List of things that shouldn't exist in an MMORPG :

Your ability to ruin the game who you “baptized” as player interactions ruins the economy and the advancement.

Meaning your blacksmiths will make a shton of gold whilst your mages will afk in cities and make gold while we work our brains off.

Once more, this is WoW.
Not minecraft.

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But each class could and should provide benefits similar to mage portals. It wouldn’t be that one sided “everything for mages” thing that you present.

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So you want players to interact more with each other?
I kinda get that, but yeah, I wouldn’t want to be a mage and be bothered every other minute by some nugget wanting me to portal him to another zone.
And ditto NPC repairs. I repaired about half a dozen times last night. If I have to find a blacksmith every time, thats gonna put a fair dint in playing time (as I dont live in Orgimmar).

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Not really, because its the thing you represent. Not me.

You didnt listed anything for each class to provide apart from mages.
I can see your mage-bias here shining…

If you think being a mage and casting portals should get you rich… I dont think this game suits your needs.

I can always rely on you to make the most ridiculous take possible.

Every suggestion he makes bar one is the way the game was when it released. Is WoW Classic not an MMORPG?

As far as what he has “baptized” as player interaction - there’s a pretty objective definition of this: Player interaction is when two or more people directly interact, either through speech or through playing together, and ideally form a bond. That’s objectively what it is - it has nothing to do with his, or your, opinion.

Player interaction can only happen in multiplayer games. Player interaction on massive interconnected scale can only happen in MMO’s. If you don’t plan on making that core to the experience, there’s no point making an MMORPG.

WoW currently does not have that experience at its core, and it’s one of the most important reasons why levelling is awful.

There’s no point walking if you don’t see anyone along the way.

And you won’t if everybody else is flying.

The presence of flying ruins ground mounts, even if you don’t use it yourself.

Portals should be kept at a minimum because it makes the world less seamless and persistent and believable. One of WoW original design goals was to not be full of portals, because Everquest was and the designers didn’t like it.

He’s asking for no LFD/LFR, not no dungeons and raids. L2Read.

He’s not, really, but if a Minecraft server has like 2000 people on it at once it’s definitely an MMO. Not really an MMORPG though, but certainly an MMO. Because they’ll be in a persistent, large world space and interacting directly constantly.

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This is such a boomer thread, holy crap.

Imagine your raid grinding to a halt because you wiped too much and now everyone has to mess about asking a blacksmith to fix everyone’s gear one at a time.

The game isn’t this way for a reason.

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Ah yes, my mage bias. I don’t even have a max level mage buddy.
Just because I don’t go out of my way to find something for every single class doesn’t mean I don’t intend it to be that way. The mage example is merely an obvious one that helps to make my point clear.

A list of things that will decimate the game population

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With some things its important to remember why they exist, you complain about the auction house but Runescape had a severe problem with scamming and real world trading on their old trading systems so they made the grand exchange to reduce the input of trading between two players to lower those problems (they still exist but it helped).

As for needing players to repair your gear, sadly this isn’t FF14 we can’t have every profession and people might not want to have tailoring / leatherworking / blacksmithing to repair their own gear as one of their 2 slots (not sure why but hey its up to them), and then those people would hound other players all the time for repairs especially if they die a lot, become irate from dying a lot, then demand players help them. That’s a mess waiting to happen.

One thing I partly agree on is portals being less common, but not in terms of making mages do all the portals, just in terms of giving us actual transport methods to reach areas without relying on boring generic portals which used to be special but are now a cop-out to go anywhere. The boat between Stormwind an Darnassus was removed and the NPC nearby says “sorry the boat (basic wooden craft) is being repaired, take this portal (chaotic rift through the fabric of space and time which could destroy the universe and open a doorway to unknowable horrors) instead!”

The game would be a slugfest with the things you mentioned.

If that’s what you’re into, then go play Classic.

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Is server identity realy a thing and if should it even exist? Who cares on wich server someone plays. Servers are a relic of old.

It’s hard to explain, but I think WoW has always had a thing where level difference between opponents affects fighting in asymmetrical ways. Like, the higher level does much more damage than you’d expect and the lower level much less damage, above and beyond the difference in their stats. You need 4-5 people to clear a dungeon at lvl60, but then you come back to it 15-20 levels later and you one-shot everything while they take minutes to kill you. I don’t know why this exists, or why it should.

Classic looks dated and class design is garbage there.
I mean, class design is garbage too on retail, but less than in Classic.

What… that’s not even true.

Let’s list what’s in classic on his list : Mage portals, AH, Mounts.

Which means there’s 4 things on his list that isn’t in classic not 1… and that’s : Flying, Blacksmithing repairs, Dungeon & raid instant zone, zone sharding (wasn’t a thing in vanilla but is in classic for some parts)

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What should exist in MMORPGs.

Components needed for teleportations and portal spells - this includes having to pay for using NPC portals.

Stamina bars for sprinting, mounts that are only a little faster than the player but have a larger stamina bar.

Flying mounts with stamina bars, and far more expensive, but with an easy to get glider-item that is permanent and high towers (or mountains) spread around the world to jump from.

Food that can be cooked and gives additional 3-6% exp depending on the quality of the food.

Housing system which allows cosmetic drops in the form of trophies which can be used as decoration - along with events each expansion where professions will be necessary to build up a new place to buy and have a house/apartment, use professions for something else but just to get gear.

High-risk High-reward trading options alongside a low-risk low-reward. Players can make caravans that are PvP enabled to encourage World PvP. NPC factions will respond in kind to the amount of players that choose to rob caravans in a certain area, so the more players that rob caravans in a single area, the more NPC guards and soldiers there will be stationed.

Same for NPC mobs, to add a living, breathing world it’ll respond to the amount of players that do certain quests. Such as the removal of orcs in a forests or kobolds, if players are not doing the quests enough these NPC mobs will become more wide-spread and eventually become a problem in the form of an event where they attack settlements or even cities.

Make playing the game so inconvenient and unfun that the 20 remaining hardcore players need to all move to the same server and faction so they can form a mythic group to raid…

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Make the game walking simulators ! Make wow great again !

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Classic has no flying mounts, and it doesn’t have ground mounts for the first 100 or so hours of playtime. It does have mounts, but it takes ages, which is why I’ll allow “but mounts as a whole really” as an afterthought there.

WoW vanilla does not have zone sharding. I know they did the layering for Classic and it was considered a compromise to launch issues, but vanilla didn’t have it. Classic also no longer has it.

WoW vanilla does not have non-mage portals. Not a single one, go take a look if you want to. It doesn’t even have summoning stones.

WoW does have NPC repair, and I wrote that in my reply.

WoW vanilla did not have the auction house at ifirst, but it was added swiftly. I think it was a good decision provided the cut is high, which I also said in my post.

WoW vanilla does not have LFD/LFR, either. It does have that awful group systems where you go to the summoning stone though, but not every instance even has one, and some of them don’t work.

Backpacks, ruining immersion, they should go.

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There’s a massive difference between “When first released” and “Released later in vanilla” cause if so, battlegrounds shouldn’t be a thing in an MMO since that wasn’t in launch right?

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