how did you go from
to
when referring to my score that’s wayyyyyyy higher than yours lmao
sit down
how did you go from
to
when referring to my score that’s wayyyyyyy higher than yours lmao
sit down
So a caster doesn’t have to move for similar mechanics these fights? Barrel smash isn’t even an argument, switch target to the other boss, then.
When a spec that has to hardcast everything has to move, it always affects them more. There is rarely any mechanic these days that completely nullifies melee uptime.
Overall, melee uptime is greater than caster uptime. I’ll stop replying now because you always just nitpick examples without considering the same bossfight also having caster disturbing mechanics as well, so it’s futile to discuss.
when people are pushing 5k your 2.8k doesn’t impress anyone lmao.
also you’re the definition of cringe, i feel sorry for the people that have to interact with you.
I am not sure what is hard about running out of a circle as melee, it is just doing the mechanic and no dps for a couple of seconds maybe.
Now sort of try to compare that to kings rest 2nd boss room the green blobs. There is literally 0 casts you can get off. And there are also a lot ranged mechanics like the 1st boss siege.
My rio is obvious also by everbody low, so what do i know about the game anyway, but my experience it got tons easier rerolling to melee. Also from (frost) mage to windwalker on the dps alt. so much easier, not comparable.
not really. if you position properly you dont have to move out of fire because it doesnt reach you, you dont have to move from slam because its literally around the boss only, you dont have to move out of sharkstorm because its literally melee only, and void is always around the boss so nah you dont have to move a single inch if you position properly.
I already asked you, give me few examples of dungeons where ranged has to move more than melee. MAYBE im wrong and i just cant see it, so go ahead and name the dungeons were poor ranged gotta move out of mechanics more than melee.
are you jealous of my score boo? :(( maybe if you’ll be a good boy ill teach you few tricks and give you some tips for dungeons. behave now!
where did you see me saying its hard?
I said you lose DPS while you move out of boss range lmao.
just like its not hard to move out of stuff as a ranged? but you lose dps as well
Im sure if you think about that one, you can make a better comparasion.
2nd boss room in kings rest has a safe spot for ranged and if you stand there you dont get any stacks and can stand still and cast
Ignoring the siege 1st boss mechanic is see
Cast arcane barrage, hit every mob. What else are you planning to do there as arcane? Single target one of the 46 blobs?
Like i said i know nothing about this game Like where the button arcane barrage is. anyway; far more easy on the windwalker
you mean, literally having to stand still behind a bomb?
You mean literally run out of circles? OK. this game is pis easy anyway.
It’s fair to say each role brings its challenges at different points. I wouldn’t say ww is easier, its just better than “most” ranged atm.
I did an underrot y/day and it was a pain as a windwalker. Stalker fixating dudes that ran out of range for me to dps it, poo circles flying everywhere yada yada. For me it was a matter of I need to git gud and make better decisions.
It’s exactly the same for the OP. “Oh noes, I have to plan ahead, think about the challenges the mobs and environment offer and play accordingly”
If he wants to do his pve rotation unhindered he should go and hit a target dummy.
Different affixes are annoying for different people as people have already said.
Imagine how healers feel on bursting weeks playing with dps that that stagger kills. Or necrotic week.
the mere fact of having to position yourself is already a hinderance because I can’t hardcast during this
Now if you’ve said plan your instant casts ahead in order to accomplish this, I’d say fair game.
Yes, your tunnel vision is so strong you not only ignore what many people tried to illustrate, you directly ignore the other mechanic where casters have to dodge other abilities that don’t affect melee, the same way the slam doesn’t affect us.
You’re the epitome of biased.
That ONE sharkstorm vs the shark casters have to CONSTANTLY kite around… yeah okay buddy. Again, pure bias. Same fight, a mechanic only affecting casters vs one only affecting melee.
Yeah nice wow… that one second you lose out on, big deal. That fight also requires us to move around a lot vs the one time he does the void area. Follow the tank closely and stay in the bosses hitrange. Again equal.
You’re really not gaining any ground here.
Go ahead and try playing destruction warlock or melee, then.
I’v done my fair share of m+ on my fury warr, granted fury itself isn’t that hard, but speaking from a pure gameplay standpoint… melee never feels as hindered as casters do. You have to position way more, that’s correct, but you still don’t lose any uptime during this.
Not even needing to cover great distances, as you always have a gapcloser.
???
do high enough keys and then ill take that opinioin more serious
My opinion is irregardless of the m+ score. Sad that you have to resort to that kind of thing.
I’m not even committing fully to m+ because I’d rather play more PvP.
If you can’t even understand the first quote, then it just underlines even more your bias.
And now that you’re out of arguments you resort to bashing scores and rating, oof.
But it’s true lol.
MDI doesn’t represent live keys one bit.
It’s the healers job to deal with sharks, either way as a mage you just blink and then you get another 30 seconds of free casting being allowed to ignore the mechanics just like the other 90% of the dungeon lol
i also said check rio representation of casters. i also said not everybody has mage-like mobility.
can people pls who have never played a caster that actually has to cast to try and keep up with the melee stop with the bs.
it’s one thing to play a fire mage who can combust and then insta cast all their spells only having to manage staying around their rune for a few seconds and it’s another to play something like a demo warlock which i do, and if i get a mechanic on me that requires me to move even for literally 1 sec, even if i have to side-step, during my build-up i have to start all over again.
for casters that legit have to cast it’s horrible to do m+ and that’s why i avoid it as much as i can other than getting my weekly done.
You mean how fmage and Hunters are super popular in high keys rn?
But I have
So you do your buildup even though you know there’s gonna be a mechanic that will force you to move?
Crazy!
Nope, all we get is blind hate from those that never even tried this side of the game and just mindlessly assume things and nitpick examples without also considering other mechanics that don’t affect them from the same fight.
It’s ridiculous. I wish all of the above posters to just try and queue up via LFG for high keys as a warlock, and then actually try to perform. I’d give a twitch subscription to see it, actually.
Bunch of hypocrites if you ask me.
@above: AAAH so MAGE of all casters stands for EVERY caster? Bahahahah I really can’t stop laughing. Sooo freaking delusional, it stinks.
Take a better look at the graphs of those that have to HARDCAST. Notice anything? Resto Shaman, Ele Shaman, Shadow Priest, Holy/ Disc Priest, Warlock all specs… those graphs are the ones you should take a look at.
Jesus…
This is, at this point in the discussion, the same as trying to say to a wheelchair bound person: “So you have to not sit in a wheelchair in order to be able to use the stairs?”
You’re really forcing it to not get it at this point… confirming every critique both Nosinna and I threw at you.
Bad at reading?
They’re still doing bunch of 20s chief
For the low keys you people do it literally doesn’t matter anyways, since you can get hit by the mechanics without dying anyways