For reference, I've been very active in the first few weeks of BFA, did a +10 during the first week of M+, semi-competitive raiding, etc. Perhaps this is a meta-rant to 'remove raider.io/warcraftlogs'.
My learning experience included watching streams and discussing strategies on voice comms and such, but giving my ilvl 320 alt brew monk a shot I am experiencing something similar to ELO hell -- good players have their friends boost them in +10's, play with their friends' alts or even buy boosts themselves. It's not really because they want the best possible rewards, it's because people doing low to mid range keys don't know the basic dungeon mechanics.
Even if someone would just look for a m+ group to farm gear, they wouldn't look for anything below a +10. In late Legion, this was fine cause even pugs could 3chest a +15; +25 in dungeon finder weren't out of the ordinary.
I was suspicious why would a 355 balance druid join a +2 AD -- turns out he would cleaves the totem next to a CC'd witch doctor while the party is dealing with a 5 pack.
There is no tier in between LFD Heroics and high keys. Actually, there are warfronts and world quests. Pretty ridiculous.
... and I honestly wouldn't know the best way to position at Rezan if I didn't see it on stream, but not understanding Transfusion on Priestess or totems on Volkaal is something else.
I don't know if its the poorly described dungeon guide or people simply don't give a damn about mechanics. I really don't have a solution for this but I think M+ is a very important part of the game and more people could and should enjoy it were there a progression pace for everyone.
Elo hell is real and this raider.io addon now creates it in WoW.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
22/10/2018 15:39Posted by DappyshamElo hell is real and this raider.io addon now creates it in WoW.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
I'm afraid there is no such thing as elo hell in wow as everybody has their own key, if you are not being accepted to +10 groups then use your own +10 key, if you do not have a +10 key then you should not be doing someone elses +10 key unless you are invited to do so.
I'm afraid there is no such thing as elo hell in wow as everybody has their own key, if you are not being accepted to +10 groups then use your own +10 key, if you do not have a +10 key then you should not be doing someone elses +10 key unless you are invited to do so.[/quote]
%100 agree. Plus you can do +1k r.io score with your own keys it just need time.
%100 agree. Plus you can do +1k r.io score with your own keys it just need time.
Neither should be removed.
I use Warcraft logs to improve my playstyle and i can obviously only speak for myself but i have never looked at other player's logs. I use it only to improve myself. It's helped me a lot with my class and made me understand my mistakes.
And as for Raider.io, why would it go ? I use it to form good groups. I don't want to play with someone who has absolutely no idea what to do in high keys.
I put in the work, i learned the dungeons, the different routes, the skips and whatnot and if you're not ready to do the same then i just don't want to play with you. It's that simple ? You can call me an A**hole or whatever but i just want to play with players who are as committed as i am.
Everyone can push their score, it's not hard. There's even this calm keystone community for people like you so why don't you use that ?
There is absolutely no point for someone who has done a +6 key at max to just come to the forums and whine as no one accepts him for +10 keys. If you're too lazy or if you for whatever reason can't do a lot of Dungeons then that's on you and not other players.
I firmly believe that a 1000k+ score for a +10 key is absolutely ridiculous but WoW has always been like this. The requirements some players put out there are beyond good and evil. I do understand your point of view to an extent but in the end it remains the same. If you're angry that your application for a +12 key has been declined when your score is under 600 or so then either push your score with friends or create your own group.
As i said in the beginning, Warcraft Logs should absolutely stay as it is a huge help for a lot of players.
Raider io has its flaws such as not recognizing all keys if they aren't part of the top whatever and to an extent it does create a negative environment but thats because of the players and not the Addon itself.
Way too many players think they have a right to join any key regardless of their experience
I use Warcraft logs to improve my playstyle and i can obviously only speak for myself but i have never looked at other player's logs. I use it only to improve myself. It's helped me a lot with my class and made me understand my mistakes.
And as for Raider.io, why would it go ? I use it to form good groups. I don't want to play with someone who has absolutely no idea what to do in high keys.
