but don’t make mechanics super trivial. If the group is less than 12 members, the game fills the remaining slots with NPCs or even beyond that as long as it has at least 2 tanks, 2 healers and 10 dps (if for example 12 dps enter it, then the group becomes 16-member with 2 NPC tanks, 2 NPC healers and the 12 player dps). This would let even solo players enter the raid.

If story mode means no drops, then no. But otherwise its a good idea, Sometimes you sit there for 30 min - 2 hours in wait for 1 tank or 1 healer, then it finally pops and 2 ppl fail to accept cuz they’re afk so the queue cancels and its back to waiting. Having the NPC’s fill some slots, would be nice.

Good catch. With drops

Said this before, I’ll say it again.

Removing ANY content from a videogame us stupid.

But to everyone who for some reason thinks that removing LFR will somehow magically fill THEIR raid rosters.

It won’t. Maybe if the “raiding community” didnt put up ridiculous self imposed “gates” on everything so they can cater to themselves while without a shred of self reflection tell everyone how great they are at socialising with other people.

By that they mean battlenet friends and/or guild/clique.

Think Im exaggerating? Just look at the forums whenever “PuG” is mentioned.

You can picture them being so repulsed at the thought of grouping with random players you see them recoiling in horror screaming “NOOOO MY LOOT IS RUINNNNNNED!!!” if someone they dont know joins.

And they fantasise this will never happen if LFR is removed and tens of thousands of LFR players now have to go through the equivalent of being smeared in flammable oil and forced to jump through burning hoops by jumping through ridiculous standards set by a community who prides itself (sic) on being “social”.

I can count on ONE hand how many times Ive been in an LFR, typed “hello”, and people in guilds have replied.

One wipe however.

ONE wipe. And they will fill my screen with abuse, mixed with the hilarious “I RUN THIS EVERY WEEK ON HEROIC! YOU ALL SUCK!”.

Somehow mr or mrs “social champion”, I doubt very much you scream like a toddler if you wipe with your clique.

Yet you do in LFR.

Remind me again about how social you are.

The community’s immense and endless pit of bile full of hatred of LFR is only matched by Blizzard’s visceral hatred of sections of their own playerbase with their creepy fascination with forcing everyone to play how they think people should be playing.

However. If we are going to play the game of “I don’t like LFR and I think it’s pointless so I want it removed”,

I get to take one of your game options I think dont serve a purpose to me.

Which one will it be hmm?

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With Story mode being a thing and LFR being basically irrelevant then yeah, I can see it being gone. I’d be OK with that too.

Look at the lengths Blizz is going to, just to increase raid participation: We got LfR (By their own admission because raiding was “niche”, which is a euphemism for “Hardly anybody bothered with it”), story mode, now a renown track so people will keep raiding after having seen the raid, in that same renown track the option to get transmog items (Itemlevel is fleeting, looking cool is forever!), with additional tokens as a random drop, and now the cartel chips, all to get us to please try the raid.

In the light of all that, i doubt Blizz will want to tank raid participation figures again by removing LfR.

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