Yesterday i was LEVELING my 72 mage,i got lvl 80 paladin who all time rushed through dung, pulling whole dung, i was behind and then they kicked me for “low dmg”.
xDDD i dont care about your “low dmg”, i want level to 80.
Blizz, restart this system, DELETE PERMANENTLY M+ and all “RUSH RUSH RUSH” content., this destroy of exploring new dung in LFG, exploring new expansion, it destroyed CHILL playing, now all PVErs want RUSH. THIS IS SO BAD.
Im not bad… look on cata, chill leveling, no rush, no cry about low dmg BECAUSE WE LEVELING, OFC WE NOT HAVE 20K DPS IN LOW LVL. Players on cata dont play M+, maybe they dont know it exist, so dont need to rush… its chill exping. But on retail all want go fastest dung as possible and kicknig for bull&&its. And its thanks to M+, they are foolish from mythics, its so sad when you cant level in dungs because you can get kick when you are “too slow”.
People rush leveling dungeons because they are so trivial, theres no reason not to. People don’t rush m+ because there’s various mechanics that prevent that. M+ has nothing to do with how people play leveling dungeons.
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I completely agree. You’re perfectly permitted to be bad in low level dungeons as far as I’m concerned, but the kick reason was nevertheless him being bad.
But I don’t think that his damage being low justifies removing M+.
You literally told us your damage was low as a mage. As a mage, doing high damage is all you do.
Kicking for low damage and for low GearScore (There was an addon called that in WOTLK) started since the introduction of dungeon queues in WOTLK many years ago. It was bad to the point that people were getting even before the first trash pack was pulled because they had low Gear Score. Then Blizzard implemented restrictions on how often you can kick.
So the M+ and “rush rush rush” had nothing to do with it.
Its funny how these people dont realize that it was way worse in vanilla WoW. Dungeons were long and if you were bad then you would get kicked or group would rant on you. And people wiped so much that they had to clear trash mobs again. Sure it was fun for a moment but it wasnt fun when dungeons took forever to clear because someone couldnt do damage or pulled extra packs and caused wipe.
And after people got basic knowledge of the game, then even in vanilla WoW people aoe pulled mobs and “rushed” dungeons. Sometimes I boosted my friends with mage by aoe pulling whole dungeon.
Indeed, leveling dungeons are much easier now than then, and that is just another reason TO NOT kick lower performing players. It will be zerg run with or without that one player’s dps.
The OP’s experience is exactly mine when i was lvl 15 on my first character new in the game when M+ wasn’t even in the game. Got kicked 4 times out of my first 5 dungeons. People were rushing them like crazy.
Why were you fighting these mobs? How did they show up? And why didn’t you use Invisiblity or Mirror Images to get rid of them? You should have both of these at level 72.
Let me be clear: It’s okay. I wouldn’t have kicked you over this - it’s levelling. I don’t expect people to be amazing or anything. My issue is purely this: You want to remove hard dungeons in end-game completely because of it.
From my experience in dungeon the tank there are usually dps player in disguise to skip que.
They are clueless about aggro and just run through the mob, or they stop aggro 3 mob, then change their mind and pull the whole corridor without touching them and people get aggro cause AoE/Heals.
99% of the time, the issues in leveling dungeon are caused by sub 1IQ tanks playing erratically. Or not thinking how certain abilities could be a problem for their team mates.