Yea I take that on board but I’m going also by experience and what I’ve witnessed first hand over the last few expansions.
For example I’ve 5 alts and during Legion and BFA I didn’t receive any loot on my newly dinged characters from world raid bosses until the third week and that has also followed suit on SL too but this isn’t just with me but my friends too most have had the same experience and most are facing the same patterns that I am and also just watching what loot is distributed on M+ and Raids runs also allows provides plenty of insight upon which to base my judgements. So just to highlight my point here, that’s 6 characters over 3 expansions doing 6 raid bosses per week for 3 weeks which works out at 12 attempts at loot per expansion, effectively 36 attempts in total and I got nothing but suddenly in week 3 they all get something and the same happening to my friends. Not to mention the multiple M+ and raids runs they’re doing now for nothing, coincidence?
On another note, being spammed loot that you don’t need isn’t really getting loot though is it? It’s more of a mask or way for the loot system to provide you with something in order to fulfil a created obligation (for example to implement the safety net or insurance policy for players so that they receive something once a certain threshold has been reached i.e. 6 bosses no loot).
It’s much different if you were getting spammed with useful loot and had to shard or vendor it all but that’s not the case, so in this case when you say we get showered with loot you mean we get showered with trash - it’s not the same thing.
I think what I’m trying to say is that the loot system feel very controlled right now, so much so that no one can get ahead of anyone else regardless of the work they put in because the loot system decides when and what you get.
Personally, I’m getting all the ‘missing’ epic conduits week after week to perfectly upgrade the remaining blue ones (strangely though the ones I need have been last to come - but I will just put that down to luck).
It’s as though the loot system understands what you have and what you need and will reward accordingly ONCE a threshold has been reached (usually time served).
In Vanilla it was a fixed % and that’s fair and that’s what it should be.
No convolution, no smoke/mirrors, no control just fair odds - Blizzard are losing players because of their increasing control over loot. Players know the system isn’t fair but they can’t prove anything because it’s all supposed to be luck but time will show as patterns reveal themselves and people will simply quit and Blizz can come up with a new excuse as to why the REAL loot is scarce (though it’s always been scarce so the idea that they have reduced loot is just a lie - it was always reduced they just filled in the blanks with trash loot).
Fair systems are just that and people like it more when they play under a fair system.