I agree with you. Key depletion should be removed from the game. I started a thread with similar topic a couple of months ago. But it was locked for inactivity
So a group of 5 players fail to make the timer or end the run before completion. Why punish only the key owner who gets his key depleted? Isn’t the time wasted and missing the loot (or extra loot) enough punishment?
My suggestion is:
If a group finishes the dungeon but not in time, the key owner gets a key to another random dungeon of same level (not lower like now).
If the group doesn’t complete the run, the owner keys remains as it was (same dungeon, same level).
There are situations where …