I put in the work, i learned the dungeons, the different routes, the skips and whatnot and if you're not ready to do the same then i just don't want to play with you. It's that simple ? You can call me an A**hole or whatever but i just want to play with players who are as committed as i am.
Everyone can push their score, it's not hard. There's even this calm keystone community for people like you so why don't you use that ?
There is absolutely no point for someone who has done a +6 key at max to just come to the forums and whine as no one accepts him for +10 keys. If you're too lazy or if you for whatever reason can't do a lot of Dungeons then that's on you and not other players.
I firmly believe that a 1000k+ score for a +10 key is absolutely ridiculous but WoW has always been like this. The requirements some players put out there are beyond good and evil. I do understand your point of view to an extent but in the end it remains the same. If you're angry that your application for a +12 key has been declined when your score is under 600 or so then either push your score with friends or create your own group.
As i said in the beginning, Warcraft Logs should absolutely stay as it is a huge help for a lot of players.
Raider io has its flaws such as not recognizing all keys if they aren't part of the top whatever and to an extent it does create a negative environment but thats because of the players and not the Addon itself.
Way too many players think they have a right to join any key regardless of their experience
What does elo hell even mean ?
Ive been in wow 14 years and never heard this phrase before.
Ive been in wow 14 years and never heard this phrase before.
22/10/2018 18:05Posted by DiviníusWhat does elo hell even mean ?
Ive been in wow 14 years and never heard this phrase before.
people are making up new jibberish terms all the time in bfa i think its the edgy and cool things streamers say. ...
22/10/2018 14:19Posted by Midnightfist22/10/2018 14:13Posted by Trmon...
Even in vanilla wow there were items which pushed people into lower level content.
BRD had OP epic one hander, MC had legendaries and ragnaros loot, NEF had some caster BiS, and so on.
TBC+ had badges and points.
Titanforge is the same thing in spirit. Incentive for people to go do more (older) content.
And Gruul had absolute BiS (for most part at least) trinket. It was very rare someone got it, and it felt like winning triple titanforge.
Imagine that, being T6 raider, and some scrub in blues gets that trinket. Infuriating wasnt it?
Why is incentivising people to do easier content a good thing? Why is incentivising people to overgear content a good thing? I don't understand the logic of this.
Most that have above 370 ilvl gear will no longer do normal Uldir(I am one of them, my elemental shaman is 378).
Why not do normal? Because it wastes too much time for too little chance of an upgrade.
Same goes for WQ. I only do those for azerite power and for trinkets with good stats. Some BiS trinkets are from WQ and I lose 5 minutes for a small chance to get an insane titanforge. Didn't happen since the start of expansion, but it's worth a try imo.
I can use that saved time by farming m+ for a chance at 370 items. It's way better to spend time that way.
And if you get lucky and from a 340 ilvl drop you get a 395 titanforge with socket(I actually saw once a 365 titanforging to that from a m+), do you think you will get into Uldir heroic or mythic +10 farm just because of that? You are delusional.
A 395 titanforge will increase your ilvl from 350 with like 3-4 ilvl. Good job you are now 355ish, you won't get into any fast farming Uldir heroic group. Getting 2 titanforges like that it's lightning striking twice, but still, you will get to 360. Getting to 370 with lucky titanforges from 355 ilvl content could take till next content patch.
Now you will think - but I know someone who only did normal uldir and is 370. Counter that argument! Well, he is 370 not because of lucky titanforges, but because there is alot of welfare gear provided to players each month.
Do a +10 once a week - 370 ilvl cache, do monthly warfronts quest - 370 ilvl item. It's also really easy to get to 350-355, because of what is freely provided to anyone each week.
But that is another problem! It's called welfare gear
I do not agree with the curve Blizzard chose for gearing, providing 340 ilvl to everybody for mindless arathi and warfronts farming did put almost all max levels who casually play the game in the 350-355bracket(and yes, warforging had a saying in that, 5-10 ilvl from that comes from forging, rest from weekly cache / montly quests).
