The Void elves have the best racial for casters. The rift helps a lot (PVE, PVP) ^^ … 5% dmg and healing … taking dmg and casting it’s not a problem …
LF Draenei are better for Paladin , Warrior and the best DPS as Hunter .
Even regular Draenei have better stats for a Priest and Gnomes too…
I mean, the smart thing to do would be to not think about having professions to crafted actual gear, because, indeed, they are invariably worthless within a few days-weeks of hitting max level.
With regards to mail and plate armour, I’d consider letting blacksmiths add maybe 20 ilvls to any gear piece. Max of two improved items can be worn at a time, and a method to remove the improvement should be implemented. Now BS is as relevant as getting a warforge on your BiS item - or pretty darn relevant Flavour options such as reduced repair costs might also be appreciated, but wouldn’t really sway a hardcore player.
An endgame profession overhaul, imho, is as simple as a buff to 1-2 items of the player themselves, and a saleable item that other players will want on a regular basis. Right now, only alchemy has a reliable market. JC used to have a solid endgame, but then sockets became rare forges and now it’s a dead proff. LW and tailoring used to produce enhancement items, but that seems to have died as well. Enchanting? Lost 80% of its output. Inscription? What’s that then?
There are solutions that don’t take a massive amount of effort, but Blizz needs to care enough to bother coding them. Right now, professions feel like a victim of development amnesia, whereby all the lessons learned thus far got forgotten
(Apologies for the sidetrack. The uselessness of professions is a particular bugbear of mine )
It doesn’t need to give all slot of raid quality gear, but atleast something relevant to wear.
We don’t need to look to Vanilla or TBC, where these profession gave high quality items, but we could look just at WotLK, where atleast BS was fine for the weapons and some armor pieces.
the issue with the actual crafting gear profession is that by the time you get all the mats / recipe, you already have an item with the same power / above of the crafted one…during WotLK, if you had the golds / farmed the mats, you were good to go.
So 2 examples of what should atleast return some interest on BS, LW, and Tailoring:
-
make the actual BoP mats (Expulsom etc) selleable, like the Spirit of Harmony during a mid-patch of MoP, that would let peoples who have the golds to craft some interesting gear before getting something stronger.
-
make the raid craftable gear BoE (the epic ones), so if we don’t need it we can seel it to other players for a decent junk of money.
Not saying that this would fix entirely the professions, because the best iteration of them was during Vanilla + TBC, but the gear worked differently cause getting the best gear was harder, but atleast this could bring back some interest in them.
Well, these are just 1 / 2 items from a full list of possible crafts, the only 2 interesting, that’s not how professions should work in my honest opinion.
I agree. I liked the personal enchants that all professions had. Ultimately it was just as meaningless, but it grew a sense of bonding with the gear you acquired and upgraded.
But lockpicking is pretty important for those who do M+, because it allows you to time TD properly without needing a rogue.
Yeah, i know, but that could not be the only item worthwile craft when we talk about gear-crafting professions, for me it doesn’t make sense that a profession wich is supposed to craft gear have only one item worthy to be crafted, and it doesn’t fit the role is supposed to.
Keys and such items are items supposed to be into the role of professions like Engineering / Jewelcrafting and Inscription, wich are profession supposed to fit the role of crafting niche and usefull items / funny toys
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.