[Lore, RP, Immersion] Warriors

In Wow the class, warrior is very broad. So I was wondering do you guys imagine your warrior using magic to bolster themself in an effort to face to an extent the things in game or maybe do they only use magic armor/weaponry on themselves and have no magic practice, or perhaps none of the above and you simply are a soldier having nothing other than training/skill and strategy. Thinking about how a warrior would survive in Azeroth and against other classes. Genuinely curious and mean no offence with my take on warriors.

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My warrior is a Worgen, so I RP his immense strength as being from the curse, as Worgen have been shown to have great physical strength, and it works well in the anger aspect as well. Functions nicely for a Berserker-type character who might lose themselves temporarily when a battle becomes particularly heated.

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Same as every other class, the power level of warriors varies depending on the character’s experience, the equipment that they have access to, and the fantasy that the player wants to pursue with that character.

Nothing wrong with playing a grunt or footman who is out of their depth against most supernatural threats, nor is there anything wrong with playing an unstoppable juggernaut who can shrug off most attacks, physical or magical, and can cleave through most obstacles with a single swing, whether that’s due to magical weaponry, monstrous strength, inhuman rage or something else.

It’s just a case of making sure that everyone you’re roleplaying with is on the same page, so that they’re not confused by how powerful your character is or isn’t. This is especially true in PvP situations, as it’s never pleasant to have your character fight someone else’s character, only to realise that they’re on two completely different power levels when you were after an even fight.

But there’s plenty of canonical warriors who do more than survive on Azeroth and accomplish some world-changing deeds. Varian Wrynn, Genn Greymane, Grommash and Garrosh Hellscream, Broxigar and so on. Feel free to take inspiration from them if you want to go with a high power level warrior.

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My own warrior knows that he needs to be smarter and step up his game. So, he relies on wearing master-crafted armour and enchantments to level the playing field a bit.

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My Night Elf warrior (Warden) tends to rely on natural and trained athleticism, speed and strength.

My Vulpera has some natural tenacity, backed up with enchanted items, charms and trinkets to level the playing field.

My Goblin wears power armour, and packs enough gadgets to crash an airship :smile:

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My Warrior is a Watcher trainee, so for now he is not all that powerfull, but eventual, when he ascends to the rank of Watcher; he will be able to fully utilize the powers bestowed upon him by;

  • The Mother Moon,
  • High-quality Watcher gear,
  • Druidic and Kaldorei Runes,

combined with his mastery over different sorts of weaponry and his ability to make tactical decisions in his favor, due to his experience, would hopefully give him an edge in most fight.

Ofcourse that doesn’t mean his is invincible, and there will still be enemies either smarter then him, more powerfull, better geared or any of the above combined and he will have to rely on help to take them down!

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Moreover, being consistent with the character is also important. I remember in the political schisms of the north RP scene of yesteryear, you had grimdark and extremely low-fantasy characters suddenly learn how to spell reflect on the spot when it became convenient after they decided to go up against a mage. It’s fine to be “low fantasy” character with no access to magic, and it’s also fine to be a character who plays into the Warrior with a capital W fantasy. But pick a lane and don’t flip flop based on what’s convenient.

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^ Absolutely this.

Referencing my own 3 different characters above, the reaction or resistance to spells for instance ranges from ‘Actually quite capable’ through ‘can just about manage’ to ‘lmao guess someone is getting bodied’.

Consistency ftw.

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You also don’t need to learn anti-magic measures to counter a mage, although it will require creativity on your part. To quote from Dragon Age on how to fight a mage:

If you fight a mage, you must close with him, regardless of the danger, or risk being overwhelmed. A mage’s strike rarely hits with the force of a trained chevalier’s blade, but often carries unnatural energies: fire that boils a man inside his armor, lightning that steals the strength from his limbs, and so forth. To hold back is to give him time to alter the battlefield to his advantage in some fashion, whether he summons a wall of ice, a demonic ally, or magical flames to strengthen the blades of his guards. We know that the warrior who controls the battlefield is most often the victor. You must keep him reacting to you and continue your attack.

Mages rarely wear heavy armor, but their magic can shield them as effectively as our own plate. I have said many times to watch the hips and arms of your opponent instead of the hands, but with the mage, the hands and arms may be your only clue. If his body is protected from your blade, attempt to tangle his arms or bear him to the ground. It is not elegant or honorable, but there is no honor when fighting a mage. There is only survival.

The same concept applies in WoW. Magic is powerful, and as long as the mage has distance on you, a non-mage is greatly disadvantaged if they lack any anti-magic methods to protect themselves with. The hardest part of fighting a mage is overcoming the distance before you get killed. A similar quote in Elder Scrolls states that you should choose your least favourite soldier to act as the sacrificial lamb to run at the mage while you jump them from the side.

Garona understood this in The Last Guardian, who had to distract Khadgar’s attention in order to get close, at which point she grabbed his wrist to aim his fireball away and kicked him in the gut to knock the air out of his lungs to prevent him from following up with another spell. Then she restrained him in a chokehold, effectively neutralising him. The perfect hard counter to a mage without any anti-magic elements — as long as you manage to get close which required a distraction to bait the mage’s attention.

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I always liked to imagine there is this sort of Warrior Mysticism going on that allows them to perform superhuman-like feats, e.g. leaping very far and stomping the ground so hard it shatters and so on. Essentially explaining some of the in-game abilities as the character tapping into that vague Warrior Mysticism.

