Losing rating for draw as healer

Basically healer doesnt matter. I have played nearly 100 games will a win percentage of 91% and are currently stuck at 1600 mmr. Basically you get small mmr increases for anything other than 6-0 but always lose big for losses like 6-0. This means 4-2 can net you 7 mmr.

Thus you go up and down by big amounts as you win 6-0 and lose 0-6. The small wins and losses dont matter really.

Its really just the dps that win or lose. All healers can do is heal the best they can for the best outcome if posible.

So this is me atm. https://ibb.co/1zfnq5Y so out of 70 matches 64 considered wins. 3-3 is a win for a healer. One bad dps and its 3-3. This happens often.

Also DPS dont want to attack the healer. The reason for this is simple. If one healer is weak then all dps get 3-0.

I agree with what you’re trying to say, but this isn’t accurate. The armory shows the amount of solo shuffle games you’ve played, but not the rounds. Check-pvp tells me you’ve played a total of 402 rounds and won 202 out of those. The armory considers it a win if you go 3-3 or better.

I’ve noticed my MMR doesn’t really go up despite 4-2s or better unless there’s some artificial inflation, but it also depends on the healer I’m queued against. If they’re, say, 30-40 rating above me, I know I’ll probably get some rating for going 3-3.

I had more issues with the fact that playing healer means I’m at the mercy of DPS players’ whims; sometimes, you’re forced into a 2-4 when someone misplays a round against a DPS that’d otherwise go 0-6. Obviously this can also benefit you, but when it’s against you it’s definitely one of the more powerless feelings shuffle can give.

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From the data I have it shows that dps determine the outcome and the healer ismore or less unable to change the outcome, .i.e. healer skill doesnt matter, well not in the manner one would think. You dont get wins for playing well, you just avoid losses. Remember this is accurate as its my data, not experience.

Also winning 4-2 or 4-0 gives very little rating +7. 5-1 gives like 37 rating. Big losses give -57 approx. Big wins 57 rating. Its easy to have a high win rate, still lose rating and stay the same. Just have enough small wins and big losses. if you are paired with a lower rated healer. Given dps can only win the round, you just have to perform good enough. You dont have to out play the other healer.

Outcome from my data, healer skill matters not a drop. You can massive outheal and dps the other healer. cc him to death. Its all up to what dps do and they dont care about their own healer.

I don’t think this is true. It does matter what you do – you can win games if the enemy healer throws their trinket and you CC them off DR. I do think healers don’t have as much agency as a DPS in that they cannot push a DPS that’s misplaying, e.g. if they’re massively lining enemy healer you cannot kill them by yourself, but you do have an influence. To say they don’t is objectively false.

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What data?

Being stuck at 1680 cr for 500 games?

I mean

Can people actually understand that PvP opinions are largely respected based on experience, not 3rd party websites. If “data” isn’t a medium between respectable personal experience and statistics, or even simply just experience, it means very little.

I mean sure, you can pull up some random statistic to make your claim and justify the reason why you’re stuck

Or

You can realize that YOU DO get WINS for PLAYING WELL.

Simply because

There’s other people playing your class and spec and performing MUCH, MUCH better than you are. This means that the first instance of a problem that you should look at is, well

yourself.

Dinggggg

Your data means absolutely nothing if you can’t even help yourself out of mordor brother.

Go watch some guides on youtube and some streamers, and realize how it’s not even problematic to push Shuffle as healer.

At all.

You have quick queues, so you have a permanent uptime in terms of playing. If you keep losing over and over for the same mistakes every time, that’s not the game’s fault.

Source of my response:

Playing healer in Solo Shuffle. Winning relatively easy on 2.4 MMR. Not a healer main. Understanding my failures, mistakes and trying my best not to repeat them.

DPS can only win. DPS have all the stuns, cc, healing and dps. They control everything. Healer dps is too low to make a difference. If you have a bit of a burst like holy priest. Blizzard will nerf it to the ground. Healers in solo are massively over skilled for their mmr. DPS are massive up rated mmr wise. Put a high mmr solo dps in normal 3vs3 and they cant reach their solo mmr. Put a healer in solo and they cant reach their 3vs3 mmr.

it does.
You are literally clicking every single spell and come here and blame dps for stucking 1600…

some people.

this pvp statistic is wrong. it always shows weird numbers. It shows 95% on my priest for example which isnt even true at all. Open your ingame menu and show how many rounds you play and how many you won. I bet you dont have 91% winrate.

i have the same experience. Pushed to 2300+ after first two weeks on holypriest and doing tons of mistakes every game. People just dont take any responseability nowdays and blame others all the time.

then why are there healers at high rating and some healers are low rating with hundreds of rounds like you? Explain this to me?

