I read a survey on wowhead today suggesting to replace the timer with deaths.
- Removing the M+ timer and making it death dependant would only make the runs incredibly slow paced and bore even the most enthusiastic M+ players. Please don’t do that.
- it worries me that the constant changes that keeps happening to M+ are mostly very detached to the actual gameplay and to what players actually want.
Stop neglecting M+ and give it the attention it deserves.
- As it seems at the moment Blizzard mainly focuses on tuning classes for raids and what happens to M+ is just collateral damage. It is strange to me that M+ gets so neglected when it’s such a common activity next to raiding.
- 2.3 million runs were completed week 1 in the first season of TWW. Although there was 3.2 million runs completed week 1 in the first season of DF it’s still quite a large amount of players.
Rewards
- There are about 130k characters above 1k rating across all brackets in rbg, 2v2 and 3v3 yet they are rewarded with so much more, which I don’t deny them, I just wish M+ players could get rewards accordingly.
- The gulf between the 2500 M+ reward (which raiders, pvpers and m+ers all receive) and the 0.1% title reward is gigantic.
Pvpers get:
- 2 sets
- a mount
- an illusion transmog
- a tabard
- two arsenals of weapons in different colour variations
- 4 or 5 titles
M+ players get:
- a mount
- 2 titles
Key depletion/leveling
- Bring back the old key climbing system from Dragonflight.
- The jump between the keys are too big. Before when you progressed from an 11 to a 12 it was quite a steady increase of difficulty. Now, compared to the old system, it’s more like going from a 11 to a 14 and there is no room for progress inbetween.
- Remove depletion entirely or give us a few tries before it gets downgraded.
Valorstones
- Just remove them please or make them essential for lower ilvl upgrades.
Pugs
- A lot of people queue up solo but if you’re the wrong class or spec aka season meta you’re most likely not welcomed into groups.
Buffs
- Make the useful class buffs more accessible to everyone.
- Let there always be a healthstone soutwell, give every dps bloodlust i.e make a set of buffs to choose from for casters (intellect, motw, fortitude, blessing of the bronze, skyfury etc) and physical dmg (battleshout, skyfury, mystic touch, chaos brand, etc).
Let every member choose a permanent party buff for the run. You could make them explicitly for M+ if it interferes too much with other game mechanics.
The caveat to this system would require a better class balance than we have now because the point would be for groups to be more open to invite other than the meta classes.
IF the balancing is way off, as it is now, it would only result in the already excluded non meta classes that could bring utility to the group being stripped of that too and replaced by a class that does a default 30% more damage.
Racials, Class/spec balancing
- Please put more effort into testing runs, to balance classes and specs so they match each other in output and utility. This is probably the most critical issue overall regarding M+.
- Aim towards there not being a certain specific comp during i.e MDI.
- Racials are great for flavour but in M+ the difference between being a dwarf or night elf vs not is way too big. Dps racials are fine but stoneform and shadowmeld makes too much of a difference. I suggest changing them to match the other racials or at least disabling them in M+.
Interrupt/stop
- Stops not ‘interrupting’ spell casts and letting them instantly re-cast is very punishing, especially in a pug - if a player tries to do the good thing and actively use his interrupt, but someone else uses their stop just before, then it can waste the interrupt, resulting in no interrupts/stops left and a chain casting mob, caused by 2 people trying to help their group.
Tanks and Healers
- The changes you did to tanks to make them less self sustaining, it came with a promise of less group wide damage but resulted in the tank taking a lot of damage as well as the rest of the party - leading to making the healers job even harder than it already was.
In DF the tank was somewhat ‘immortal’ as their responsibility was leading the run and organising the route which is stressful enough by it self. The combination of the role and changes in TWW have made tanking even more stressful resulting in far less people willing to play the role. This also affects the queues for dungeons a lot.
And lastly some positive feedback, I like the new affixes and mostly that you got rid of the old ones.