I believe Legion sorta gave that a cold shower with the Odyn’s stuff for Warriors, but I’m not sure if it was said that’s where they get that superhuman power from or if that was just its own thing. I didn’t play a Warrior then, so I really don’t know and pretend whatever lore came from that doesn’t exist and continue believing in this Warrior Mysticism.

Of course, this doesn’t mean everyone has to have it and if you wanted to RP a very ordinary footman/grunt with no special powers, that’s completely up to you.

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Odyn?
GetintheBin more like.

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Oh yeah, f’sure. It’s more just a case of how my various characters would initially react/how their defences would hold up.

My Warden is the ‘ok’ middle one - a mixture of speed, closing the gap, and warded/blessed armour and suchnot. Faith in Elune can turn aside some magics… probably? Something something my faith/face is my shield :smile:

My Vulpera would actually have the ‘easiest’ time depending on opponent. He’s a smaller target, he’s fast, and he’s also taken the time to invest his earnings over the years into various enchantments on his armour, as well as the natural resilience of bone, carapace and the other unusual materials he uses. Actually being able to spell-block with a shield is a handy fallback.

My Goblin has nada. She has rocket boots, a big morning star, and better hope that’s enough. She’s got size and speed on her side, but none of the other fancy tricks haha.

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Basically this.

Want to recover from crippling injuries through the power of being angry? Perform a battle-cry that’ll make eardrums rupture?

Do so.

Want to be a footman or grunt that would find it a challenge to 1v1 a kobold - to say nothing of foes more powerful than that?

Do so.

Warriors - like most classes available to us - come in many varieties and levels of power. None are inherently “best” compared to the others. So go with your gut.

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My Warrior, Taalru, was protecting Deelali, my Priest during the war between the Army of the Light and the Legion. Now, he is a combat instructor following my Priest where she goes to protect her under the Naaru’s blessing.

Both are Lightforged and have a relationship close to Gilgamesh and Thena in The Eternals.

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I like to think that Warriors are just among the people who have the strongest will to carry through the fighting in the face of great opposition.

People who know that one good punch, kick, sword slash or shield bash could win the day, so they dedicate themselves to that.

But they don’t have to be either, which is probably why Warrior is my most RP’d class on WoW because of their variety. - They can be anything from a bog-standard sword and board greenhorn to some guy leaping great strides, why? He’s just built different.

I roleplay my dark iron with its racial durability, which lends itself perfectly to being a dwarf juggernaut with a shield. - But also with the Fireblood and DI’s elemental affinity and the abundant Warrior sets and weapons that have some elemental thing going on, I’ve been leaning into the elemental-warrior trope a lil bit.

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I prefer to see the higher-end warriors as multiclasses. It’s usually the easiest to explain the above-normal capabilities that way. For one, a spellblade trained in arcane can easily justify being able to reflect spells, break through them or withstand punishment that should have destroyed any normal target, while a monk might well be able to move and hit pretty fast even in heavy armor, or use other chi-based techniques to sustain herself. Or one’s power can be in the massive amounts of gold put in the excessive amount of enchanted armaments, made out of the best materials available, but that would bear a danger of its own like being a walking pile of valuable loot.

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My warriors are an Old Orc Blademaster, that can do all blade master things. and uses elemental oils to set his blade ablaze. and a dracthyr warrior, who might not be an evoker. but they still have some Black dragon in them allowing for minor earth manipulation.

Both have some form of magic to them. but they cannot casts spells.

In a High Fantasy world like Warcraft, everything is magical. even the most mundane foot soldiers get blessed by their combat priests, and Grunts are worked up into a frenzy through Blood lust, thanks to their shaman.

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Shame that Blizzard seems to hate Warriors, as they’ve killed them all off :(… except Genn, of course.

Yes, and no. Often times, ‘warriors’ are depicted quite uncharacteristically to how they actually are in lore because folks like to think of it as being a non magical class and thus not fantastical in nature.

Warriors, as the class entails, do superhuman feats that no common person in Azeroth would be able to do. The flavor of the superhuman feat changes depending on the specialization, such as berserking rage while holding two weapons the size of their bodies, a battle-master of all weapons with insane technique and strength that can crush the ground with a single mighty strike, and protection warriors that can face creatures that would slay dozens with a mere sword and shield.

The degrees of such things can change, of course, be it towards the more fantastical or the less fantastical - but I’d say that a certain point, it cuts off. World of Warcraft classes are meant to be people who stand above the rest, and in my own opinion, considering recently recruited footmen as ‘warriors’ is no different than calling a librarian a mage.

Taking that into consideration, I roleplay my dwarven warrior as someone who has just become self-aware of his nascent powers. He has trouble controlling his strength, and even more so when his fury is unleashed. He’s a little afraid of the whole ordeal - think of the Invincible panel of the ‘I thought you were stronger’ quote - and is actively trying to hinder himself in combat until he can properly control his rage, such as only using his bare hand and a shield, rather than his usual battleaxe.

Outside of combat, he’s also having trouble with controlling his strength. He’s taken to eating and drinking in establishments outside of Khaz Modan far less, despite his love for food, because his newfound grip strength is a disaster when it comes to trying to do simple things such as perhaps grabbing a human-made fork or tankard a little too enthusiastically.

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I enjoy the idea of my own silly little head-canon that fury warriors can achieve their death defying feats because they’re unconsciously using the power of their inner spirit, much like how monks use their inner spirit/chi through careful balance of emotion and practice - Fury warriors are so angry they use that power with brute force.

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