LFR Part 3 and 4

Oh I am sure it’s well thought out in case of catching up, logistics and all that. I am big on theme and storytelling side of things and in that department Korthia is bland, dull and boring. Nazjatar was very climatic, Mech a bit less but still interesting. Korthia and Maw are my least favourite part of SL.

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We are all different, that is the beauty of it all.

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https://gyazo.com/3a48ce9042b431d57afb3ab68a155188

first boss of LFR part 3

3rd wipe. who designs such mechanics for a group of casual LFRers. :clown_face:

4th wipe
https://gyazo.com/c896513174ecb627ab53de03d420bb44

first boss down. took 39 mins. 6 wipes. (4 determinations). queue time 35 mins+)

fatescribe boss

6 wipes 4 determination 5 tanks left so far…

2hours on ‘‘easy lfr’’ with 10 wipes and the end isnt even in sight

LFR is easy… just look at this ilvl 201 alt having everything killed in SoD.
If you don’t kill it at first… go again and again, it’ll die eventually. (maybe you and the others will even learn the fight for future SoD queues)

It’s only going to get easier down the road once the majority know the mechanics.

And just so you know, it was the very day i dinged 60 too (17 Oct).
Achievement for lvl 60:

Warcraft logs for kill date:
https://www.warcraftlogs.com/character/eu/stormscale/verys#boss=2430

?? what is the point of your post?
explain pls

https://gyazo.com/265d933aac03e9ec2fd7c9e9bfdb00e9

5 ppl carried your lfr raid

also about this

u funny guy? roflmao??

also painsmith is part 1/2 which is easy

To show that you’re crying for nothing.
Anyone can level a char and then get easily to 200ilvl and go through the whole LFR easily.

There are almost always geared people in LFR, so maybe stop crying?
It’s about luck, and even if there weren’t any, if you wipe you’ll get a boost through determination, so it’s irrelevant in the end.

I was talking about all the fights in the raid, when i said “fight” i was generally speaking.
Not specifically to Painsmith, that was to show that it was on the same day that i dinged.

So yes, learn the fight and it’ll be easier.

A system that relies on being carried by a skilled overgeared small group is poorly designed.

The system should be designed for the players they have not the players they want to have. If the average LFR group is incapable of completing a particular fight than that fight is overtuned.

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I’d argue that it isn’t so much the fights being overtuned as it is those queue’ing for LFR being a mixed bag of alright, but undergeared, players, players who don’t know or repeatedly fail at the same mechanics and players that straight up don’t care all too much and put in minimal effort (if any effort at all).

The only way to make it consistently doable for all groups is to make every fight on LFR mode an almost pure tank and spank where mechanics can be almost entirely ignored. Doing that heavily limits fight designs for normal and above though if the fights on LFR still need to at least resemble what a player can get into when stepping into a higher difficulty.

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As I said the fights should be designed for the players they have not the players they want to have.
Our rules of the road are designed for the drivers we have. In a perfect world we wouldn’t need speed limits as people would drive at safe speeds.

The mechanics can be nerfed in LFR without altering Normal or Heroic at all. One shot mechanics can either do less gamage or be ignored / removed in LFR.
The rewards should be lowered apropriately of course. Nobody is doing LFR for the gear, much easier gear to get. The LFR transmogs always look much inferior to the other levels also.

This is more of a problem with mechanics similar to phase 2 of Sylvanas where anyone can run off the platform through sheer lack of paying attention, even if the push back from the waves is either diminished or removed. If fights are being done with LFR in mind as well as the higher difficulties of more structured raiding then those kinds of raid design can’t exist.

If it leaks into less varied raid designs for other difficulties outside LFR then i’d have to disagree since HC raiding likely is the more visited and perhaps more so when counting in normal clears from early into the patch.
It’s possible to tune the numbers to the point where it’s fully failsafe on LFR but the same can’t be said for the more unique parts of the raid design, like Sylvanas phase 2 and even the time limit in phase 3.

