M+ seasonal affixes

Before I start with my complaint with the seasonal affixes here is a list of them in chronological order:

BfA S1- Infested-Some non boss enemies have a buff, when they die the buff spawns an add, kill the add before it infests other trash mobs.
BfA S2- Reaping- Weaker versions of trash pack respawn after time and chase you.
BfA S3- Beguiling- Kill/Ignore 3 bonus trash mobs.
BfA S4- Awakened- Kill 4 bonus trash mobs but said trash mobs spawn a portal when they die.
SL S1- Prideful- Players spawn bonus trash mobs(+/- 4), kill the bonus trash and get a buff.
SL S2- Tormented- Kill 4 guys and get buffs.
Legion TW- Kill 4 guys beacons and get a buff.
SL S3- Encrypted- Kill 4 guys and get buffs.

See the pattern here ? After the first 2 we have had pretty much the same affix over and over again, kill 3-4 guys and get buffs. Granted it’s not as cut and dry as I am presenting it but still can we get something more inspired and interesting ? Is 10.0 S1 going to be Draconic- Kill 4 dragons and get buffs ? Don’t get me wrong I like the idea of seasonal affixes but It doesn’t really feel like we had “seasonal”, we have got pretty much the same affix re-used 5 (6 if you want to count Prideful) times.

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There is a limit to how complicated they can make them within the dungeon environment before it does more harm than good. Personally my favorite was Awakened simply because it opened up new routes, and you could freely choose if you wanted to deal with them or make the final boss harder. But I don’t think it would work that well with SL dungeons because of how linear they are. Most of them have 1 obvious route with little or no skips.

I prefer the style of affix that makes you change up your routes. On the other hand I guess it’s easier for the devs to just put in mini-bosses that gives you power boosts. Also, this seasons affix is ok now that I’m used to it, even though it’s not the most exciting. At least it doesn’t heavily impact the keys.

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I didn’t mean make them more complicated, I just want something else than “kill 4 dude and collect buffs”. Also I doubt that Blizzard are actually concerned with affixes breaking dungeons seeing how certain affixes just made some dungeons unrunable in BfA and SL.

PS Agree on Awakened, it was the best one and I wish we had it back like timewalking event. Also yes more affixes that alter your routes.

PSx2 How would people feel about positive affixes like the blessings in Torghast ?

Remove all affixes and design the dungeons to be harder and more challenging as you progress.

M+ this season so far for me has been trash.

SL Season 1 was great. We had to think about what we were doing and pulling and which mobs to kill first etc.

SL Season 3, just pull 3-4-5 packs oh maybe a boss aswell and AOE them down. Sorry, but Season 1 was a much more enjoyable experience of game play.

Season 1 affix was horrible for several dungeons.

Oh you ninjapulled and we cannot corrigate till the next boss, so we don’t have pride for it? I guess that is a deplete.

Oh you wiped on a boss and now your pride buff is gone? You guessed right that is a deplete as well.

At least now relics respawn if you wiped during a boss and you are not shot in the foot.

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Although you make valid points about Pride.

I just find the relics incredibly confusing and messy. Most of the time I just target the boss or one of the mobs, and let everyone else choose the relics. Especially when a tank has pulled 3 or 4 packs already. There are name plates and health bars everywhere. I have no idea who to be targeting/interupting.

Honestly, I’d rather we went back to Season 1 and pulled back by pack again. That’s how the game should be played. There’s no need to rush everything.

I guess my last post is letting off my frustration, that every group I seem to be joining the tank is just making these huge pulls. I just don’t find it fun.

a single misspull of even 1 mob could tank a key in SL1 cos it would offset the timing of every single pull you’d do until the next boss. The changes they’ve made to encrypted now makes it extremely simple, especially if you more or less just kill the same relic every time.

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I will spare you some time then. Kill Uhr unless your team says otherwise :smiley:

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I know who to kill.

I just find it messy and clutters up the screen too much.

Next affixes could be no affixes, as we are used to playing with buffs.

My comments are directed at the season as a whole, rather than the affixes themselves.

