M+ feedback

id like to express that mythic+ now feels worse compared to how it felt in the past.

i think having tyrannical and fortified every 12+ key instead of rotating different affixes like we had in the past is a bad move

does anyone else feel like these 2 affixes are terrible?

4 Likes

M+ needs matchmaking or delete the deplete of key, because you take more time to find/create party than playing.

9 Likes

I love 12s, there is no affix. So much nicer to play.

4 Likes

I liked the SL style m+ where weeks were different and yet we still could have nice things like Encrypted, Tormented or Shrouded.

I think m+'s replayability certainly took a big hit with TWW’s uniform design. Some ppl like it better this way, others simply unsub sooner I guess.

We have only 8 dungeons, which is not much to begin with. Below 12, there is some level of variance, but nothing like in SL.
On and above 12, it really feels like the same issue as raids have. Its the same, it never changes, yet we do it for 6 months


3 Likes

Could argue it’s extremely boring or good.
Imo it’s boring because in order for it to be good, you need fun dungeon mechanics. We don’t have that this season for sure. I preferred the S1 mechanics much more.

Was much more fun for me when you had a week where you wanted to have a smart tank and another week where a good healer was required. Now every week is just the same repetitive stuff with only more damage taken and less damage done.

This would make it even worse. I thought the resi keys would be a good thing but it seems that it splitted the player base even more now and not in a good way.

Nope, for all intents and purposes at the moment they work fine IMHO.

In keys lower than 10 I find that if one of them is missing, either the trash or the boss seems to be extremely easy (dying too fast).

For all intents and purposes, they “removed” the affixes, since now dungeons above 9 are balanced around trash and bosses having the same difficulty.

Resilient keys is good but to get it u need to time all dungeons on a +12 wich is too high immo.

This change was made to make every week the same and “remove” the concept of push weeks, since players were complaining that it was not worth playing half the weeks. At the same time, players hate randomness in cutting-edge content, they want a static and predictable challenge, otherwise they feel that RNG can cause them an unnecessary setback.

Its to stop there being push and non push weeks. Its better than it was. Perfect? People will have varying opinions.

4 Likes

They are terible , but having them on rotation is way worse , like every other week is pretty much dead in higher keys, not its at least balanced and sux equaly

I thought it’s good too. It’s not. You will notice once you are there. It’s a safe net for people who got there even tho they do not belong there. So while you have to deal with people who should not be there, the same people are not available on the key levels where they belong. It simply splits the player base in a bad way.
Also, +12 is not high nowadays, it’s as easy as +10 in S1, if not even easier.

When people have a resilient +12 key, they have timed every dungeon on that level basically also 1 time. They are on their progression level. They DO belong there. That does not mean they time that same +12 key the next time too.

Great for you they are easy.

2 Likes

That does not mean that at all. You can do +12 in time with 2 average dps and 1 semi afk guy. You also don’t need to heal anything crazy, which means you can boost a healer too. It’s super easy so sneak his way up to all +12 timed. That does not mean that you understand any mechanics, nor your class or spec. Man I even timed Motherlode +12 with 2 dps only because one guy couldn’t skip
 yes, the entire dungeon.
Denying this fact is denying reality. I’ve seen too many people on +12 who do not belong there, at all.

If you say so. I have been trying to get a couple of 12’s timed last weekend. With players who are competent. Meadery only i already have started 10+ times (and never finished). But you are just miles ahead in skill apparently.

People belong on +12 when it is their progression key level.

The question is why are YOU in +12’s when you are so good. +18 exists too, you know.

2 Likes

So what are you trying to say now? Make up your mind. You failed CM +12 over 10 times or are the people competent? Both can’t be true.

Fun fact: In CM +12 I am #1 MW monk in healing.
But I wouldn’t say I am a crazy healer, people are just bad, which is why I have to heal that much.
But that proves that people in this key level are NOT competent. Idk how you can claim otherwise while admitting how you fail there yourself? Makes no sense to me.

  1. I don’t play meta.
  2. I am pugging.
  3. The issue I mentioned, the player pool (due to resi) is scuffed, which makes everything harder.
  4. One player can’t carry the entire group.
  5. I’ve done 14s too but I need to run a billion runs until I get the keys I need on 13s and 14s.

The list goes on. There is no reason for you to be mad at me just because I speak out the truth. Also, don’t confuse “not having a team” with “lacking skill”. That’s not the same :wink:

Both definitely can be true. A 12 is a hard key. 30 minutes perfect play requires tons of focus.

Yes. So go higher keys. Get out of +12.

Blablabla. I am also a mistweaver.

1 Like

CM is one of the easier keys actually. So no, both can’t be true. The fact your teams fails proves they are not competent


And I do go? And I do that on several classes? What’s your problem? It does not change what I said about the +12s. The truth remains true.

So how does you being a MW has anything to do with me what I said?
You are not pugging, you play with a (mostly) pre-made. So being MW does not affect your invites lmao
 also you are not playing on the same level as me? So What exactly are you trying to say with your “blablabla”? Where is your argument?

NO. Reason being that M+ is infinitely scalable content.

Fort and Tyrannical are simply flat % buffs to trash/bosses.

If they removed this from a +12 you would have an easier time on a +12. Granted. But then you would be back here complaining once again on a +14. Because damage/HP would scale to that level.

What really sucked from the past is there were weeks that were much easier than others. Because of these affixes. What this meant is that some weeks you could push to +14. Others to +12 (to maintain the same analogy as above).

So you could only “play” for half the weeks. Now its ALL the weeks. Its just the same. So its an improvement.

And because its BOTH
 it represents just a % increase. That’s all.

The only thing that matters though, is how much of a “spike” in difficulty is increasing damage/HP by 20% between an 11 and a 12. So the relative increase. Not the absolute.

While this is for sure not all true, it is not relevant.
The argument is; people who’s progression level is a +12, belong in a +12.
Failing +12’s does not mean you do not belong there.

1 Like

What? Getting invites in specific keys is relevant for your progression. Being in a pre-made changes everything.

Being boosted is not a progression. And you can get boosted to +12 easily. I know it. I did it. As long as you can not undeniably prove that boosts to +12 are impossible, the fact remains.

No, it does not. You are right. But having everything +12 timed does also not mean you belong there. That’s how boosting works. You can have something but not undertand anything and still be there.