Hey Blizzard, I love your world. The end content is pretty good.
As a new player, I love my main 70 paladin, I don’t want to alt but unfortunately the older content feels dead and does not scale very well.
I went to DF once 60 and now I am 70 and I want to finish the BfA story but it is just too easy.
No way for me to discover the world and the quests? I am doing story lines and quests but it is boring to kill mobs with one hit even without gears.
Could you introduce max level per zone? or 70 scaling? It should be easy to implement and it would make the old content enjoyable.
It wont happen, they want you to quest in the new expansion. I’d settle for previous expansion cap minus one.
This is understandable from 60 to 70 but after? few raids, few m+, bit of pvp, world quest to farm the progress bar and then I am getting bored when there is all that content and world left alone.
You can already do it, if you can rent the time of a lower level character. Form a party, do Party Sync, and - Abracabdabra - you are their level! And then you can quest in whatever zone as a character of that level.
Up to 20, you can even sync with yourself. Create a second Battle.net account, make a character on it, party and sync, and then minimise the other character and go quest. And considering you get Chromie Time at 10, that should cover a lot. (Hmmm, now I wonder how a fully-geared 70 would perform when party-synced to a Level 10?)
So, since you can ALREADY do it, though awkwardly, I see no reason why Blizzard should not allow you to do it without all the Heath-Robinson machinery. They already have Chromie there, and all the scaling mechanics.
* STANDARD DISCLAIMER: Nothing in the above is meant to suggest that I believe that scaling is good, or even tolerable, in an MMO.
I think the easiest option is to create another character and then stop experience gain at you desired level up to 59. This way you can complete all the quests.
That’s what I advise new players who want to do all the quests: make one character per expansion. I’m not sure how many carry through on their intention, but that would be the best way.
And it might be a good answer for Dwager as well, who could get several new alts levelled to 60 from it.
However, when you have already bonded with a character, and if you DO want to finish off a half-completed expansion on it, I see no harm in Blizzard allowing that.
Thank you for the tips. It is probably too much effort
Yes it is the feeling that it should not take much from blizzard that makes it frustrating.
I would not mind alting but then it is another subject about the scaling (and as you said the main character bonding). I don’t have much fun leveling an alt
I also hate scaling but probably it’s a necessary evil. Imagine how hard it would be for new player to go search for a zone that is appropriate for their level. With so much old content it will be quite a lot to search.
With that said I really hope scaling will be disabled one day.
When I was a new player, I had no problem with the levels of the zones written on the map. Quests also directed me to zones that were appropriate for my level. I don’t see why it would be different now.
Without scaling, if Chromie opened up Northrend to level 10s, Howling Fjord and Borean Tundra could be 10-20, Dragonblight and Grizzly Hills could be 20-30, and so on.
When was that? Because there are way too many zones now.
Cata 4.2.
And there may be many more zones now, but the purpose of Chromie Time is to allow players to level through one expansion consistently instead of hopscotching between expansions, one zone per expansion. And that is a good and wholesome option, especially for new players.
Chromie Time could still be allowed without scaling, by making the start zone in each expansion a level 10+ zone.
Chromie is not available to new players, they have to level their first character to 60 through BfA or through multiple expansions.
The purpose of Chromie is to scale 10-60. If only the start zone is made 10+, what happens after you complete it? And if you choose earlier expansions, you will outlevel them very fast.
Extremely well, actually.
You pretty much need to unequip everything to get a challenge out of it. Go near naked.
Good point! And that is bad. Very bad. I could sorta see some benefits of it when Chromie Time was introduced, but the downsides quickly became apparent.
Regardless of scaling, Blizzard should liberate new players from the tyranny of Time! BfA is just not a suitable mandatory first expansion to experience. (And Cardboard Island ain’t no great starting zone either!) Blizzard can certainly SUGGEST Exile’s Reach and BfA, but, regardless ofthe scaling question, they did bad to REQUIRE them.
I meant like Hellfire 10-20, Zangarmarsh 20-30, Blade’s Edge 30-40, Netherstorm 40-50 and Nagrand 50-60. (Shadowmoon maybe also 50-60 as an option - some great content, but too many 3-man quests.) Like the original game, in which you can FEEL the progression as you master each level and zone.
That would be great and will allow better mob optimization for the appropriate level. I don’t think it’s possible to optimize one mob from level 10 all the way to 60. Lower level mobs have no more than 1-2 abilities or no abilities at all.
Leveling and mob scaling are definitely an issue and it is related but my post was more about doing low-level quests and discover the world for new players. (…or re-discover)
Why?
- discover world
- storylines
- keep doing quests but not only repetitive world quests
- expansion not played
- reputation
- fun
- populate world
Rewards?
- reputation
- gold
- scaled loot
- timewalking token or any other currency to upgrade something
How?
My suggestion is: scale down the player
For example a zone would have mobs from 10-25. Max level is 25. Player would be cap to 25 equivalent. If there is a 25 elite or world boss, it will be a tough fight or requires a group (should be well rewarded).
Another zone would be 15-25 etc
Effort?
I have a feeling it should be easy to implement and should not disrupt any current gameplay. End content remains the same. Leveling is the same (hopefully improved one day).
A bit like the heritage quest, it is fun to travel around and it would make me stay longer in wow. End content is ok (pvp, mythic, world quest, etc) but it feels tiny and it is frustrating when there is that much content but not fun to play.
They need to implement scaling the same way as FF14 does but they are apparently incapable of that so for now we’re stuck with “play the patch/expansion” and all the bullcrap that goes with it
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