I understand the points about Pride and misspulls and wipes on bosses etc. I had been there a few times.

And honestly, having to know each weeks route was one of the reasons I stepped away from tanking. I just want to go in and hit stuff/get hit by stuff.

But the general feel of Season 1 compared to Season 3 was a lot more enjoyable. Taking each group at a time and focusing the mobs to kill, and doing some AOE to get through them, is a lot more enjoyable than what I’m experience in Season 3 so far, which seems to be just pull everything.

and make the most use of the buff, dont forget that part. depending on what buff u take, u want to play around it. there is more to it then what meets the eye.

and that’s just it. I just don’t find that fun.

I want the challenge in the dungeon design. Not in how to use a particular borrowed power.

Pull everything and AOE is just not really an enjoyable game to me. I want to think about what I’m doing, not just mindlessly AOE stuff.

Even in Season 2, I would think about what Anima power I would take, and have consideration to things like when in the dungeon I get the interrupt buff

its not always like that, some times u kill vy last in a group, to take vy for a boss so u can kill uhr for cdr from boss. some times u kill WO to skip.

Regarding ur AOE statement, m+ has and will always be about AOE in some way or form.

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AOE has been part of the game since Vanilla, but at least in those days you needed to think about where to use it.

But not pulling 3 or 4 different packs on top of a boss and just flat AOEing.

I didn’t do any of that during S1 or S2. I vaguely remember seeing some questionable tactics in the last season of BFA, which usually ended up with some toxic player blasting the team for not knowing his +25 tactic in the +8 dungeon that was being run.

Unfortunately, I’m seeing S3 M+ feel a lot more like it did in the example I just gave above. Than the enjoyable experience that I had during Season 1.

Season 3 is just a mess of borrowed power. Remove Affixes please and design challenging dungeons.

i did that in both s1 and s2. and healer better handle pride and trash, or trash/boss and pride. in halls as an example, it was normal for higher keys to pull trash on first boss and depending on route spawn a pride there. it was typical on tyran where mobs melts within 10-20 sec. could it be intense for like 10-20 sec? yes but thats what m+ pushing is, and thats the charm of m+ how much crap can u handle before ur brain melts.

any dungeon or boss where its possible to pull mobs and boss u can in theory do that, if group is good at dodge and kicks and ofc good at dps. and tanking and healing.

I mean thats whats fun about m+ its up to the groups skill lvl whats doable and not.

And that is also one of the key problems with M+. It has separated the player base to those who just want to run dungeons like normal, to those who want to do as you described and just Zerg through it.

And unfortunately both of those player types meet from time to time and its not pretty.

Running dungeons was alway one of my favourite things since vanilla. Every expansion I’ve enjoyed learning the new dungeons. I dabbled in M+ a little during BFA. But I decided to push for KSM in SL S1 which was a fun experience.

But honestly running M+ these past 2 or 3 weeks. I just don’t recognise the game I enjoyed anymore. Its just pull everything, rush rush rush rush rush rush rush.

The game was never about that and it needs to stop NOW!

Honestly I’m a fan of both play styles when it comes to dungeons and I get where you are coming from. While I do enjoy the fast pace of M+ I do miss the almost raid like longer runs of BRD with multiple paths and optional bosses. I wish that instead of the “mega dungeons” that will eventually be split into 2 we could get one BRD like SuperDungeon™ that would be just that.

when u make groups, u are given tools, like a TOPIC and a info page, u can write FOR WEEKLY, normal run no gigachads or what ever,

remember if u give info u will have a higher chanse to get the players u want to play with.

When i play on a undergeared alt as an example, i dont aim for push or giga play, i aim to finish the dungeon.

What i write then is: FOR WEEKLY VAULT and chill run… u see to communication is a tool u can use to ur advantage

FOR WEEKLY VAULT, NO LEAVERS
CHILL RUN.

All is invited, you ask group did u all read that this is for no leavers?.

all of groups says yes, and u take a printscreen

Then u do pulltimer.

IF i then i am very unlucky and ppl leave my key i will report them, and i will provide my screenshot.

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