Easy solution , just do like in Overwatch 1 ( havenât played 2)
Just have a voting system , good , team player , leaver
Each player is allowed to vote 3 other party members.
Each player has a small circle under their name showing percentages of being voted as good , team player or leaver.
Then Players can make an informed decision wether they want to pick someone with a bigger Leaver slice of the pie.
so unlucky players who get into groups with garbage players are screwed because they are now forced into carrying others for free and having horrible gaming experience
no wonder OW is dead like dodo if they have such systems
why nobody even mentions system that would flag stuff like :
0 interupts guy
0 dispels dude
30k dps in +18 dude
dying to every single possible mechancis dude
etc etc ?
then it would be more realistic data.
but ofc social justice warriors just want their free carries nothing else.
Why should i be thinking about other players ahead of my own time? If they cant be bothered to learn what to do or how to play, why should it be my issue to teach them their rotation or what mechanics to avoid?
When did blizzard or other players for that matter start to pay me for my experience?
Surely it is up to the bad players to buy the boosts, we dont need them.
What you are asking for is a free, unavoidable boosting service⌠i dont think so.
what pisses me is just how dishonest those people are.
instead asking blizzard to introduce like âsafe space optionâ - snowflake toggle - you mark your group as safe space dont leave we are learning etc etc they just demand free carrries.
oh wait we have this mode its called âcompletionâ .
exept no good player ever joins those. so people dont mark it as compeltion and then demand free carry in push keys.
just give âsurrender voteâ to completion keys and make strong distinction between those. with push keys being default option always.
if you are in push keys you accept that people may leave if you underperform .
its a challeng mode not charitable action mode for a reason .
Up until one point I can agree with you here. But try and look at it from a different angle. If you have a new player, most likely they were able to get to that key level of the key fast, especially as a tank. They may have a good understanding of the game, but you canât compare it with the experience of long time players, that know how to use WA, know how to get informations and so on. And they donât have anyone that can explain them these things. You were in a below 20 Underrot, tons of time I presume to finish it. It wasnât hard to tell the tank to pull slower and smaller. It would have solved the issue. Was even an attempt to do that?
Through all the pugging I did these 2 last seasons, I just realised that usually the problem is bigger in lower keys. Just players expecting others to know everything, while they themselves have no clue most of the time what they are doing, having a really big ego, thinking that they are just better than everyone else, while not wanting to take the time to point the problems to others, and take 2 seconds and come with a solution. At the same time, people will not take any type of criticism.
While leavers is a community problem, at the end of the day is a community created problem in a game mode implemented by Blizz. It was on their end to think about the risks beforehand, and implement the game mode accordingly. If there is no way to solve this issue (tho good ideeas where put out a couple of time, or at least you could have come with a solution by taking bits and pieces from them), maybe itâs time to change how the game mode works.
To add on something that a lot of people say, about playing with friends = problem solved. Sure, fair enough. But by this time, all of my friends are playing other games. So Iâm left to pug my keys. After sitting in queue for 30 minutes or more, trying to get a group togheter, I donât think itâs fair to have my time thrown out of the window when we have 20 minutes on the timer on a 17 Halls, because the tank leaves after he dies on the drakes before 3rd boss, after flaming the healer for not using external on him. Mistakes happen, we could have released and easy time the key. Itâs this type of players that deserve to be punished.
One of the hardest keys Iâve healed this season was a +5 freehold. I had like 410 ilvl. I joined just to grab some gear to mog on my alt priest.
I had to do 65k hps. In 410 gear. In a +5. Tank had 20% uptime on ironfur, he never pressed barkskin, he didnât use SI once, he pressed frenzied regen infrequently. Never pressed ROTS.
That was 3 months ago.
His highest key today is a +7.
Of course you can. How do you think I knew where the pain points are in higher keys before I did them and knew I had to save CDs for it? Hint: By doing them at low keys and thinking about how thatâs gonna scale.
I played many times, I have lots of footage with it too and I never invite overheated levels in my keys now, because itâs not fun. you can go on raider Io and check even this character, while no one know what you are doing.
elahri will not look at from anyone elseâs angle, they only care about their ability to leave the keys without punishment as they keep defending it on every topic about it for months now. youâre wasying your times.
a lot of people suggest play with your friends when i complain about something related to m+ but they wonât do it themselves as it can be a solution to not timing keys. just do it with your friends or those amazing communities as you keep suggesting. if you want to pug you have to accept the risk this isnât even up to debate. thatâs how competitive gameplay works. you canât waste other peoples rank, time , key etc. just because you decide leave, if youâre that entitle than youâll be sad when they change the rules
No, you canât. The cast that go off in normal dungeons donât do anything to you, or failed mechanics on bosses. And there are new mechanics on mythic too
It depends on the skill as well, right? I was talking about those type of players that can grasp the game mechanics really well, they just lack some information, like cdâs on kicks, stops, how to track certain things. I have a friend that started recently the game, all he has to do is play his defensives, and pull one, maybe 2 packs at time. No problems. Things are not killing him or the group. But when you cross that 15-16 treshold, you will get hit by problems that werenât that visible before. Ofc you need to learn on lower levels, but you canât get better if you donât go higher and hit your head on the walls. And ofc he has an easier time of progressing in the game, bcs he has me, and Iâm able to feed him this informations.
About learning in lower levels, I will like a comparision. Itâs like killing an heroic boss then be expected to just one shot it on mythic. Itâs not the same right? The same mechanic that did nothing to you, now is gonna one shot. But you had no ideea, cause you havenât pulled the boss right? Same with dungeons. Certain cast will not kill you on lower levels, but itâs enough to jump only 1 or 2 levels, have the mobs maybe on fortified, and you will encounter different problems. I will die on that hill, that just simple communication can solve so many issues. People just need to use that chat for that, not just for flame.
what exactly do you find incorrect in my statement ?
couple of weeks ago i was doing normal dungeons leveling on my alleince healer alts to learn basics of healing.
leveling from 50 - 70 takes like 30-40 dungeons - thats pretty ok amount to learn how your class works and how your skill synergise on basic level. had a lot of fun figuring out how all healing classes works without checking wowhead for most optimal builds etc.
on week 1 of expansion on day 2 and 3 i was doing quite a lot of normal / hc dungeons as tank to learn more or less how everythign works and gear up a bit before joining m0. then i did m0 tour without watching any videos and i tanked just fine. then when m+ opened i tanked fine up to +6/7 on first week - didnt have time to farm gear hard nor i wanted to .
you can see all mechanics in low keys. just dont invite 445+ people to your +5s and you will see everything.
problem are people who invite overgeared people into their keys get carried dont downgrade their key and then they end up with +13 or +17 that they are literaly incapable of doing and are angry that others refuse to caryr them - or often cant carry them because they are such players too.
do you interupt / dispel in leveling dungeons ? because i certainly always try to to see what can be interupted and dispeld