M+ issues are sad

i dont care about stats. i do care about people’s experience tho unlike you guys … if this many people complain about something then there’s a big chance they might be onto something. but yeah nevermind let’s just attack everyone to make them quit the game so it can even be lower than 300k runs in a week which is a shame considering how m+ and raids is the only content out there right now lol.

I am srsly cant understand how this is even possible.

I know these people exist and there are a lot of them, still its just soooo weird to imagine it.

Thats all that matters.

I repeat, m+ is designed as challenging end game. It’s designed to make people fail.
If people have the mindset they will always win, m+ is not for them, then they should stick to normals and hc dungeons, which are designed to not be a challenge.

And as said earlier, last week was 1.9 million runs, not 300k…

Me neither, its mind boggling tbh.
But at least my friend just admits, yea, he’s bad, but hes having fun to have a challenge and a goal.

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last week of s2 was 300k. which is terrible .
and yes, people will fail but the fail has too much consequences in this game that it makes people get frustrated & leave the game . if there weren’t anything like depletion i wouldn’t worry about 150k fails, just go again, but that means 150k lower keys and which can be awful for people who pugs their keys. the game doesn’t allow you to fail it wants you to do the best all the time which makes people leave. you might say the bad ones will quit but if this game keeps having 200-300k runs in last week of its season it will become a shallow mmo that only handful of people plays. the only focused content and meaningful thing to do in the game is m+ and even that doesn’t attract many players. people do their keys get achieves, buy boosts etc. and then quits till next season. sad.

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Failing a key has not really consequences.

And dont say the key getting lowered is a big consequence, because it isnt.
If you fail a key you clearly are not good enough to run it yet… so you can train in a lower lvl again.

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you can fail a key because of so many reasons that has nothing to do with you , one of many reasons why pugging sucks.

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Than you wont have a problem getting it up again.

Doing a dungeon is fast and easy.

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So the last week before a new season… again something that is expected of a game that is seasonal in nature… unless you still have something to push for, whats the point of doing keys before the new season?

So the people that are left are people doing in purely for fun, or close to some achievement or personal goal.

Wow is a gear grind mmo, with a seasonal nature, with that in mind it is expected for participation to fall over a season.

Why is Breaths derailing this thread about depletes and other stuff when OP wants advice and help about getting into keys , he is always doing this Breaths stop changing the topic please just leave.

OP i could link you some communties but if i remember you dont like using discord so i cant help you atm.

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The discussion is about him not even being able to get into a key.

Keys you don’t do aren’t succeeded or failed. Why do you even consider it relevant to the discussion?

Also, gosh 10% of keys fail, is that a bad thing? Probably not, we had one fail earlier because it was too high for us, its the nature of infinite scaling. Or some groups just go sideways, again, so what? Victory is hollow if its a certainty.

Thats like saying you can lose a game of football even though you did nothing wrong. Thats why team sports suck.

It’s such a bad take I don’t even have the words to express it, yet you somehow take it as a ground truth.

falling more than %80 is not normal :dracthyr_hehe_animated: , this season already fell %30 from the start , which can be considered normal with the achievements gear etc. but the problem is the numbers dont stay stable at a high level which would mean m+ has lots of players, 300k runs is really low if you think about how many players it means.
people leave the season and they have so many reasons like OP states here but instead of hearing them you guys act like they have to be the problem . keep doing this & push people even more away and you’ll end up at 100k average weekly runs which will mean like 5-10k active players :joy:

he said the participation is low and i am talking about the reasons of it. dropping %30 in 2months is like i said okay but if it dropped from 200k to 140k then it can cause people not being able to find keys / get invites. most people consider the current stage as ‘‘late season’’ but in reality it’s only 1/3 over . a group of people progress together from 0-15 to 15-30 and then the rest has problems with keeping up / catching up with them because they dont have the logs/io required. op’s issue isn’t ability to play clearly he says if the game was easier there would be more people playing it but you collectively attacked him & said he can’t play . i don’t think the issue is about difficulty it’s about the M+ problems that pushes people away and obviouly the entitled playerbase.

pugging is horrible it was like this for the whole expansion and so many people keep saying that, some forum users tho never try to listen.

