what do you guys think it will relieve the low lvl keys groups.
I think depletion is more a problem on the higher keys than the lower. The lower ones you all the time upgrade ++ and once in a while downgrade. The higher ones are push keys where you need a lot of practice on every keylevel to finally time it. Then it is a slap in the face to get back to a keylevel lower and upgrade it again to a different dungeon.
We need 3 charges on keys and it is fixed.
you said it right there at lower levels you can just triple plus or double plus the run so just remove key depletion altogether for lower levels keys.
That is not what he said.
He said that depletion is a minor inconvenience in lower keys. But a major block in higer keys.
If anything, it should be the other way arround.
Because remember that depletion has a purpose. And as long as the downsides of this mechanism are small (minor inconvenience) the advantages outweigh the downsides.
Which is the case in lower keys. But it is not in higher keys.
I think that the only thing that relieves low key groups is the inability to die instantly from mechanics and from not interrupting the interruptables; just make it trivial content. Make everything at best a DPS-check, not a dance-routine (for the record, just for lower keys).
PATCH 11.1
-
SEASON 2 MYTHIC+ DUNGEONS
- Operation: Floodgate
- Cinderbrew Meadery
- The Rookery
- Darkflame Cleft
- Priory of the Sacred Flame
- The Motherlode
- Mechagon Workshop
- Theatre of Pain
-
New account wide achievement: The War Within Keystone Legend: Season Two
- Requirement: Attain a Mythic+ Rating of at least 2850 during The War Within Season Two.
- Reward: Failing to clear a Mythic+ dungeon within the timer will no longer reduce the level of your Keystones below 12 for the season.
- Keystone from the weekly vault will not decay below level 12 with this achievement.
- Keystone can still be lowered below level 12 by speaking to Lindormi.
thanks blizzard for considering my idea your welcome
Blizard dosent have a good record of having good ideas. Just saying…
They do, we just always complain after which they change it for the worse.
Imagine being the fellow monitoring patch day and for the week of the first reset. The hellish games they must play to decide who must take the chair to handle such responsibility…
The depleting mechanic is bs and always will be. It has to be removed asap. In other MMOs such thing doesn’t exist and they are doing just fine
Or this:
Once you have all Dungeons on +1 you never drop below +1 when you have all on all levels so say now +10 your key does not drop below a +10 all 11…12s completes etc never drops below once all Dungeons are done at the same lvl.
You can of course goower if you wish and can choose too this way your vault key is. Also always at your push lvl
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.