Loot change - could it work here?

In the Elder Scrolls online they are changing how loot works for items you already own… what would you think of a system like that here?

I think it could help with being able to gear alts easier as well as make old raids less frustrating.

Taken from

https://www.elderscrollsonline.com/en-gb/news/post/61131

## CURATED ITEM SET DROPS

Update 32 also features a major change to the way you gain and collect item sets when adventuring in Tamriel. The new Curated Item Set Drops system is designed to help you loot the specific items you want, allowing you to more quickly complete your item set collections and perfect your builds.

With Update 32, in most cases, when an item set drops from a monster, the system will try to give you something that you don’t already own. This change greatly reduces the randomness of your rewards, with each subsequent drop further reducing the potential variation until you’ve collected every piece within a set.

For example, in Veteran Maelstrom arena, each time you clear the PvE challenge, you’ll receive a Maelstrom weapon that you haven’t yet collected, guaranteeing that eventually you’ll receive the specific item you’re chasing (in my case, the Perfect Crushing Wall staff!) Once you’ve fully collected an item set, any future drops for that set will be random as normal.

When designing this new system, the team wanted to remove some of the frustration associated with completely randomized reward drops. For Rob Garrett, ESO’s Gameplay Lead, this change builds upon other systems that came before it.

“The first step in addressing the problem was the Transmutation system back when Clockwork City launched, which allowed players to customize traits on their gear,” says Garrett. “Last year, we launched Item Set Collections to allow players to safely deconstruct and reconstruct set items without needing to re-farm them. That system, however, also served as a steppingstone for curating loot table drops on a per-player basis. Since the system knows what each player has already collected, it allows us to ensure they aren’t at the mercy of pure RNG when chasing specific items.”

Of course, this change doesn’t affect every reward drop in the game, and there are some cases where you’ll continue to receive completely randomized rewards.

“The goal was to reduce pain associated with chasing specific items, but not to completely trivialize those efforts. The loot tables themselves have not been altered, so items are still acquired from the same sources as before. It’s always been possible, for example, for randomly appearing chests in a dungeon to drop set items normally looted from bosses in that dungeon. We don’t curate the drops from those chests because the required effort to open them is minimal relative to defeating a boss. Reward chests from arenas and incursions (World Events), however, are directly tied to defeating bosses, so those drops are curated based on your collections.”

For the team, the hope is that this new experience will lessen the frustration for players seeking to gain specific items or collect entire sets.

“The most relevant impact is on expectations associated with any given item set chase. The math is straightforward in terms of calculating the maximum number of times you’d need to complete a given activity before a desired item or set of items will drop,” explains Garrett. “That worst-case scenario is far, far less ambiguous and daunting than before. We also believe this change will make the activity of filling out your item set collection “stickerbook” more broadly appealing and satisfying.”

I like it… better to be account bound…

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I would love the vault to have anti duplicate protection!

Prefer this not to happen for raid bosses… everyone would farm the first 3 and then stop.

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That system sounds like an improvement over the status quo in WoW. However, I’d much prefer if I didn’t need to keep useless items in my bag/banks to increase my chances of receiving a good one.

That is to say, having weekly-capped seasonal currency (a’la valor prior to 9.1.5) drop from raids and m+ rather than (or on top of) items would be perfect. That’d enable targeting, and would still gate us so we’re not full BiS within the first week, but still allow us to eventually get there. Either via the vault, or by direct purchase for currency, whichever happens first. And we could fill the rest of our slots with dungeon drops meanwhile.

In ESO a copy will be added to a collection list (without needing to keep the item), so if we could have that in WoW per character it could work.

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Could this not allow more alts to come into play?

I agree here.
Dungeons and Raids should keep their loot tables.

But other places where it’s just random pieces, so Vault, Warchests, Calling Tributes, Paragon boxes, Daily Quests (Korthia has gear rewards on some), should have a less harsh rng applied with bad luck / duplicate protection.

For quests I’d go back to them offering a selection of pieces. I mess when quests had more than one choice. Especially for weapons and shields (shields always seem so rare). If the quest offered a 2 hander vs a one hander or a shield then it would give the players some agency and be much less frustrating.

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That could work, but there still would need to be tweaks. For example, if I have a particular item, my best in slot, from a leveling dungeon, I don’t want to go through all other options before it can drop for me from M+15, that’d be a downgrade from the current system.

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