If anyone pays a visit to ironforge.pro you can easily see that since the wotlk classic peak in 2022 of 626k actively logged raiders in a week, the game has lost 4/5 of its active raiders.
The latter has occured due to several reasons:
- Raid being the only endgame pve challenge. (repetitive)
- Cata being less popular, bringing less hype & being harder overall.
- Retail’s new expansion & SOD.
My issue is that a large part of the playerbase has quit and has not resorted to retail & SOD, but has rather quit altogether.
I think a way to alleviate the situation and attract more players to classic would be an introduction of m+ with only cosmetic rewards for players (titles, mounts, recolored tmogs). The keystones would work just like current retail m+ works. Lets assume the baseline m0 is the current iteration of inferno dungeons, and then it would scale to +2 → +3 → +4 etc. just like it does on retail.
Such a system would bring a welcome challenge to players who are tired of the repetitive nature of the raid. It could bring some players from retail who are just waiting for the next patch, and it could bring back players who quit altogether.
Players would finally have an activity to strive to instead of waiting 1 week to complete the same instance over and over again. It would also create minimal conflict with the raid as it wouldn’t provide gear & it would be targeted for players chasing cosmetic rewards & for players looking to push scores for a challenge.
I do adamantly believe that M+ is a great system and it doesn’t only belong in retail. It’s massive success is part of the reason the majority of the PVE playerbase still play the game (considering the low participation raid numbers in recent retail expansions).
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It’s called challenge modes in MoP
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Yes I am aware of this, but challenge mode is 1 diffuculty. You do it once and thats it. I’m talking about full on m+
They can have challenge modes be the equivalent difficulty of +10s, and completing all +10s would reward the tmog. +8s would reward the mount and maybe +5s could reward a title.
In addition, they could also add 0.1% titles if they incorporate a score like on retail. There already exists a title called “Mistwalker” which was awarded to the top time of each dungeon on every server. Would be cool if they just made that a 0.5% or a 0.1% title cause top time of each dungeon per server is a weird way to categorize it.
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Nope thx dont impletement that nonsense to classic. I hate M it ruined all dungeons feeling, all rushing it fastes as they can and i dont want it in classic.
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cata is already dead, it has 1/5 of the active raiders that classic used to have. 80% of the people quit. M+ does belong in cata and MOP, cause they are more like retail than they are classic.
Sure M+ doesnt belong in vanilla tbc or wotlk, but i don’t accept this argument for cata and mop when the vast majority of the players already quit to content stagnation.
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Just acept that, noone gonna put any work for dying Cata>panda. Will see like 20-40k raiders on cata in like 3 month,firelends gonna last like 5-6 month.
M+ belongs everywhere, its way cooler than doing the same raids once a week!
Good point actually.
What I have to say regarding number (1) is that the players quit in the first place cause there was nothing to do, apart from raidlogging/making alt.
I don’t think that m+ would be viable in classic if it gave loot like it does on retail, cause people wouldnt want to raid as much anymore
My main point is that, people keep raiding even after getting BIS, because they want to parse. The hypothesis for m+ in classic would be similar. People would want to push themselves for rating etc. Not sure if it would work, who knows.
No. I don’t want MOP to turn into the rush rush rush crap that plagues modern WoW. Leave it as it was, when WoW was great.
Awful idea
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