If there is one person playing like trash or is a bit weaker than the others and you ruin the key for the rest not playing trash just because you want to tEaCh a NoOb a LeSsOn, the trash part is actually you.
Destroying MY key by ignoring my request to play safe because you think my key is there for you to set rubbish rules that this group will only be going on your terms is anti-social. If you risk timing the key by pulling more than the group can handle and wipe us, this is also anti-social behaviour. If you then leave before first boss because the key wonât be timed due to you wiping the group twice thanks to the same crappy pulls you were explicitly asked not to do, then this is the pinnacle of anti-social behaviour. A dungeon run is not an ego trip.
I wouldnât generalise there. Some people are just very shy and reclusive. But you can be certain that when you post something like âStop showing this kind of toxic behaviour ingameâ on the forums, the exact same people showing said behaviour ingame will be triggered, trying to defend it, negotiate about what toxic behaviour is and start gaslighting you for making that comment. Iâve seen a lot if people screw up the past two weeks with dps whose rio clearly didnât equal their performance. Dps WAY below the tank. Tanks WAY to soft like butter dying from one big hit. Heals WAY to weak to manage healing the group alone. Yet I donât feel the urge to bully said people or ruin a group due to that.
If I see a hard wall after two to three boss tries due to group set up, yes I might leave (without toxic remarks mind you). But until then Iâll do my best to help compensate some group members weakness and exactly not make them feel like crap because they didnât live up to expectations. Iâve seen groups perfectly timing keys with a struggling heal / tank or a dd way below the tank. Itâs not always black and white but more often than not group effort and the will to be a team player rather than a self-centered show off.
If I join your key as tank, and you have listed your key as âin timeâ, then I will pull as required to time the key. If the dps you have chosen (and you also) are not capable of playing at the level required to time your key, that isnât my concern.
Imagine being that arrogant to think that the way you pull is the only one that will lead to success. Funny enough the key in question was later timed on the same level with a tank less egomaniac including the trash pack you deemed necessary to cheese in order to time the key. So much to your âMy way is the only oneâ.
You 2 talk about 2 things. You are talking about pulling everything all the time getting 10 casters in 1 pull and everything gets to mayhem, but when the pull works you are also doing a key in 10 minutes, while Tyssera is here or there double pulling for a chance to time a key.
GoGoGo Overpulling != Double pulling where possible.
Then it was Lilith. Doesnât change rest of my statement.
It is not only that. It is the aloof attitude to think everyone in the group is supposed to play an npc in a tanks solo show during a dungeon run with a strategy that clearly doesnât work for each group nor each key. âDo as I tell you and shut up. My way is the only one.â is a toxic attitude. Bottom line.
So after defending the tanks actions as silly as they were you now blame the fact I listed the key as standard and then shouldnât be surprised to get a bad tank with crap attitude? Jumping from one suitable reasoning to another I see. How about an oh so glorious tank not expecting a standard group to be up for his hardcore rushes then if he joins? Is very comfortable to describe everything as whining that you personally donât agree with or try to discredit.
Depends. Before the key start you can ask who is going to sum or if someone need it. Can also talk about affix and who will do it. Talk about bl. Some small talk if there is time or wipe or whatever to make atmosphere better. Talk about mechanics if needed advice or assign players to do mechanics, etc. Lots of topics
Congratulate in the end if someone got a loot that is good for them, wish good evening/vault/weekend.
The thing is, we all know there are some bad tanks out there, but far more keys are failed because of dps who donât use any of their utility or defensives than are failed because of bad tanks.
Out of all the keys I had fail last season (probably somewhere between 50 and 100, compared to over 900 completed), I can count the ones that failed because of the tank on the fingers of one hand.
Not defending that either. Even I mistab every once in a while and if I do, I usually say Iâm sorry. But weâre taking about purposeful ignorance towards the groupâs capabilities or lack thereof.
I, on the other hand, canât count them on said fingers. Alone last week I had five incidents like that and it surely wasnât the first time either. Most of the time, all my personals were on cd already. As a comparison, I had like three keys since season start where a tank came with a low rio friend, so thatâs what youâd call carry and we timed the key, even though we were effectively just two and a half dps. Why? Because the tank knew that at least their buddy would not survive a big pull and therefore simply didnât do it.
And to pick up the âstandard listingâ argument again, how about players who all of a sudden need to farm more lower crests and flight stones, therefore hop into relaxed lower standard keys thinking they could pull of their hardcore high end game and forcing their competitive driven gameplay (and attitude) onto others? Some people enjoy âchill runsâ without toxicity and are okay with not every key being timed. It is just natural. Just as it is natural to sometimes have a weaker player in the group. What makes the difference is how you react to it and I prefer not cramping up about it and getting unfriendly or judge-mental.
So, yes every tank is up there but no its not balanced at all.
VDH clearly overperforms. With the amount of group-controll they have they are way too broken.
They are extremely overperforming, due to double silence sigil, and its just week 2.
We will see how high it will get.
DK we will see depending on the effect of the legendary.
As the stats show DK has still the same problem as allways. At a certain point they just get claped before they can heal.
I personally would just remove the double sigils from every utility sigil and just leave it for dmg. For raids they are often useless and for M+ they are too strong.