I think you summed it up pretty well. From the top of my head, I can’t really think about anyone else having the number one spot, except for Argus. Not sure if this has been confirmed, but there are theories about him being the Titan of death. And, you know, death is inevitable and all that.
Argus literally killed the entire party. Without the titans helping us, the universe would have been ended right there.
Yeah but i don’t think that means anything actually even what i put with the Lich King was sort of a plot mechanic to let a plot character deal the final blow. These are events that happened but do they really measure power? hmm not sure about that.
Truth to be told I was always amazed that all it took to defeat elemental lords was hittin’ them.
You’d think that swords and arrows wouldn’t have any effect on them since they’re not made of flesh. At least raids should be about preparation to face them, get a blessing of protection and to make weapons strike them while normally it would be useless.
I believe that people have forgotten the most formidable of them all, even Argus and Sargeras would quake in his passage. He is infinite, his powers are undeniable, he lives among us completely undetected and has survived more wars than we can count:
Eh, WoW doesn’t have much of either realism, logic or even a proper RPG feel.
Killing fire elementals… with fire magic.
Going toe-to-toe with a stone giant and killing it… with a dagger.
Hewing through ghosts, spectres and wraiths with steel weaponry.
Applying bleed effects on skeletons.
Poisoning forsaken.
That’s an interesting topic, for future discussions.
I remember a friend of mine describing a game where:
You had to draw a magic simbol with your mouse on your screen, (basically, you were commanding the character hands) in order to summon a fire ball.
To kill a Goblin, (you were running away from a prison), you had to use your fists, since a knife wouldn’t carve through their thick skin.
If you spent too much time with out eating you would lose HP till you die.
WoW has none of this aspects.
Yet it is the most successful, game in his genre.
Maybe people just value, gameplay and MMOG experience, such as dungeons, raids and PVP, above RPG elements, story and realism aspects.
This part is perfectly ok. It’s not being able to do it that makes no sence. It’s like saying that if you punch someone in the face they wont get hurt because both the fist and the face are made from flesh an bone.
Funnily enough, to anyone who played in Vanilla to Wotlk (Or just did their research), Some of these points were quite the opposite.
I know for in that, when Resistance was a stat thing, it was a real game-changer. And it was the same for the mobs you attacked. Like, using any spell with the ‘Fire’ damage category did not damage any ‘Fire’ Category mobs. This is the sole reason why you see these old, amazing videos of Molten Core and Ragnaros lvl 60 being surrounded by a ring of Frost Mages spamming Frost Bolts.
Another example is spellcasters using that amazing Frost Resistance robe during Naxxramas. Simply because Frost damage from some mobs/bosses was very harsh.
This part is perfectly ok. It’s not being able to do it that makes no sence. It’s like saying that if you punch someone in the face they wont get hurt because both the fist and the face are made from flesh an bone
Not quite but i see where your coming from. However i would argue that your analogy is based on physical damage…which would work to a certain degree lets say your fist into a rock elemental might not work so well.
Fire into a fire elemental is like trying to kill a shark with water. You could do it with extreme circumstances but it would be far easier to just use something else.
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