Anyway, about my shammy. I have pugged G'huun heroic first week, and farmed Uldir heroic till now. I have farmed Uldir normal since two weeks ago, I'm not wearing any drop from it.
I am 378 ilvl, but have some sockets, which account for some extra ilvl. Let's say with the 4 sockets on my gear i am equivalent of 380 ilvl. As for farming Uldir heroic and m+ for so long it is expected that I got the 370 ilvl baseline even without any warforging / titanforging. 4 of that ilvl comes from weekly caches + neck.
So the extra titanforging gave me around 6 ilvl. Most came from mythic + which is expected because that's the incentive for running mythic+, the chance that you get some good warforged /titanforged items(apart for rio score).
For lower level players this might go to 10 ilvl who knows maybe higher. But in order to do high end content you still need the experience for doing it, in order to get in m+ you need rio score, in order to farm easily heroic Uldir you need AotC, for mythic raiding(which I don't do) you need a guild that will evaluate you based on what you do in raid not just your ilvl.
In short, having a small chance at titanforging won't create a great imbalance between what the players do and what they get.
22/10/2018 18:05Posted by DiviníusWhat does elo hell even mean ?
Ive been in wow 14 years and never heard this phrase before.
elo hell is a term used to describe your position in a hidden rating or "elo" system in which you are placed with extremely bad players over 90% of the time under a matchmaking system and thus making it almost impossible for you to actually increase your rating beyond a certain point.
Many believe it is a myth, others tell scary and disturbing storys, whatever the truth is about elo hell, we may never know...
22/10/2018 20:12Posted by Siffrah22/10/2018 18:05Posted by DiviníusWhat does elo hell even mean ?
Ive been in wow 14 years and never heard this phrase before.
elo hell is a term used to describe your position in a hidden rating or "elo" system in which you are placed with extremely bad players over 90% of the time under a matchmaking system and thus making it almost impossible for you to actually increase your rating beyond a certain point.
Many believe it is a myth, others tell scary and disturbing storys, whatever the truth is about elo hell, we may never know...
What does Electric Light Orchestra have to do with Mythic+ ?
22/10/2018 15:23Posted by ViràFor reference, I've been very active in the first few weeks of BFA, did a +10 during the first week of M+, semi-competitive raiding, etc. Perhaps this is a meta-rant to 'remove raider.io/warcraftlogs'.
My learning experience included watching streams and discussing strategies on voice comms and such, but giving my ilvl 320 alt brew monk a shot I am experiencing something similar to ELO hell -- good players have their friends boost them in +10's, play with their friends' alts or even buy boosts themselves. It's not really because they want the best possible rewards, it's because people doing low to mid range keys don't know the basic dungeon mechanics.
Even if someone would just look for a m+ group to farm gear, they wouldn't look for anything below a +10. In late Legion, this was fine cause even pugs could 3chest a +15; +25 in dungeon finder weren't out of the ordinary.
I was suspicious why would a 355 balance druid join a +2 AD -- turns out he would cleaves the totem next to a CC'd witch doctor while the party is dealing with a 5 pack.
There is no tier in between LFD Heroics and high keys. Actually, there are warfronts and world quests. Pretty ridiculous.
... and I honestly wouldn't know the best way to position at Rezan if I didn't see it on stream, but not understanding Transfusion on Priestess or totems on Volkaal is something else.
I don't know if its the poorly described dungeon guide or people simply don't give a damn about mechanics. I really don't have a solution for this but I think M+ is a very important part of the game and more people could and should enjoy it were there a progression pace for everyone.
The fact that people are skipping mythic dungeons because they have better alternatives(that don't require ANY skill and take lesser time) is the core of this problem.
Mythic + might be too hard at low levels too. Hell, even mythic0 dungeons are pretty hard if people don't know what they are doing.
I remeber second week after I cleared heroic Uldir I joined a mythic0 for a quest in SotS. I was thinking - pff - it's gonna be cake, me good, me carry(as dps), these guys so lucky to have me.
