M+ Rewards, Crests & Valorstones - Please Consider Giving More

Why The Current Reward System Falls Short

Core Issues

  • Players are leaving dungeon runs unfinished due to poor incentives
  • Successful “in-time” runs reward 12 Crests - deliberately set just under the upgrade requirement
  • Failed runs give only 5 Crests - a severely demotivating reward
  • Unable to replace leavers in dungeons, blocking weekly vault progression
  • World Quest rewards are imbalanced and often disrespectful of player time

Player Impact

  • Demotivates new and returning players from gearing up
  • Makes it harder for players with limited time (due to IRL responsibilities) to progress
  • Encourages skipping Valorstones World Quests in favour of quicker/better rewards
  • Discourages learning dungeon mechanics in favour of rushing through content

Dungeon Completion Rewards

In-Time Completion

  • Current reward: 12 Crests, some gold, loot, and Valorstones
  • Issue: Reward is deliberately just under the upgrade requirement for new characters
  • Impact: Creates unnecessary friction for new, returning, and existing players

Failed Timer Completion

  • Current reward: 5 Crests
  • Major issues:
    • Minimal reward discourages finishing failed keys
    • Players can’t replace leavers to complete their vault slots
    • No incentive to learn dungeons properly vs. rushing through

World Quest Rewards

Current Issues

  • Imbalanced rewards
    • 800-900g quests vs. 33 Valorstones quests
    • Longer quests often giving same rewards as shorter ones
  • Time investment doesn’t match reward value
  • Gold quests currently more attractive (can buy consumables) than Valorstones

Suggested Improvements

  • Scale rewards based on quest complexity and time investment
  • Increase Valorstones rewards for longer World Quests
  • Balance rewards to make Valorstones quests worthwhile

Suggested Solutions

General Improvements

  • Scale Valorstones across all content
  • Increase Crest rewards from weeklies and dungeons
  • Align dungeon resources with Delve rewards

New Weekly Event

  • Implement “Currency Frenzy” week featuring:
    • Triple Valorstones
    • Triple Crests
    • Triple dungeon (gold, materials, misc resources) and World Quest rewards
  • Goal: Encourage players to engage with all content types

While the upgrade tracks this expansion are good, the main issue lies with the resource requirements rather than the system itself. These changes would help address player motivation and reward structure without overhauling existing systems in a drastic way.

Side note: I used Claude to organise and format my ideas for an easier-to-digest read.

Cheers

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While you make some pretty good points that most of the community has shared and I agree, there are some things that I disagree.

Unfortunately the vast majority of runs fail because of not meeting the expectations. When going for a key the main factor if the key is gonna get completed or not, is the expectations that players have, versus if those expectations are met.

No matter the rewards, if people expected the key to go in a specific way and things do not pan out, they will choose to leave and try again. This is why “weekly no leaver” keys have a way bigger chance of being completed vs regular runs that something does wrong.

To be fair, the rewards work well for the mains that are playing during the whole seasons (excluding valorstones). Alts or players that start late in the season are those that are found facing hundreds of hours played in order to catch up with crests.

As for valorstones, I have no idea why they are in the game. The resource offers no benefit (it does not feel good as a reward), and only matters when you are missing it. I think if they just deleted it tomorrow it would make the game better.

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I vastly prefer the incredibly easy boss mechanics in WoW over the “One fail instant die” that games like Lost ark or Blade & soul has tho.

Most dungeons mechanics in WoW has a 1-2 word responses on how they work.

If WoW dungeons required “Learning” Like how Mythic raiding is, then i am so out of this game.

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While i agree that crest rewards can be more, but lets face it, its an mmorpg.

You cant except that players who play 1-4 hours / week get fully rewarded vs those who can play more.

If you dont have enough time to invest the game cos irl stuff, then you should look for another game. Thats the sad truth.

2 Likes

I never understood these “I got 5 jobs, 10 hamsters to feed” so I deserve everything on a silver plater arguments. Video gaming is a hobby like any other. If you can’t invest too much time in it but want the same rewards as people who do…then find a different hobby which meets your time needs.
Organizing your rl shedule is everyone’s PERSONAL problem…NOT Blizzard’s.

You can give 3x more crests for completion, the other issue is the timegate (weekly limits).
Also public M+ experience in general is horrendous in this season which also doesn’t help.

Minimal reward isn’t what discourages people, being stuck is. As others said, it’s all about expectations. If i join a run and halfway through we already deplete, why stay? What is the likelihood the group suddenly becomes better for the second half and we don’t spend another half an hour there?

If you are there for vault, you’ll complete. I did a 10 on an alt this week where after a few fails by some dps, everyone started playing badly and we depleted by a lot. Noone left because we wanted the vault.

If you promise “quick run” or “blast run” or only invite people who have 2.5k score into your +8 and you deplete, don’t be shocked if people leave.

If you go into m+ having to learn the dungeon, you are in the wrong place. M+ literally has a timer associated. If you want to learn, do that in m0.

You don’t have to do all world quests. If something isn’t worth it for you, skip it.

There are always efficient quick worldquests. If you don’t want to maximise what you earn, don’t the the inefficient ones.

If you want valorstones, those worldquests are worth it. Even if you double them, there will be people for whom they are not worth. Triple, same. Quadruple, same. So who is your target audience for the increase? Around whom should the form it?

didnt read the wall of text because its pointless

couple of years ago there was blizzcon panel where they described in depth why they hate deterministic gearing

players literaly forced them to put valor back in game - which later got changed to crests but this didnt change their pathological hate to deterministic gearing.

what they do have is likley a huge excel spreadsheet using hundreds of formulas to count the exact moment where “you should be geared”

its meant to be horrendous.

its likely Ions last desperate forcefull try to get players back into tryhard guilds and raids before they give up and remodel raiding model somehow.

really wouldnt surprise me if there were internal discussions on flex / 10 man mythic raiding .

Other hobbies wait around for you though. I learned to shred guitar when I was a little kid and now I hardly play because I’ve pretty much hit my limit. However when I do I retain my inhuman dexterity, it doesn’t just reset every 6 months.

If people realise this and leave, they might not come back and that isn’t good.

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There should be ways to farm crests more quickly, especially for alts. No doubt about that. A freshly dinged level 80 alt would have to complete 150 timed m+ dungeons or 360 non-timed m+ dungeons to max out runed and gilded crests. That’s absolutely ridiculous.

Every hobby has its specifics. Some needs to be maintained such as fitness and stuff. If you let yourself go then you can lose that pretty beach body. Some are arguably more permanent like your mentioned skills hobby. Some are more “finite” like travelling…you can technically ran out of places to visit. Video games are more dynamic and changing.
Every hobby has its unique specifics. Can’t really place them all in 1 pot and compare them with 1 ruler set.

well at some point you don’t even get crests :smiley: I play m+ literally just for vault.

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Well even the CEO of Casual Dads Inc. will be able to shred eventually if they just practice for enough time, even just 10 minutes per day adds up to hundreds of hours eventually.

It’s the same for almost anything, except seasonal games and watching sport but ultimately nothing can be done about that.

As for fitness, your gains are one of the few things in this life that are truly loyal. Rebuilding lost muscle is considerably faster and easier than building it in the first place. Even if you abandon the gains, they will never abandon you.

This is a weird goal if one of the play impacts from the core issues was:

Isn’t pushing players to do all content types the opposite of what you want to achieve?

Players should just do stuff they want to do, and stop setting unrealistic goals. There, I said it. If the goal is to gear an alt to 636 within 2 weeks, then they’re gonna have a bad time regardless of any change.