M+ Key depletion

Not to mention how it can easily turn into kicking players who the keyholder don’t deem good enough for the key level, despite the key itself being more than doable, in an effort to “reroll” that group with a surefire chance of completing it or getting a +2 or +3 at the end.

Not a big fan of being able to upgrade keys in that manner but another way of re-rolling them, outside of doing one in time of the same level, would be nice. I’m all for the second option though, provided that their key is of the same level or lower than the level of the M+ they did.

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Give keys 2 or 3 charges and done.

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That’s fair. Can’t see an issue with this plan. Would fix my issues of being screwed by selfish

Sorry puny but there are also double punishment now

Depleted key 15 to 14

Lose 30 min
Failure

Need to do another 14 key because of depleting so its spending another 30 min for nothing

And do another 15 key if 14 was timed

Yesterday i got my 15 ruby depleted 2x in 25 min

Tank F. up on first pull , ragequit then deplete

2 nd grp one of dps forgot invi pot on first mob

Tank ragequite then its another deplete

I already timed everything in 14

Why am I punishded for that?

When my key is depleted 2x i just throw out my key from my bags.

I dont have 2x 30-40 min to lose in a key that i already timed

Depleting must be removed from the game

Or let just depleting manualy by npc

Added the fact that more the key is depleted more you have chance to deplete again because there are more mistakes in lower keys

There is no problem for group

Start the grp : the team is lock until its finished or all quite the grp

If ragequit or leaving , 35 min debuff for the key but no depleting

Problem solved

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Nobody is denying this problem. But removing keydepletion is opening another worse can of worms you do not want to get into.

Which issue?

of doing 1 big stupid pull, look at how it is excecuted and remove the one people think are not good enough. Start again. Over and over and over and over again.

I have been on the tournament realm where you can just start all over again. You do not want to get into MDI practise gameplay on retail. You really do not. It is fun for a weekend. Not for forever.

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Also the fact that people will get an easy key, squeak through a 10 then have a 10 for life even though they really dont belong there.

No worries, it can’t drop and even though i’m out of my depth i’ll just keep making groups. One will get me carried eventually, right?

If you put a debuff on the key like 35 min its ok and you cant fire people easly

And of course. Lock members in the group during the debuff.

Excuse me but i dont see any issue to remove someone who doesnt make his job in the group and restart another group

Its called “dont punish the entire group because of only one idiot”

And i m talking as a healer, it doesnt matter for me i rarely use my key cause i instant tag everywhere.

But for a dps the key is his passport for his week, is membership card to allow him to play mm+

Dps wait 45-1h for play.

Imagine you wait 45min for depleting 3 min later and requeue again for 45 min

What a nightmare i cant imagine play like that

This sound like to much coding, also I like people getting punished in keys. You can make your friend leave and no depleto also 5 man groups can save up keys all the time and try over and over. It is stupid you should be punished for playing poorly.

Raiding killed itself.

By merit of blocking people from accessing Mythic raids. How you ask :

  • (A) : Hard capping player # to 20 exatcly
  • (B) : Dumb class balance policy where raid buffs have become so important you block certain specs from your comp.
  • (C) : Not allowing cross realm raids until some 100 people ladderboard is complete.
  • (D) : Giving the RTWF so much attention. They tune the raids for them, and then forget to nerf it back to everyone else. They should make a special realm for RTWF. Whoever wants to compete in it, just goes. Once RTWF is complete, server is shut down.

All those things are independant from M+.

And before you complain about balance and gear, M+ gets the short end of the stick.

Class tuning is 90% of the time focused on raid performance, wrecking havoc in M+ balance tuning.

M+ gear is deliberately worse than raid gear. You end up in a situation where M+ enjoyers are reluctantly farming raids for weeks and months to get those OP trinkets, weapons and rings. Raid enjoyers farm M+ for the 1st week and they are practically done afterwards.

M+ gets the short end of the stick here again.

So… no… Raids killed themselves… Simply by being the exact same system we had in 2004… with ZERO fundamental updates for 20 years other than boss mechanics…

I proposed upgrading with crests because once you are max gear… that currency is simply useless. You cant use it on anything else.

So it gives it a sink.

Also, you can tune the price of an upgrade. If you get 12 aspect crests per timed dungeon. Then you can say well, the price of 1 upgrade is 24 aspect crests. Or 36. Dunno…

In the 24 case, it means you have to time at least 2 keys (yours, or someone else’s key) to upgrade your own.

What this implies is that in the process of timing/depleting of Homework keys, you get a 2nd chance every 3 keys you play.

TLDR of my opinion is : I prefer option (A) of buying upgrades. Because it gives freedom to people to decide how and when to upgrade their key. Option (B) unfortunately depends on others inviting you, and you have to set a ton of rules to balance it out.