They can nerf the mechanics all they want but the biggest cause of death on Sylvanas seems to be the bridges, if people are incapable of controlling their character there isn’t much Blizzard can do.

FWIW I’ve done the last boss 6 times this reset on 3 good and 3 brand new toons. I have wiped a total of once (a tank fell off crossing a bridge) .

On my little sample size of this week it seems well balanced. Just got to teach people to run across a bridge and avoid a few holes now.

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I don’t know the Sylvanas fight so can’t really comment on the phases. I assume phases can just be removed on LFR, I know some might complain that they aren’t seeing the whole fight but they can either youtube it or go see in Normal.

I don’t do LFR anymore, the queue times and multiple loops of wipes, leavers, joiners is just not fun. I solo them at some stage if Blizzard don’t remove soloing old content (which it feels like they want to).

that sounds horrible to me. I’m not good at those mechanics. The windy bridges in Throne of Thunder were a nightmare for me, Still don’t like them on solo…

crying for nothing? who is crying? someone is trolling

stop spamming and trolling

i know the fight hunnie. i dont control 25 people

Oh please, those extra players that carry are just a bonus, the fights can and are done on the basis of Determination stacks.
5% determination per stack is very powerful, you get 5% dmg, 5% hp and 5% healing.
A stack of those will give your group more dmg than if you had a 250ilvl player there to carry your group.

Oh no, the group had to wipe 3 times for a kill, big whoop?
You’re also supposed to FAIL in games.
You or your group failing is a part of the game.

Since you don’t do LFR, idk how you can comment on something you didn’t experience to say how hard or easy it is…

You’re saying LFR is too hard… please.

How am i spamming? I have 3 posts in this thread, with this one.
You don’t even know the definition of spam, so i’m not surprised you think LFR is hard at this point.

Then let them learn the fights too, if you want a group that knows the fights, go with a guild group.

LFR = mishmash of random players that may know or not know the fight, or be geared or fresh able to join lfr.

Maybe set your expectations right.

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I did LFR in MOP to Legion so I have experienced it but even so I’ve never been to the moon but I can talk about it as I know some things from documentaries or books.

I have seen several discussion recently on other sites regarding accessibility in video games. Many games are now adding features / options that help people with sight or hearing lose.
If accessibility can be improved anywhere in wow LFR is the place to do it. You can make that difficulty suited for people with poor vision (like me) or people with muscle disorders or any of a number of other issues whilst keeping the harder difficulties in Heroic or Mythic.

I gave up LFR in Legion, mostly due to Nighthold being such a maze and getting lost too often. Had Queue times been better then I could have just requeued and finished the raid in a reasonable time but waiting 45 minutes and then having to leave (or being kicked) was too frustrating.

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decide your opinion and thoughts very confused. is it easy? or is it hard and need organized groups that knows mechanics? or need wipe 1 hour to kill 1 boss? big troll. ignore. bye

You’re basically saying this version of LFR is HARD and should be nerfed.

How do you know they aren’t designed like that?
What is players that they have? You think most people are bothered by LFR difficulty? lol

3 times for a kill in LFR is not the bosses being hard.
If you think trying to kill something and dying 3 times in a game makes it a hard game, then go play Hello Kitty Island or some easy crap like that.

I have been top healing LFR on a 205 ilvl mistweaver without a legendary and <40 renown. It is really not overtuned. The problem is more it is that indeed mechanics are not 1 shotting anymore, which means people are ignoring them. Which in return means healers have on some fights have to heal more than on heroic. It is difficult to balance. One of those fights is for example the nine where literally everything gets ignored :frowning:

But people walking of bridges is something blizzard really can not help. It still isnt a problem when you lose a couple of people. You still so much overkill it anyway.

I’m just replying to a thread that seems to indicate that some of the current fights (Sylvanas in particular) are overtuned. I’m giving my opinion for what it’s worth.
I see a lot of commenter saying that if only the players were better geared or knew the tactics then it would be fine. Maybe so but the average LFR player isn’t well geared and many don’t know the mechanics or tactics and never will.