LUA errors after latest update

There was small update to wow yday that seemed to break just about everything and after been infested with constant lua errors, I dont know how small update can cause this much problems Im wondering did they break something and what was even the update. Bigdebuffs guy is trying to work on fix but Im wondering if this is caused by something else, any ideas from someone who knows?

5x [ADDON_ACTION_BLOCKED] AddOn ‘BigDebuffs’ tried to call the protected function ‘CompactRaidFrame1:ClearAllPoints()’.
[string “@!BugGrabber\BugGrabber.lua”]:519: in function <!BugGrabber\BugGrabber.lua:519>
[string “=[C]”]: in function ClearAllPoints' [string "@FrameXML\FlowContainer.lua"]:157: in function FlowContainer_DoLayout’
[string “@FrameXML\FlowContainer.lua”]:17: in function FlowContainer_ResumeUpdates' [string "@Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua"]:185: in function CompactRaidFrameContainer_LayoutFrames’
[string “@Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua”]:130: in function CompactRaidFrameContainer_TryUpdate' [string "@Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua"]:62: in function CompactRaidFrameContainer_OnEvent’
[string “:OnEvent"]:1: in function <[string ":OnEvent”]:1>

Happening in retail after latest blizzards update that seemed something very minor, I just close game for second and notice small update to wow in battle.net and after it million lua errors ever since

Thanks

So many lua error after this latest wow update

3x FrameXML\UnitFrame.lua:462: Usage: GameTooltip:SetUnit(“unit”[, hideStatus])
[string “=[C]”]: in function SetUnit' [string "@FrameXML\UnitFrame.lua"]:462: in function UnitFrame_UpdateTooltip’
[string “@FrameXML\UnitFrame.lua”]:452: in function <FrameXML\UnitFrame.lua:451>

Locals:
(*temporary) = GameTooltip {
0 =
comparing = false
SetRecipeReagentItem = defined =[C]:-1
layoutType = “TooltipDefaultLayout”
TextLeft1 = GameTooltipTextLeft1 {
}
waitingForData = false
ItemTooltip = {
}
SetQuestLogItem = defined =[C]:-1
SetGuildBankItem = defined =[C]:-1
BottomOverlay = {
}
__tamedCounts = false
ClearLines = defined =[C]:-1
textRight1Font = “GameTooltipHeaderText”
shoppingTooltips = {
}
textLeft1Font = “GameTooltipHeaderText”
NineSlice = {
}
textLeft2Font = “GameTooltipText”
TextRight1 = GameTooltipTextRight1 {
}
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
TopOverlay = {
}
Show = defined =[C]:-1
SetBagItem = defined =[C]:-1
needsReset = true
updateTooltipTimer = 0.007000
textRight2Font = “GameTooltipText”
SetQuestItem = defined =[C]:-1
SetRecipeResultItem = defined =[C]:-1
}
(*temporary) = nil
(*temporary) = nil

I have the same problem!
Its impossible 2 play pvp with addons right now.

Message: Interface\AddOns\LoseControl\LoseControl.lua:8156: attempt to compare number with boolean
Time: Fri Mar 25 18:26:55 2022
Count: 3035
Stack: Interface\AddOns\LoseControl\LoseControl.lua:8156: attempt to compare number with boolean
[string “@Interface\AddOns\LoseControl\LoseControl.lua”]:8156: in function `?’
[string “@Interface\AddOns\LoseControl\LoseControl.lua”]:6849: in function <Interface\AddOns\LoseControl\LoseControl.lua:6848>

Locals: self = LoseControlarena3 {
0 =
iconInterruptFrost = LoseControlarena3InterruptIconFrost {
}
lastTimeUnitAuraEvent = 275299.286000
iconInterruptNature = LoseControlarena3InterruptIconNature {
}
iconInterruptQueue06 = LoseControlarena3InterruptIconQueue06 {
}
iconInterruptShadow = LoseControlarena3InterruptIconShadow {
}
iconExtraInterruptList = {
}
interruptIconOrderPos =

{
}
unitId = “arena3”
iconInterruptQueue04 = LoseControlarena3InterruptIconQueue04 {
}
text = {
}
maxExpirationTime = 0
defaultFrameStrata = “MEDIUM”
iconInterruptQueue07 = LoseControlarena3InterruptIconQueue07 {
}
iconInterruptQueue03 = LoseControlarena3InterruptIconQueue03 {
}
iconInterruptBackground = LoseControlarena3InterruptIconBackground {
}
iconInterruptElemental = LoseControlarena3InterruptIconElemental {
}
iconInterruptArcane = LoseControlarena3InterruptIconArcane {
}
iconInterruptQueue09 = LoseControlarena3InterruptIconQueue09 {
}
unitGUID = “Player-612-056A2D4A”
iconInterruptQueue05 = LoseControlarena3InterruptIconQueue05 {
}
texture = {
}
iconInterruptPhysical = LoseControlarena3InterruptIconPhysical {
}
iconInterruptFire = LoseControlarena3InterruptIconFire {
}
parent = LoseControlButtonParentarena3 {
}
iconInterruptChaos = LoseControlarena3InterruptIconChaos {
}
iconInterruptHoly = LoseControlarena3InterruptIconHoly {
}
iconInterruptQueue02 = LoseControlarena3InterruptIconQueue02 {
}
iconInterruptList =
{
}
anchor = ArenaEnemyFrame3ClassPortrait {
}
iconInterruptQueue01 = LoseControlarena3InterruptIconQueue01 {
}
frame =
{
}
iconQueueInterruptList =
{
}
iconInterruptQueue08 = LoseControlarena3InterruptIconQueue08 {
}
}
unitId = “arena3”
typeUpdate = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = “attempt to compare number with boolean”
GetTime = defined =[C]:-1
UnitIsUnit = defined =[C]:-1
LoseControlDB =
{
disablePlayerTargetTarget = false
disableRaidInArena = true
disableTargetDeadTargetTarget = true
frames =
{
}
showPartyplayerIcon = false
disableRaidInBG = false
disablePartyInArena = false
duplicatePlayerPortrait = true
priority =
{
}
disablePlayerFocusTarget = false
noLossOfControlCooldown = false
disablePlayerFocusPlayerFocusTarget = true
disableTargetTargetTarget = false
disableFocusFocusTarget = false
disableFocusDeadFocusTarget = true
disableArenaInBG = true
disablePartyInRaid = true
noCooldownCount = false
customSpellIds =
{
}
disablePartyInBG = true
showNPCInterruptsTargetTarget = true
version = 7.200000
showNPCI

From a first glance: all of these LUA errors are caused by addons calling scripting functions either incorrectly or in a way not actually supported by the game. It is quite likely that said addons will need to be updated to work in the current version of WoW - up until then, I would genuinely recommend to remove them fully.

Thank you :blush: