I just find it odd that I can make stupid amounts of money dual gathering, or any other dedicated gold farm. But if I do mythic+ dungeons I literally lose money to consumes. The chest for completing a dungeon (assuming it actually happens and the group doesn’t disband, lol) gives what 100g? I don’t even remember but I know it wasn’t very much.
IMO the chest should give a way bigger amount (10x of what it is now at least) and should scale with difficulty level… higher keys giving more gold.
Keep in mind that mobs in m+ dungeons drop ZERO LOOT. So you miss out on raw gold from mobs killed + grays, greens, cloth. This is just something I thought about. It’s weird that you lose so much gold doing hard content. It’s not like this in other games I played.
because the game is much more then mythic .blizzard wants you to interact with other things that the game has to offer before everyone starts complaining that there is no content to play .
and then people will complain that they could not time their keys because they were busy picking up gold from mobs .so no thats a terrible idea to not time your key .
The problem is every time I think of gathering professions I envision 30 druids destealthing next to the farm in hallowfall to pick up a herb, then stealthing instantly so they can’t be reported.
Doing this 24/7.
Okay but I didn’t suggest to add looting to m+. I just stated the fact that it’s not there means you get even less gold.
Anyways I think I’m making a fair point. They could make it so your first completed m+ run of the day gives a bonus chest with gold and maybe a chance for a mount or something. I know that would perhaps motivate me and many others to do a m+ once in a while. Currently it’s just a gold loss and the gear doesn’t really matter since its reset in S2 anyways. A lot of us are driven by gold and so giving an economical incentive to run m+ even if only for one dungeon a day or even week this could improve player numbers in that system.