M+ and "rush rush rush" totally destroyed game

As a healer i have to heal the players who gets targetted by the casters. And then i get the aggro.

That’s fair, but OP is clearly a mage. :stuck_out_tongue:

The idea is that you don’t start AoEing (or healing, they can self-sustain) until they are done running around rounding up mobs. Is it really hard to figure out? And you were calling these tanks clueless.

It is possible to queue for TWW dungeons at ilvl 380,which is nice. But also at 600+, which is also nice. Hmm, that would be 200+ ilvls of difference or an entire wotlk game from level one to icc in a same grp. Add on that scaling which works in a mysterious ways.

Hmm… Yeah, they really need to stop with those roughly 100ivls during leveling in each expansions. Also, end game gear squish with pre-patch would be nice.

https://i.imgur.com/6k0vXjp.jpeg

Aggro loss during big pulls occurs because of “does less dmg beyond five targets”.

Hiding behind a classic char. Since this morning i see, at least put some extra effort in your trolling.

There are so many cast and aoe when people mass pull that as a healer you cant just wait the tank to pull an entire corridor without healing.
Sure they will probably survive, the other 4 people not so much.
Same for dps, you may not aggro directly but mobs will start using their abilities regardless.

And besides, nice double standard. A tank can be a complete 3 iq monkey, acting in complete disregard of 4 teamates, but you as a healer had hots rolling from previous pack on the tank? Omg clueless, you should have know they were gonna run directly to boss without touching a single mob in the corridor.

Maybe they can come up with a better system to make Dungeons relevant than M+.

Every day we see so many negative experiences in the forums. I almost never read about negative raiding experiences here, it’s only M+. That alone is a big reason, though I could list you 20 other ones. The positive is that M+ has a very small, extremely dedicated hardcore fanbase, but they don’t even play socially often. Many just pug, even at high level. I know this, because I talk to people often.

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Thank you. :pray:

I agree.

I just think this was a particularly bad reason.

As tank I never understand why some players have to stop and stay behind fighting 1-2 small mobs while I pulled everything to the boss. You see I’m pulling everything: just follow and if you have aggro come TO ME, don’t stay behind or run away like headless chicken.

People usually do that if they can, where i see people fail is usually in meadery to the bee boss cause of the mega slow.

I mean, M+ came out a bit after these types of interviews were given:

I think this M+ experiment in Legion has not been successful, and it’s time to move on at some point

Lol, lmao even.

People have rushed dungeons since vanilla.

Since vanilla? You mean the expansion, where you wipe and have to corpserun to the dungeon for 5 minutes, if you pull a pack too much unintentionally? That’s a :billed_cap:

Anyway, not saying, that vanilla was better, or worse, but let’s not rewrite history

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yeah - a lot of people dont

and then they make surprise pikachu face when other people leave their keys

constantly :slight_smile:

Yep, that’s the one I was talking about

Source: Was rushing dungeons

yeah . ezactly that expansion where when it was rerleased people leveld up mainly in cleave groups spamming dungeons :slight_smile:

I think the difference here is that this is a specific way to play there, and in modern wow it’s standard, so not really the same. However, I don’t mind that people rush leveling dungeons today. But it’s definitely a very different experience in classic.

Also, if M+ didn’t have a timer, it would be like classic pretty much in that regard.

Its common human psychology. If there is an efficient and more faster way to do X = they will do it.
While Vanilla “rushing” wouldn’t meet today’s “rushing” criteria, that doesnt mean that they had a tea party and discussed the weather for 2 hours after every pack either.

DON’T SPEAK THAT NAME!!
Ok technically you didn’t, the video title did.

In all seriousness though, what that guy did to WoW’s design through going ham on e-sports and engagement metrics is unspeakable. I cannot forgive him, but I can move on - WoW is going in the right direction now, there’s no doubt about that in my mind.

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What people also often forget is that the game is now mostly played by veteran or at least relative long time players, and over the years the game’s slowly changed to being much easier on the low end and much more difficult on the high end.

When the playerbase gains skill and experience over time while at the same time content gets easier, but then the easy content is also required, the players will naturally want to get through the mandatory “brain rot” content quickly so they can start doing what they want to do sooner.

It doesn’t mean that people should get kicked for falling behind in leveling dungeons, but it’s also completely understandable that the more experience don’t want to spend much more time than necessary in that kind of content

The “rush” phenomenon is completely organic result of how the overall difficulty curve of the game has changed over time.

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