I, and I hear many more with me, are having issues with the current M+ system. Due to the rush rush mentality (which seems to be WoW wide, but maybe even in RL) we cannot play relaxed when we need to wind down a bit after rushing all day. We casuals also need something to chew on, but we hardly ever have the time, nor the commitment to go hardcore like M+ seems to be intended for (sometimes due to children, other times due to burn-outs or just distractions in real life in general).
My suggestion would be to make an alternative of M+ where you can choose between time-gate or death-gated. Meaning: you can either try to time it, or you can try to do the content with a max number of deaths. And maybe even a max number of deaths in combination with % cleared (the higher the % cleared and the lower the deaths rewards will be scaled, higher difficulty resulting in higher rewards).
And maybe not have the current M+ system where you have a key for a certain level, but have it be dependend on the avg ilvl of the group (or maybe even the highest ilvl, so people donât use it to gear others and more balanced groups will have the âstruggleâ).
On this note: I suggest Blizzard/World of Warcraft should take the casual players more in consideration overall. We are the ones that take the time to play the game, we are the ones who donât pause our subscriptions due to having cleared heroic or mythic raid week 5 in the season. We keep paying, we are your cash cows. But we would also like some love from the developers. As I now see it: everything we loved to do gets broken or put in rush state (like: partysync is not functioning well, 3 events at the same time where we donât have time for, no love for older content other then timewalking⊠I will make a suggestion for that in another topic)
The M+ alternative for low level players is low difficulty M+ dungeons.
Just do low keys then
Well you âcasualsâ can just team up and sit in gambit for 3 hours if you like? The dungeon wont eject you if you go over the timer or anything.
That seems more complex than the current system where you just put a key in and do the dungeon.
If there is a bunch of different settings and stuff to read regarding those settings that seems like the opposite of casual.
Also why would a casual want to struggle?
The commmunities can often be a much friendlier place to learn
This season you have one alternative, who is a deathless Tazavesh in Hardmode who will drop a mythic item, but if you do all the dungeon in Hardmode you still get a +10 on vault.
So if Iâm not dumb you can get 2 Mythic items from there, one from Deathless and other for the +10 on vault who will give you a Mythic item on reset.
Boss Loot and Vault Progression for Tazavesh in Patch 11.2
Hard Mode Tazavesh drops the following rewards:
-
Bosses drop Hero 1/6 loot
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30 Gilded Crests
-
Completion rewards players with a +10 Vault slot
In addition, Deathless Hard Mode Tazavesh grants an Achievement:
- Flawless Transaction
In addition, One-Shot Deathless Hard Mode Tazavesh drops the following rewards:
- Each player is guaranteed a Mythic 1/6 loot item (source wowhead)
Did you skip a new system introduced this expansion? Something called delves?
It is literally what you are looking for. Aimed to casuals, where anytime, any spec can enter a challenge, you will have an npc that will tank/heal/dps for you, and you can work on your own pace towards completion.
It is a bit ironic to say that blizzard does not target content for the casuals where literally more than half of the things they release are aimed at them.
Delves are way too easy for 5mans. He means something even just a bit challenging that is not based on a timer and that is group content.
Blizz lied when they said new heroics and M0 would be it at the end of DF. another lie
Their only mistake was making gear so easy to get at the end of season.
HC and M0 were not that easy, problem was that everyone was 670+ and you had 3k players together with casuals in the same group (with one group boosting the other).
If a casual with 660 ilvl goes into a m0 it actually is a challenge to complete it, but with all the free gear, this is not possible anymore.
So not like delves, or kyveza, or anything else, but like hardmode tazavesh.
The problem is that people (like the op) define âcasualsâ in relation to themselves, without taking into account that a casual can be someone that does +17 dungeons, or someone that cannot do a +4 delve. It is not possible for blizzard to design content for every single person, and this is why they have the current game modes.
Its called Delves. That is why you have a death counter, and can go with 5 buddies.
Dungeons are designed to be timed. If you want something else, you need to re-design the dungeons. The packs, the boss mechanics, objectives⊠EverythingâŠ
If you do it, you will end up with something extremely similar to Delves. If the difficulty of Delve 11 is too easy, then ask for changes to the Delve system. Not the M+ system.
So enjoy. Your wish was granted a year ago.
Time for me to (once again) post my âMythic Minusâ (M-) suggestion:
- No timer, no affixes
- Infinite Scaling based on Mythic0 / M0.
- Instead of enemies gaining stats with each difficulty, itâs the players that lose primary and secondary stats (hence the minus), until they can no longer progress mathematically (or the dungeon gets too long for their taste).
Just do lower keys for example, you can always also form your own group. There are also chilled guild or communities where theyâre doing any level of dungeon nut just pushing hardcore.
There are always options, no need to introduce yet another difficulty for dungeons.
I personally was doing nothing in season one, just farming mats and selling them. After finding a friendly guild I was possible to dig into m+ (my max was +10 so nothing hardcore) ⊠but I started slow, from +2 progressing up, discovering and completing delves and so on
Anyway, if you wanna do group content itâs always good to be part of guild/community instead of just refreshing group finder waiting to get accepted
Why would anybody wants to play a more boring version of their char ?
Does lower stats increase difficulty? For sure but it is also realy lame, it doesnt add any challenge , you crit less, u have no haste so u have downtime , its just boring to play without secondaries
Solo⊠content⊠Why would you 5 man delves lol defeats fast no needing other ppl to gearâŠ
and go solo ?? in non M+ gear
Tbf, unless they go with a full pre-made, people will rush rush rush even in low keys. I can totally see the desire for something «harder» to do without a timer attached to it.
Thatâs the same.
The keys where time matters, you prolly wonât even be able to reach anyway.
Sadly even more than fixing major issues in rated contents.
The M+ and raiding crowd would not be the target of the system. The target would be players who feel the current pace of the game to be too fast. Nothing wrong with having a gameplay mode that they can enjoy.
Yeah sure. The only problem is that they deleted first 10 levels