And, guess what, I spent more than a hour wiping there. We did it in the end, but the reality is that some dungeons are very unforgiving if some people are not on the same page.
That’s fair enough but I don’t even get invited to +5 in LFG so I don’t even try que for a 10+.22/10/2018 16:21Posted by Siffrah22/10/2018 15:39Posted by DappyshamElo hell is real and this raider.io addon now creates it in WoW.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
I'm afraid there is no such thing as elo hell in wow as everybody has their own key, if you are not being accepted to +10 groups then use your own +10 key, if you do not have a +10 key then you should not be doing someone elses +10 key unless you are invited to do so.
Yes I can push my own key and I will in the future but again, my score is low so I wait for like 40 mins before any sign ups. So yea, elo hell does exist due to raider.io.
22/10/2018 15:39Posted by DappyshamElo hell is real and this raider.io addon now creates it in WoW.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
Contrary to popular believe people didnt spawn into BfA with a 1.3k score. They did something that might be beyond the comprehension of the ones protesting for its removal. They put work into it.
It's quite funny that there seems to be an endless ammount of people ranting about r.io and now elo-hell but aparentley they dont want to play with eachother.
I really wonder why. Maybe their subconsciousness is already telling them what a !@#$show that would be and that the only way they get their +10 done, or increase their score is by playing with others way above their own experience level and simply get carried.
If you got a low score it is your fault and your fault alone. And you are the only one that can change it. Quit that "tHeRe aRE 5 pLAyErS iN a gRouP" nonsense. I guess everyone else just solo'ed their way past 1k then. You have all the tools to join or even create a group to your likings. There are dozens of active key communitys and discords aviable to the public and another handfull invite only ones.
I pretty much quit key pushing in BfA due to time limitations, but the excuses people come up with to justify their 500 score in front of complete strangers on the forums with the most absurd reasons is laughable.
As long as people keep that mentality and try to blame systematic schemes, or the classic "i would be rank#1 if it wasnt for my team" you ll get nowhere and will simply face the sad reality of being at the bottom of such systems.
prune m+ and normal raid+dungeon difficulties :v
23/10/2018 00:38Posted by Remeti22/10/2018 15:39Posted by DappyshamElo hell is real and this raider.io addon now creates it in WoW.
That being said, a lot of arguments are that they don’t want to carry people. Wrong, they do want to, they just don’t want to for free.
I always learn tactics before going into a raid/dungeon, it’s polite to the rest of the group members.
Highest key I’ve done was a +8 and it was a walk in the park for me as a healer.
I’m not hating or trying to cause a forum fight but I’ll say this.
People need to understand there are 5 people in a group, you can only preform well as an individual as best you can, if the other 4 are making mistakes it makes you look bad and makes you look incapable not doing content.
thisnjust isn’t the case though, my score is low but it’s not my fault, it genuinely isn’t, I’m not passing the blame to anyone, I’m just saying it takes 5 people to do a key.
Contrary to popular believe people didnt spawn into BfA with a 1.3k score. They did something that might be beyond the comprehension of the ones protesting for its removal. They put work into it.
It's quite funny that there seems to be an endless ammount of people ranting about r.io and now elo-hell but aparentley they dont want to play with eachother.
I really wonder why. Maybe their subconsciousness is already telling them what a !@#$show that would be and that the only way they get their +10 done, or increase their score is by playing with others way above their own experience level and simply get carried.
If you got a low score it is your fault and your fault alone. And you are the only one that can change it. Quit that "tHeRe aRE 5 pLAyErS iN a gRouP" nonsense. I guess everyone else just solo'ed their way past 1k then. You have all the tools to join or even create a group to your likings. There are dozens of active key communitys and discords aviable to the public and another handfull invite only ones.
I pretty much quit key pushing in BfA due to time limitations, but the excuses people come up with to justify their 500 score in front of complete strangers on the forums with the most absurd reasons is laughable.