Timing a 2+ should not upgrade your +15 key. So what kind of rules do you put in place to make it fair?

Option (A) the only rule required is the price of the upgrade. It can be a function of key level, or whatever other way. So it becomes fair easily.

And if you have to farm 2 or 3 +7s to get the Aspect Crests… so be it… its better than having to re-farm your own key 1 level lower… for the nth time…

In the end. I prefer option (A), but I would take option (B) instead of nothing at all like we have today.

They’ve changed every few expacs wrath add 10/25 and heroic then mists changed to the system we have today. Cata also added the rf. war within is adding story mode for the Uber “casuals”

It’s always refreshing to read an opinion of someone who’s never obtained cutting edge achievement. Mythic raiding is just too big of time commitment for most and then blizzard has been hyper focused on mechanics which wipe the entire raid after single player mistake. On top of that they keep nerfing encounters on weekly basis which is very demotivating for guilds that strive to achieve decent world ranks. At least there’s no requirement to do zones like korthia anymore. That was dreadful.

If the key upgrade only happens from doing a dungeon in time that is higher than, or the same level of, the key in the bags of the person in question then this won’t be an issue.
Then it’d more so be an additional reason to stay in keys that while haven’t gone smoothly may still be doable in time.

It also comes with its own issue of some stockpiling to then upgrade a key levels above what they’d usually be doing or players at the highest end using it as a means of setting up runs in specific dungeons for world best timers.
Even at significant costs being able to upgrade keys will have its own set of issues that needs some way of restricting it.

They changed what exacly? The number of players?

It has always been a requirement. It was 40 in classic. Then 25 in TBC. Then they experimented with 10 and 25 and normal/heroic modes.

But flex has always been left for the “uber casuals”.

They changed nothing significant when it comes to end-game raiding. They gave crumbs to the plebs, but “real raiding” hasent changed one bit.

You should investigate further. Zavia-Uldum. Look up Raiding feats of strength.

I used to be GM of a cutting edge guild. And I know what im talking about.

By the simple merit that I form part of a whole guild that said NO to mythic raiding for the same reasons. And those are people that used to raid, and don’t anymore.

You might have cutting edge… but you dont get what the problem with Mythic Raiding is. And why so few people actually do it.

Its not about time. People spend hours and hours on this game. It has nothing to do with casual/non casual.

It has to do 100% with the logistics of forming, and maintaining a raid roster. Its horrible to do for GMs, and its a pain to do by raiders. People have to let go of RL issues because if they dont show up they might loose their “raid spot”. Others having to spend a whole tier on the bench. Forced rerolls…

Or simply. After all that effort not getting CE … Because of guild disbands, dramas… ect…

The list goes on.

If YOU like it… im glad for you. I dont. So I dont raid Mythic anymore.

But then… dont be surprised why every year there are less and less people doing mythic raiding. :slight_smile:

The question would be : Are those issues less bad than the ones we have now? I think yes. Those issues are less of a pain than homework keys.

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Nonsense, then deplete the key only if a party member changes and everyone answers yes to a prompt “would you like to do this at al lower level with a new player?”.

That was triple punishment and it was horrendous. It is still double because you’re 1) failing the key and not accomplishing literally anything 2) having to do the same dungeon at a lower level that’s less beneficial to you even if you complete it, sometimes much less when it’s down to a level where you don’t even get score from it.

It absolutely will lol. The main frustration of M+ is not accomplishing anything and being regressed back doubles that frustration. I would even go a step further and let people reroll every key they get once because some dungeons are truly useless to you at a certain level, and applying for groups is madness.

There has never, ever been a single, mentally sound argument in favor of key depletion that can’t be solved with a counterpoint in 2 minutes. It’s just a remnant of Blizzard’s psychotic “balancing” to ensure that nothing can’t be abused, and their need to kick a player when they’re down. It’s like being kicked from a dungeon finder group and getting deserter, nonsense.

Great question that Blizzard and their staunch forum defenders never ask themselves, and the answer is no. There are so many systems in the game that are more painful that their potential alternatives, that are just left there because that’s how things have been for a long time. Long runbacks in raids when this was completely solved by From in Elden Ring already, buffs and stuff depleting every time you die making boss wipes in raids a waste of time, needing a warlock to summon people instead of having “have group will travel” that was already in the game, etc etc.

Of course it isnt nonsense. If the key didnt deplete, the minute i see someone in my key doing something stupid i would kick them out and find someone else. I no longer have to put up with bad players because there is literally no downside to kicking someone out and restarting the key.

If you took the time to read the next sentence and employ a minuscule amount of brainpower, I accounted for that exact same scenario right there.