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We’ve only had streamers and AWC players say they can’t hit higher rating or that hitting 2xxx rating on their healer required a lot more effort and games than it did for their random DPS spec.

Nobody ever said it’s impossible, but it’s A LOT HARDER as healer. There is reason why in almost no season we had healers at the top of the ladder. What was it out of top 100 we had 2 healers? Were healers just so bad all expansion that nobody could make it to top 100? DPS can hit 2x00 in 100 games, healers need 200 games with a better win / lose ration, that’s how it’s been all expansion. Not impossible, just a lot harder.

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You completely miss the point.

Because that doesn’t matter.

R1 Shuffle titles are given out for spec specific rating.

Let’s say highest Shuffle DPS player is 3000 rating. Highest healer is 2800. Let’s say that healer is a Resto Druid. That person:

  • is not competing with DPS for a R1 title, only other Resto Druid players, which are all below him, since he is the highest one
  • has fast queues in case he needs to farm rating fast, in comparison to DPS players, who are just done for the day if they get 2-3 bad lobbies in a row
  • gets to play with the top DPS players regardless if he is 2800 or 3000

So yeah, the top 100 doesn’t matter whatsoever. What usually only matter is you being in the top 10-15 characters in rating of your spec.

Adding to that:

You’re above 2100 in 100 games with a positive winrate as healer. You’re 1700 and 1800 with a negative winrate on both DPS druid specs.

Well for people progressing it does matter. If I have 2500 rating on my DPS which I know I suck on and have 2200 on my healer that I know I play better than my DPS I just feel bad.

We had Absterge complain about ratings, Venruki, and the whole reason they were complaining is that the number aint satisfying. It aint about rewards, aint about anything, just about the feeling of progression and seeing a bigger number. From a psychological standpoint it does matter - you want players to feel they are progressing, seeing a number that tells them they are better, seeing that putting 200h into healer vs 100h into DPS is gonna result in a higher number, from a reward point of view yeah it doesnt.

If I had the same stats on my DPS I would be 2300 probably. The very same stats for Healer vs DPS result in totally different ratings. A 55% win rate on DPS can land you 2500 rating, for healer its 2200. That’s what I think most are complaining about. They wanna see a higher number, they want the number to match the amount of work they put into the game.

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the highest boomy is 2840, the highest holypriest is 2850, the highest rdruid is 2880.

Are less healers in top 100 than dps? yes, but who cares about that. You should not because you are no where near that.

It took me 120 rounds on holypriest to 2300 in like week 3 and im not even good at healing. Good healers climb insanely fast to the top ratings and stay there.

not harder but it just takes more rounds because your personal impact is a bit less. On the other hand you have insta ques so in the end its equally “fast” in terms of time invested.

thats just not true at all. You dont understand how mmr works. You can have negative winrate on healer and still be 2500cr. Its all about your MMR. I got 70 Points for winning 2 rounds on healer in some lobbies.

Getting rating is exactly the same on healer or dps unless you are 2800mmr and face a 2700mmr enemy healer but every game i played the enemy healer was same mmr yet.

thats not how any competetive game works. If you want to see a result you have to improve and play better. If you are playing BETTER you are getting rewarded this is also the case for healing in shuffle.

What you and many are doing is blaming the system for your lack of success because its easier than accepting that you are just not good enough for your own expectations.

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Its on my profile I have a 91% win rate at the time of posting. The image I posted was from my profile showing 91% win rate. Win rate is for matches won. 3-3 is a win. This means its 50-50 for rounds. This implies player skill is not the driver of win rate. Just chance.

This implies that the mix of players is what is driving rounds won, not skill.

To climb insanely fast you have to get good wins. I can win 4-2 and get +7 increased rating. Between 1500-1600 you get all the new dps and healers. Most of the time they dont have a rating. Most of the new dps lose every round causing 3-0 for healers. The healers win and lose with the dps they are matched with.