As long as people keep that mentality and try to blame systematic schemes, or the classic "i would be rank#1 if it wasnt for my team" you ll get nowhere and will simply face the sad reality of being at the bottom of such systems.
I don't agree with you that you can get 1k+ by just putting your own effort into it. IT IS a 5 man group, not 1, so no matter how well you play, your key can fail horribly if others !@#$ up.
To say otherwise or to deny this is absurd. Sure, people also use it as an excuse when they're bad, but it's also extremely true that a single person cannot carry the other 4 in m+.
I tried to make my own group for a motherlode +10 at some point, with 800+ score people. A dps and the tank were bickering the whole dungeon, the tank was body pulling and blaming it on dps, another dps body pulled carelessly, etc.
This is the perfect example that you can suffer score wise by playing with monkeys which have decent score.
I've been in good groups where people knew whay to do and it went very smoothly.
Point is, no matter how good you are, you cannot improve your score if you constantly play with monkeys (thus, elo hell).
Those people you see doing really high keys just play premade with their friends, not many actually pug their way to these scores.
Also, it's really hard to get into keys when you're not the flavor of the xpac. Rogues are taken everywhere due to lock pic and mass invis. People tend to takr a lot of ranged in higher keys, like wl, mage, boomkin. It's ridiculous.
So at a certain point, even if you know the dungeons like the back of your hand, people won't take you cause you're melee.
22/10/2018 15:23Posted by ViràFor reference, I've been very active in the first few weeks of BFA, did a +10 during the first week of M+, semi-competitive raiding, etc. Perhaps this is a meta-rant to 'remove raider.io/warcraftlogs'.
My learning experience included watching streams and discussing strategies on voice comms and such, but giving my ilvl 320 alt brew monk a shot I am experiencing something similar to ELO hell -- good players have their friends boost them in +10's, play with their friends' alts or even buy boosts themselves. It's not really because they want the best possible rewards, it's because people doing low to mid range keys don't know the basic dungeon mechanics.
Even if someone would just look for a m+ group to farm gear, they wouldn't look for anything below a +10. In late Legion, this was fine cause even pugs could 3chest a +15; +25 in dungeon finder weren't out of the ordinary.
I was suspicious why would a 355 balance druid join a +2 AD -- turns out he would cleaves the totem next to a CC'd witch doctor while the party is dealing with a 5 pack.
There is no tier in between LFD Heroics and high keys. Actually, there are warfronts and world quests. Pretty ridiculous.
... and I honestly wouldn't know the best way to position at Rezan if I didn't see it on stream, but not understanding Transfusion on Priestess or totems on Volkaal is something else.
I don't know if its the poorly described dungeon guide or people simply don't give a damn about mechanics. I really don't have a solution for this but I think M+ is a very important part of the game and more people could and should enjoy it were there a progression pace for everyone.
4k achievements
Mythic 5/8
How's that application to Method coming along, champ?
This is exactly the sort of behaviour that discriminates people in games. Look around people....23/10/2018 07:31Posted by Kumo22/10/2018 15:23Posted by ViràFor reference, I've been very active in the first few weeks of BFA, did a +10 during the first week of M+, semi-competitive raiding, etc. Perhaps this is a meta-rant to 'remove raider.io/warcraftlogs'.
My learning experience included watching streams and discussing strategies on voice comms and such, but giving my ilvl 320 alt brew monk a shot I am experiencing something similar to ELO hell -- good players have their friends boost them in +10's, play with their friends' alts or even buy boosts themselves. It's not really because they want the best possible rewards, it's because people doing low to mid range keys don't know the basic dungeon mechanics.
Even if someone would just look for a m+ group to farm gear, they wouldn't look for anything below a +10. In late Legion, this was fine cause even pugs could 3chest a +15; +25 in dungeon finder weren't out of the ordinary.
I was suspicious why would a 355 balance druid join a +2 AD -- turns out he would cleaves the totem next to a CC'd witch doctor while the party is dealing with a 5 pack.
