So we all know how Blizzard went about the S4 launch by reducing all M+ levels by an effective 10 points meaning that a +20 for example would now be a +10. Was this necessary?
I do high keys and push for title. I have a lot of alts though and want to be doing weeklies on them. When getting into groups for keys level 8-10, the people who are in the team are sometimes at best capable of doing a 8-10 pre-S4 (meaning something like a +0 nowadays? idk).
It seems to me that all this M+ level squish has done, is make a lot of people join a +10 with the illusion that they’re doing a +10 when in fact the difficulty is +20 and they end up punching above their weight and no one has fun in the end. Maybe they are aware of the changes but sub consciously they still don’t want to be doing keys of level 1 or 2 etc and end up queueing to something that’s not their actual capability.
Idk, but one thing we can all agree on is that the general performance of people in weekly vault keys has dramatically gone down, and this is the only reason I can think of (I know it’s fated season, but in all seasons in the past including SL fated, there were little to no issues in getting weekly-level keys done. This time around most of them will disband on first pull/boss).
So why did Blizz feel like this change was so necessary?
Thanks