Liberation of Undermine Adjustments - 7 May

With scheduled weekly maintenance this week, we’ve made the following adjustments to several raid bosses in Liberation of Undermine:

Liberation of Undermine

  • Stix Bunkjunker
    • Stix Bunkjunker health reduced by 5% on Mythic difficulty.
    • Scrapmaster health reduced by 10% on Mythic difficulty.
  • Sprocketmonger Lockenstock
    • Polarized Catastro-Blast damage reduced by 60%.
  • One-Armed Bandit
    • Reel Assistant health reduced by 10% on all difficulties.
    • Reward: Coin and Bomb health bonus reduced by 25% on all difficulties.
    • Scattered Payout damage reduced by 10% on all difficulties.
    • Traveling Flames damage reduced by 19% on Mythic and 7% on Heroic difficulty.
    • Crushed! damage reduced by 47% on Mythic and 20% on Heroic difficulty.
1 Like

Blizzard: “Having one BIS trinket from a raid might trivialize the content.”

Also Blizzard: Constantly nerfs current content while raising the item level cap.

1 Like

they gotta cater to their precious raiders :slight_smile:

who then will pretend how peak chalenge in wow they are doign fter 128902890283092 waves of nerfs and dmg/ heal buffs from rep :slight_smile:

while god forbid casuals got dinnars like in DF

1 Like

These nerfs are formulaic by now. They’re doing it so they can provide a challenge for the race to world first guilds while artificially keeping the actual Mythic raiding population essentially soft-timegated by abusing their relative lack of skill compared to guilds like Method.

It’s very demotivating as a mythic raider and I have to say that I hope they stop.

1 Like

Mostly raid only though

I think it’s more to avoid ilvl inflation. Prior expansions the leap between tiers was significantly more then it is now. If they made dinars able to buy myth gear straight away they would likely need to make the jump higher. I’m not saying they’re right but I feel like that is why it’s different to fated seasons

Surely nerfs are helpful in that situation? Or is it when they nerf it too much ?

The nerfs are pre-meditated, that’s the problem. It’s not that they nerfed anything, it’s that they deliberately overtuned it, wasting your time until the nerf comes in, and you know it’s coming, because it always comes.

Characters should grow stronger with effort. If Blizzard just nerfs it passively then it feels really hollow.

I remember several times where my guild struggled to down a boss. Got it to 10% and had to call it for the night. Next week comes around and the boss got nerfed. After 1-2 wipes getting used to the new timings, the boss falls over - after 200 wipes.

All this effort and learning, and we just knew we could’ve done it in 40 tries had we started with the new version in the first place.

1 Like

holy one armed bandit deleted from the game I did not expect that.

Whilst the nerfs are par for the course, I still do not understand the logic of barring the bulk of the playerbase from benefitting from the dinar vendor.

That perspective makes sense tbf

The raid is dead anyway. Just boring

1 Like

hey doing nerfs now when people quiting season 2

big L xD wheres the class balance against meta?