There is no tier in between LFD Heroics and high keys. Actually, there are warfronts and world quests. Pretty ridiculous.
... and I honestly wouldn't know the best way to position at Rezan if I didn't see it on stream, but not understanding Transfusion on Priestess or totems on Volkaal is something else.
I don't know if its the poorly described dungeon guide or people simply don't give a damn about mechanics. I really don't have a solution for this but I think M+ is a very important part of the game and more people could and should enjoy it were there a progression pace for everyone.
4k achievements
Mythic 5/8
How's that application to Method coming along, champ?
Judging someone on progression and achievement score.. sad.
I still don't know what ELO means and Google isn't being helpful.
There is an elo hell.
If you check lfd tool you will see keys between 0 to 10 are done very rarely. People who can not push a + 10 given up soing keys altogether.
Reasons are as i see them:
1) New dungeon design doesn't allow outgear and smash design for casuals and less skilled people. At this in Legion you could have gotten easy gear from EN hc and outgear + 6 + 7 keys so they would be easy and fun gear grab ap farm runs for the less skilled/dedicated casuals. In BfA dungeons require you to do mechanics; cc; interrupt; avoid; focus fire which are kinda hard for some people. I think it is fair to say if you can handle mechanics in a + 7 you can do so as well in 10 with same gear. Thats why people who are decent players are already doing 10 and above. I think 4 5 6 keys should be able to be outgear smash destroyed by randoms, they dont even give that high gear so why make it that hard? Casuals rather go do normal Uldir first 5 boses or lfr or warfront rather than trying mythiv +.
2) ap legendary farm in legion caused a free key boosting fest in first 2 tiers of legion. People were getting boosted to runs and gear just because they had keys. Eventually some learned how to so mechanics ans got some gear.
3) There isnt much point of doing anything under 10 anyways. Rewards are not good enough.
4) anything under 12 gives no raider io score because of 500 runs cap in crowded realms so there is no slowly grinding your way up.
If you check lfd tool you will see keys between 0 to 10 are done very rarely. People who can not push a + 10 given up soing keys altogether.
Reasons are as i see them:
1) New dungeon design doesn't allow outgear and smash design for casuals and less skilled people. At this in Legion you could have gotten easy gear from EN hc and outgear + 6 + 7 keys so they would be easy and fun gear grab ap farm runs for the less skilled/dedicated casuals. In BfA dungeons require you to do mechanics; cc; interrupt; avoid; focus fire which are kinda hard for some people. I think it is fair to say if you can handle mechanics in a + 7 you can do so as well in 10 with same gear. Thats why people who are decent players are already doing 10 and above. I think 4 5 6 keys should be able to be outgear smash destroyed by randoms, they dont even give that high gear so why make it that hard? Casuals rather go do normal Uldir first 5 boses or lfr or warfront rather than trying mythiv +.
2) ap legendary farm in legion caused a free key boosting fest in first 2 tiers of legion. People were getting boosted to runs and gear just because they had keys. Eventually some learned how to so mechanics ans got some gear.
3) There isnt much point of doing anything under 10 anyways. Rewards are not good enough.
4) anything under 12 gives no raider io score because of 500 runs cap in crowded realms so there is no slowly grinding your way up.
23/10/2018 08:19Posted by CalydorI still don't know what ELO means and Google isn't being helpful.
ELO rating is a type of zero sum rating system used in competitive games for the purposes of ranking and matchmaking. The basics of how it works are that after a match between two players, the winner takes points from the loser. Thus, in competitive games (like chess or go, or even StarCraft 2), it can be used as a predictor of outcome, provided there are enough games recorded from each player.
The OP is referring to "ELO hell", which is a term used to mean that there is a range of (low) rating in a competitive system in team based games where matches are poor quality (because of poor player quality) and the outcomes are pretty random, which keeps propelling bad players to that same rating and makes it almost impossible for one to emerge from the assumed ELO hell.
Now, what it has to do with mythic+ pugs, raider.io and a cooperative mode such as dungeons... no idea.