Anyone else finding that they constantly get the same garbage loot in their chest each week? And that M+ is generally a pointless grind for nothing?
At the start of the expac everyone in my guild was eagerly doing m+ week in week out, even after everyone’s gear was exceeding the ilvl cap on rewards, and now barely anyone can be bothered.
Mostly just feels like a complete waste of time not getting some kind of upgrade at least once in a blue moon, for example - the last 8-10 weeks I have gotten mostly Bracers, if not boots. I still have garbage trinkets and rings, after completing higher than +15’s each week for the entire season.
Friends in my guild complain of the same, getting Cloaks for weeks on end.
This whole loot system feels completely pointless / random, and actually drives down M+ participation, with most people just doing a single +10 a week to “get the chest”.
The entire system is broken. I say bring back the token system where you could upgrade an item +5 ilvls each week (like we had for the Legendary in WoD) - and allow folks to pick their gear from a vendor instead of the random weekly disappointment that just makes people get frustrated and quit the game.
What would be good is instead of giving folks more loot for completing say a +20 on time (lets face it, if you complete a +20 on time, your reward should be better than “more 400 ilvl shards”.
At least for example, give the chance for 1x +5 ilvl token to a specific slot - there are plenty of acceptable/non-frustrating ways to gate loot without making it feel like a complete waste of time.
See this way you could give more “life after kill” to Normal and Heroic mode - where a lot of guilds simply do not have 20 people for Mythic. Again, giving some longevity to the game - instead of it being repetitive after the 5th time you farm the end boss.
Anyone else agree - Blizzard could put WAY more thought into this garbage loot system?