M+ Dungeon Trinkets Added to Turbo Boost Event

In my humble opinion, raid trinkets should only be usable in the Raid. Outside of the raid they drop by like 10 ilvls or something like that. And weapons too. And vice-versa for M+. So outside the raid, your mythic trinket behaves as if it was a heroic one.

Everything else is shared and dosent change.

And then, these “special” items will have cantrips that make them specifically powerful for each content. So raid DPS trinkets will have a lot of ST components. While M+ trinkets might be some personal shield, or AoE components.

However. The mythic version of these items needs to drop from M+ at a high key. Thats mandatory for this to work.

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Agree, adding some highly sought non trinket items to list ( like necklaces from Cinderbrew and Darkflame or rings from Theater of Pain or Motherlode) would further improve the tuning.

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Although this is a W , I dont Like the Idea that Blizzard encouragess buying mythic boosts for millions of Gold or RMT, because let’s be real that is exactly what is going to happen

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Good progress, but what would have made this a better change is to include Mythic + items as well, not just trinkets.

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At this point whoever does that is an idiot. The M+ trinkets and items are bad. But not so bad.

The main reason for the outrage was getting them in mythic version. Because right now, the only way is RNG vault slot machine. Which means: NEVER. So we were comparing Heroic M+ trinkets and gear to Mythic Raid trinkets and gear.

But now you can buy the M+ versions. Mythic version. Straight from a vendor.

So whoever wants to spend 100M gold to get a Gallywax trinket instead of just getting to 3k rio and buying something slightly worse, but myth track … is dumb.

Just buy the 3k boost for 10% the price …

Close but now allow for the +12 people to also buy the raid gear at myth.
Or better just allow them to buy them with the 3 littlöe chips last 8 weeks of the season. you have closed hall of fame even come on just let people get something shiny as a little helper.

Some good ideas, but i will say i also don’t want gatekeeping in the other direction. A raider being forced to farm high M+ to try to get said shield trinket to do some meme cheese strat or to farm it for an AOE heavy raid fight. Blizzard maybe would have to make the trinkets from M+ drop ilvl also.

To be honest if they just did that to all gear for opposite content it would would. M+ gear in raid drops 50 ilvl and vice versa

Absolutely. I said that before. If I was not clear enough.

And one dosent need to be as extreme to need a 50 ilvl difference… a 10 ilvl one is enough. If you can cheese mythic raid mechanics with a heroic version (mythic - 10 ilvl) its a design problem. And the trinket itself is WAY to OP and needs nerfing even in M+.

Because if you can cheese some mechanic in a Raid with 1 trinket, then you almost certainly can do it as well in M+. And that’s not the point of trinkets.

except that the bis trinket and others are not in mm+ but in raid, and a player who does mm+ does not want to be forced to do raid. In short it’s a bluff because it changes absolutely nothing to the problem

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With how awful dungeon trinkets are, they need balancing first. All but one on Myth track is worse than my champion Funhouse Lens…

Also, how about non-trinkets? Weapons? Rings? And balancing so they are on par with raid items?

Or am I supposed to buy Improvised Seaforium Pacemaker 3 times?

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If it would just have been about trinkets I think you’re right unfortunately items Like Best-in-slots and Jastor Diamond are significant upgrades for many classes so the Problem is still the same

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Yeah but your faith in their balance is obviously much greater than mine. A raid trinket at -10 ilvl could still outperform an M+ one and there have been cases throughout WoWs history. Stat budgets/power are always skewed heavily toward raids. Something as extreme as -50ilvl would remove any doubt.

Blizzard sucks at balance and always have.

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Blizzard is handling this whole issue so wrong. Except for M+ players, like myself, who find that very bad. It’s destroying the market and encouraging people to buy boosts even more.
In the end, it’s just a case of “we should take bikini bottom and push it somewhere else.”

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True.

Also true.

So lets remind them to tune the items appropriately. Now that Dinars exist. And hopefully, will continue to exist in the future.

But the main elephant in the room is the severe limitation M+ enjoyers have to access Myth Track gear. That has always been the #1 problem here.

Dinars were always a “band aid” because you could buy (regardless of power) myth track items. Not because you could buy OP raid items. Which is also a problem, but not the main problem.

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Well … a valiant effort but still not enough simply because raid trinket outperform all M+ trinket for M+ content… so another throwing dirt in the eyes

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Did you notice you failed?
Who the hell would want to buy m+ trinkets instead of the raid ones?

Maybe the floodgate one for some melees.
[Reverb Radio][House of Cards][Mug’s Moxie Jug][Chromebustible Bomb Suit][The Jastor Diamond] are objectively better than what you find in m+.

Unless this entire system comes with a major trinket/equip effect tuning pass, this still does not address the main complaint.

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It is great to see, blizzard gave the m+ atleast the option to get some trinkets.

I am wondering is the staff from workshop, with an on use abillity also part of the items availeble by vendor?

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If you can’t have fun without Mythic trinkets, then you won’t have fun with them either.

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Will the kills on mythic bosses or the timing of m +12 dungeons need to be on that character, or will the criteria be account wide?

From this and the previous post it was not clear to me, can we have a confirmation if that unlock will be per character, or per account?

Edit:
And is there a chance that also m+ weapons and rings can also be added? trinkets are the most important, but we get 3 dinars, and it would be nice to have the option to also spend them on some myth track slots that we can target.

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Mythic + is about to get huge nerf in form of extra 2 tiers on gear. Its somehow comparable to 18 % buff in raids .

I woudl personaly prefer a flat nerf but either way it will NERF stuff.

Problem with this is that its rewarding you gear when you dont really need it anymore.

And that’s why people are rigthfully pissed