The most common average is 3-0 for healers which is why the win rate is so high. Why there is a buff, “Hold out for the healer.” Healer don’t matter, its all on the dps. They are the ones that win the round or not, not the healers.

Healer can cause a loss but cannot cause a win. If a dps tries to kill himself, can a healer stop it?

the profile is bugged. just go ingame and look at your stats or go to check-pvp

thats your char 260-255 rounds. please tell me how that 91%?

3-3 is a draw. how is that a win?

mate you are literally clicking all your spells. Its 100% you.

then why are some healers 2400 after less than 1/4 of your rounds or even higher and you are not? whats the difference?

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Again I posted the image from my profile its a 91% win rate. I even posted an image of its showing 91% win rate.

92% https://ibb.co/7gCfykL

Statistically significant outcome from an action. Does that effort affect the outcome?

He tried to explain, it fine the last time but I feel like you and the others that argue just don’t want to understand.

On the armory the shuffles are seen as shuffles (a pack of 6 rounds) and not as independant rounds. So, if you play 10 shuffles, so 60 rounds, it will show 10 matches played on your armory.

Also, the wins are calculated differently that logic suggests. Look at my profile. It indicates that I have 23 matches and 100% winrate. On check pvp I have 138 rounds, which is indeed 23x6, but I do not have 138 rounds won.

I actually looked into it, it is even worse. As long as you win one round out of the six the armory counts it as a win (one of my Rogues played one Sub shuffle to cap, got 2-4, has 1 out of 1 on the armory). Or maybe it is as long as you gained points since I had high mmr and got points, but I doubt it. So 91% winrate just means 91% of the time he didn’t do 0 wins, or so I would assume.

This culture of arguing without trying to understand is just beyond me though, took 5 mins to look it up.

for me this means

how exactly its calculated isnt really relevant for me but i see where you coming from. It still doesnt matter since his “winrate” is not 91% .

again. log into your character and look how many rounds you played. Come on you cant be serious. You have 260-255 stats. How does that in your eyes means you have 91% winrate? Like just use your brain please. You are either trolling or…

idk if i fully understand what you trying to say but clicking will improve your performance by alot.

it just didnt matter for the argument he or me is making at all.

The actual stats show that there is a 4% difference between average healer rating vs dps ratings. DPS on average have 4% higher ratings and more people on those ratings (more people playing so ok there will be more at a given rating).

Also I did say that I have seen improvements this season with rating, but I still think the system ain’t fair cause if you have a DPS go 0-6 all other DPS players will gain rating cause they all are 4-2, and healers will get nothing or lose rating.

Also when I get thrown into a game with all DPS 200 higher rating I need to basically play on a level 200 above my actual rating, but if the opposite healer is say 50 under my rating I will lose rating for going 3-3, even though the average MMR of the whole lobby was 200+ my rating. In games like these if you go 3-3 I don’t think you should be losing rating also. Both healers played above their level, but one will get penalized for it.

Why are ratings calculated healer vs healer when this is a 3v3 game and not a 1v1. Imagine if you played actual 3v3 or 2v2 arenas and after 10 wins the DPS is 2k rating and the healer is 1500 cause the enemy healers had lower rating when compared to the DPS they were playing with.

Well he did base his message on the screenshot he provided early in the argument. Even if, in the end, he’s wrong about his actual winrate, there was no reason to be so obtuse when it would have taken but a minute to understand where his 91% came from, and explain what I did.

Broxis knows whats up

where does the 4% come from? Can you give me some source/data on this?

obviously because the healers did not manage to sneak a win with the guy.

you dont. You can play like a 2k player in a 2.5k lobby and still win 5 rounds because the enemy healer is also a 2k player and might make big mistakes.

In the end there are tons of healers at high rating. Above 2200 or 2400 healers have a very high representation.

Only ret/Dh have a little bit more here.
Im legit rank 200 or something on my holypriest just above 2400 while on my ele im rank 50 just above 2400…

Thats why you always play 1vs1 against the other healer.

this winrate calculation is so obviously wrong and bugged that it does not really matter what exactly they are calculating to show 91% and in the end it brings no value to the argument.

Nice from you to find out and explain it but in my eyes not necessary.