I started to level Warlock in Sod and really was hyped to get that tanking rune in the process of leveling then I realized I can’t get it. It is locked behind 25 lv and BFD raid. Before SoD was released and information some DPS classes would get an opportunity to tank or heal gave me hope that I would not be stuck in spamming lfg 1h to try to find a tank for example.
But ofc I got stuck in spamming lfg chat to try to find a tank and if I had a rune I could easily tank DM or any other leveling dungeon and short mindless wasted time in spamming chat. Now I see warlock is not the only class who got punished there is resto shaman . Why be easy when we can make it harder right?
Any tanking rune and healing one should be available at 13-16 lv behind some reasonable quest when we get high level enough to enter in dungeon. Locking them behind chads mobs 29 -30lv , raid is so bad. What will happen with new players in s2 when they decide to lv and get runes most of ppl will avoid entering BFD because they had enough time to lv all alts and spam raid every 3 days.
But I think such a major rune with such a dramatic effect should be a little more than just, let’s say, some go kill 5 Lesser Felguards and then talk to two NPC and suddenly you have a power that rivals Illidan Stormrage.
There needs to be at least some suspension of disbelief.
The point of rogue, lock tanking is to get people a chance to find a tank something that has issues in wow forever. As hunter can get a tanking rune on lv 10 lol
And yes lock rune is bonded to q in Barrens wich leads u to sfk and raid.
Why do I need to be dictated to how I will play my char? Maybe I want to tank only while lv so can actually play the game and not try to form grp forever.
Yes, but the difference between Metamorphosis and pet tanking or rogue tanking is that Metamorphosis is an iconic Warcraft ability that is associated with most powerful and rare individuals that struggled a lot to reach the point where they can use it.
You keep forgetting that RP and immersion is a big part of Classic and the above is the reason why Metamorphosis got the extra treatment it did.
It’s not a power that is supposed to just drop from a vendor in Stormwind.
Now, you may not be concerned about all the above, but many people who play Classic are and it’s fine to make this Rune a bit more special to get, for the sake of said immersion.
Frankly, I’m surprised they even let us get it at 25, but I guess they wanted a bait for SoD. After all, pet tank or rogue tank was whatever with SoD reveal, but lock Meta tank with perma Metamorphosis - that was a big eye candy.
I believe it was the only rune locked behind a raid at the release, but couple of days after that they changed it so you can get it outside of the raid. If you have couple of friends they could summon you and help you kill the mobs, most of the runes don’t require you to have a certain lvl to obtain them. It’s not only warlocks and shamans, most of the classes have a rune which requires high lvl to obtain, mage’s mass regen requires you to kill multiple elites and at the end a lvl 25 elite, paladin’s divine storm also requires you to kill 25 elites. The point is, that some runes are really strong, and it would break the whole “play and discover” if you could get all the runes untill lvl 10. Also, this is just the beginning of SoD, you will have the opportunity to tank SM, RFK, RFD while leveling from 25-40, then next phase ZF etc.
And yes I see a LOT warlocks tanks lfg on 25 lv pls
It is so op that all what players I see in lfg is locks tanks lf for raid and dungeon inv. Dont be delusional pls.
The point of DPS tanks was to replace temporary tanks when needed and make more healthy gameplay than actually it is.
Classes that could even in the original classic could tank now in sod refuse tank because as they say… I dont have a tanking rune lol
The most common and trendy is to see feral druids who refuse to tank in lv dungeon and then u see hunter pet get tank Onyxia in classic xD
You are talking from a perspective of game mechanics, group and raid compositions.
I am talking to you that WoW Classic is not only a dungeon/raid simulator. It’s also, still, an RPG and many people play it that way, or at least do care about these things, especially in Classic.
Season of Discovery is not only about giving new OP builds, but also enhancing the world and side stories. That’s why you actually need to do a bit more for runes than just get to your trainer at level X and toss 9 silver at it.
Metamorphosis rune acquisition quest was done to make that part interesting for people who actually care about things other than tanking Deadmines as a Warlock day 2.
As I see it? Everyone’s happy (almost) - RP and more story involved players got their epic quest at 25, and those who are more interested in mechanical aspects of the game - got their Warlock tank spec to try out.
Yea I think it was in raid the first couple of days, its true. But now I think you can also get someone to summon you and kill the mobs for you (not 100% sure though)
There should be balance in this game when it comes to rp players and pve players as pvp. We should not get punished why some rp andy wants mindless grind lv forever next 2 months till 25 lv because he like it slow.
Why I need to be ditctaded by goldshire rp how i will play my char?
I do know lore but im not toxic and forcing ppl to play as i want in game old 20y
And there is your balance. You get Metamorphosis at 25 by investing 2 hours of your time, and then you get to run around Stormwind as a hulking demon with nobody batting an eyelash, dumpstering on all that RP and Lore.
But they at least get the quest that leaves them with a feeling they had to earn this iconic ability and not just have random vendor hand it to them.
I am sorry, but seems to me like it’s a very fair trade-off, as opposed to your “my way or high way”.
Quite frankly, as a more competitive player you present yourself to be - that quest is a piece of cake. I did it too and it’s nothing too crazy.
I somehow survived those few days I did not have meta in SoD, which was mostly due to rune not being discovered. Nowadays, it’s a 2 hours job, if that, given you can just buy summons.
While i was leveling you usually had a group formed in around 10-20mins.
There are more tanks than before even while leveling.
Warriors, Druids,Paladins and Shamans.
With lvl 23 -25 you also get Warlocks and Rogues who are willing to tank lower dungeons for training.
Although with power creep and the general rushy attitude people have (justified - Wailing Caverns is apparently soloable), you could want all the things you have to catch up. On my pally tank I feel a bit like a headless chicken sometimes. The good news is, I don’t have to stress about it because it’s impossible to die as a damage dealer. The bad news is, I don’t need heals either, so I don’t have mana from rune, nor do I have time to drink, so I’m considering to use a 2H with crusader strike as a pally tank. (I’ve healed one on my druid. We didn’t find a tank, so he volunteered to try. Cleared DM.)
Theoretically agree, but I wonder how many people joined to level in the world?
Era is there, BC / Wrath is-was arguably better for such leveling (fewer elites and fewer folks around to compete).
I noticed the “only” in the quote. Just pondering & discussing the purpose of SoD.
I like that runes are supplied gradually. Would be silly to get all 12-48 of them at level 10.
I would prefer them all to be soloable, especially going forward. Bit of a deterrent from getting some. I’ve yet to unlock Wild Growth and Avenger’s Shield and I’m neck deep in healing / tanking.
I mean, I can get behind that, but also hand out one day suspensions for any ad like: “LFM BFD 7/7 bring exp cons BiS pump”
I may end up doing it yet, but the sweatlord attitude is a deterrent.
Although I’ve seen one (one!) ad about a discovery run. Out of thousands but that’s something.