Lua error in plunderstorm

Hello,

I ecountered lua error in a match of plunderstom :

Message: …WorldLootObjectList/Blizzard_WorldLootObjectList.lua:199: attempt to index local ‘existingFrad
Time: Wed Jan 15 20:33:10 2025
Count: 1
Stack: …WorldLootObjectList/Blizzard_WorldLootObjectList.lua:199: attempt to index local ‘existingFrame’ (a nil value)
[string “@Interface/AddOns/Blizzard_WorldLootObjectList/Blizzard_WorldLootObjectList.lua”]:199: in function InsertNewWidget' [string "@Interface/AddOns/Blizzard_WorldLootObjectList/Blizzard_WorldLootObjectList.lua"]:209: in function Refresh’
[string “@Interface/AddOns/Blizzard_WorldLootObjectList/Blizzard_WorldLootObjectList.lua”]:134: in function <…WorldLootObjectList/Blizzard_WorldLootObjectList.lua:129>

Locals: self = WorldLootObjectList {
widgetDistanceCache =

{
}
shownObjectSet =
{
}
refreshTimer = 0.250000
widgetObjectSet =
{
}
dataProvider =
{
}
ScrollBox = Frame {
}
}
widget = Frame {
scriptedAnimationEffectID = 0
modelSceneLayer = 0
rarityPipPool =
{
}
tooltipLoc = 5
tooltipYOffset = 0
widgetType = 13
Spell = Frame {
}
displayedWorldLootObject = “nameplate10”
widgetInfo =
{
}
hadSpellID = true
widgetID = 4441
FadeOutAnim = AnimationGroup {
}
widgetContainer = Frame {
}
widgetTag = “”
FadeInAnim = AnimationGroup {
}
orderIndex = 1
layoutDirection = 0
hasTimer = false
outAnimType = 0
attachedUnit = “nameplate10”
widgetSetID = 561
defaultTooltipAnchor = “ANCHOR_BOTTOMLEFT”
tooltipAnchor = “ANCHOR_RIGHT”
inAnimType = 0
tooltipXOffset = 0
RarityPipBackground = Texture {
}
}
dummyIndex = 14
existingFrame = nil
(*temporary) =
{
frameFactory =
{
}
scrollBox = Frame {
}
templateInfoDirty = true
dataIndexEnd = 10
templateInfoCache =
{
}
dataIndexBegin = 1
acquireLock = false
padding =
{
}
dataProvider =
{
}
FrameLevelPolicy =
{
}
elementExtent = 50
initializers =
{
}
canSignalWithoutInitializer = true
frames =
{
}
initialized = true
callbackTables =
{
}
extent = 804
panExtent = 50
Event =
{
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = “attempt to index local ‘existingFrame’ (a nil value)”
WorldLootObjectListDummySentinel = “WorldLootObjectList.DummySentinel”

I don’t know why it happened I think there were many abilities on the ground tho. it interrupted my gameplay sadly. So I am bringing it forward to you to learn about it.

Thanks

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