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Because people who thinks its fine and get into runs just fine, dont make a fuss about it one the forum.

It speaks volumes about your intelligence that you somehow deduct that just because the people who have issues, are very vocal about it on these forums, that it means they represents the majority. This logic blows my mind really.

They dont. Pugging is fine.

yeah that’s why %80 of playerbase quits over the season unlike literally any other game with season gameplay lol. your logic is something else.

there are also so many people dont bother with forums and just altf4 (as the numbers support)
if pugging was fine , people would want to do it

They quit when they are fully geared, done all content or just bored with game? Can be many reasons.

Thats some impressive 4 grade special class logic to assume everyone is quitting a some point during a season due to pugging.

You have no clue what you are talking about. You entire opinion is based on 20 guys on a forum and 3 online friends + you little brother, who all are bad players who cant get into groups so they whine about it 24/7. Hardly a big enough samplesize to make statistical evidence.

Pugging is completely fine. In the about 100 M+ runs ive done this season, there has been less than 5 that didnt finish/included leavers.

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YOU have no idea what you’re talking about lol.

idk where you get this data but 5m depleted keys in 8 weeks is not good gameplay :dracthyr_hehe_animated:
pugging is horrible , and no, i’m not basing this on just forum topics. stop trying to make up excuses when there was a %80 drop in last season including people who returned in the end / started late . that is not normal lol. if your game loses that many players after a few months the it means there is a problem. like i said you can keep doing what you do that won’t change the truth.

i’m not even talking about the awful decline on player numbers from raider io sample sizes. i cant see them now rio has issues but
s1 had 4,6 million runs on first week, season 2 had 2,2 and season 3 had 3,2m
almost half of the playerbase (assuming from the run amount ) LEFT after one season and didnt even want to comeback. then some comeback because it’s the last raid season etc. and bumped to 3,2m . 1,4million less runs and with all the QoL changes happened inbetween.
but yeah, there’s nothing wrong with m+ and pugging ,people just leave the game because they are bad :dracthyr_hehe_animated:

keep ignoring everyone & attack them when they say there’s a problem . The Pollyanna principle may work for you. :heart_hands:

People leave the game because they’ve seen dragonflight.

A consequence of this is that the number of m+ runs etc will drop.

Breaths conclusion: It’s pugs.

:thinking:

It’s actually a testament to this game that s3 (according to you) has more ppl playing that in s2 which actually proves there are a lot of factors at play here, but as usual you cherry pick a number and wedge it into your pre-decided :poop: conclusion.

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at least i have a theory supported by data (which is people don’t stick around even in s2 and s3, way after everyone realised dragonflight is dragonflight ) i dont trash others just because they complain :slight_smile:

anyways i’m done with this thread since it doesnt go anywhere and same 3 people keep insisting on the same thing since season one no matter how many different topics we’ve seen together.
like i said, being optimistic may turn things around, good for you . i stopped doing keys and agree with the OP on lack of participation . have a nice day/night

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No, you have data and you have a theory.

They don’t support each other, otherwise (for example) numbers wouldn’t have increased from s2 to s3.

You seem to think quoting a random number or fact lends credibility to whatever garbage is next out of your mouth.

The Earth is flat according to many who state facts on YouTube as to why it’s true!

It’s more than that, because the system doesn’t track aborted, unfinished keys.

But I don’t feel it’s a problem. If success was guaranteed, some of the excitement would be lost, and besides, failed but completed keys still count for the vault. My group of friends have been failing (but completing) a fair number of keys, because we don’t often play with good setups (frequently lacking melee interrupts), and some of us aren’t always performing well or are still learning new classes/specs. It happens. I don’t pug 18-20s (and have no ambitions to go higher currently), so incomplete keys in my list don’t bother me.

I think I failed five Rise +20 keys last week, but as a group we learned a lot (I had never been in this dungeon). Part of the issue is that people (in this case my group of friends included) tackle too high keys for their level of experience. I’d much rather have learned Rise in a lower key, but the “good rewards” come from 18-20s, so that is what everyone wants to do.