M1 ("M0") should to give little bit of rating

Nobody is depleting my keys, as i am tank and i can to cherry-pick if i want. I simply don’t like rejecting people for low keys because i can’t see if they are somewhat familiar with dungeon.

That’s just how it is though. I play unholy amounts of WoW and even I don’t have enough time to play with everyone who signs up for my keys.

Plus as the season goes on and we get gear/nerfs people won’t care as much. I have a VDH I only play on when I’m in IRL Last Resort and I invite anyone on him.

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For now you can just check their achievs to see if they have done it on mythic i guess. It wouldnt affect me in any way shape or form if m0 gave score so im neutral about it.

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And tanks should get triple rating and healers quadruple

Seeing how many M0 they did will not be a guarantee of quality either.

The way I see it, if you dont like to reject people for low key count… then dont. Invite them. Or not.

And if you dont like to play with “new guys” in general, then move up the raiting scale to higher levels. There you can expect people to know their “stuff”. Otherwise it’s unlikely that they timed the keys they did.

But if you do stay at lower levels, then expecting “new players” is the norm. People will make mistakes.

If they did not, then they would not be applying for the 2+ to begin with. They would be doing +12 by now.

hello ! im lilith - im exactly who does that

you know why ? because i ended last season at 619 itlv and m0 offerent me literal ton of 636 ? champions gear on week 1 .

not on alts though because thoe geqar in dvelves - but they woudl certianly gear so much faster if i did m0 on them too.

plenty of poepel dint fisnih last season at 639 itlv like you did - most got gate at 619 and unsubbed till next season

You have WAY more than enough ilvl to do a M2. Let me just remind you that it’s identical to an M0 but 7% more damage.

So things that hit you for 1M (1 000 000) will hit you for 1M (1 070 000). 70k more, out of the millions of HP you got.

And the consequence of farming M0 before getting into M2 is that you get left behind in Rio with respect to everyone else. And you know exactly what happens then when you want to get invited to a group.

So. You can farm M0 if you wish. But you pay the price of it. Like anything else in life.

Also PS I did not have 639 ilvl. I had 631. And that was enough to time a +10 (with PuGs) on week 1… to give you an idea.

M0 serves one of two purposes:

  1. Learning a dungeon before doing the mythic plus.
  2. Getting loot for alts / people who to play more casually.

Neither of these goals requires rating.

And why should that not be displayed?

For the same reason I didn’t get accolades for passing training at work, I get accolades for the work I do, after.

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But how are we supposed to know if you passed the training? (unless manually inspecting achievements which is not convenient)

score is not the problem though .

overtuned dungeons are the real problem .

dvelves prove that the tuning of raids and m+ is beyond broken atm .

?? To get invites? Absolutely. If you have a list of 50 applicants, and a particular player is the lowest RIO of all the 50 applicants (the bottom 1/50th) then you will never get an invite.

You are mixing up pears and apples. And its out of context.

If you claim to be able to do M0 to “farm gear” it means you can complete an M0 with 619 gear, while you get 632 ilvl gear. Which means, that you can complete a dungeon while being 13 ilvl under-geared for it.

And based on this information, you are more than prepared to undertake keys above M0. M2, M4, M5… dunno… with 619 ilvl gear. Get 1/2 peices + a crafted weapon and you can sit already in 630ish in no time.

How much more will you be able to achieve with 11 more ilvls?

I hardly think difficulty is the problem. Because newsflash: “Difficulty” is pointless in M+. Its infinitely scaling…

And you proved already to be able to do M0 and by extension M2. The question now is how much more can you do (or want to do). But the “entry level” of M+ is quite low to be honest. Maybe not for some. But definelty for you.

?? What does this have to do with anything?

You farm M0 as 619 for 636 gear without a problem. M+2 is about the same as M0.
So far the story about overtuned M+ dungeons.

Without problem, but it ain’t joke. M1 is bit harder this season and exponent is nerfed to 7%.

I’m surprised to see you say that since the current tuning prevents people getting a “free carry”.

If a DPS dies and can’t get a res it turns any boss fight into a stale fest unless it’s very close the end.

To be fair, I won’t stay on the issue of “should we give rating to m0”, I see that people above have exhausted the issue.
I will just state that it CANNOT be measured in game or outside.

RIO started from official blizzard leaderboards about dungeons, that blizz themselves post. What the addon did was use the API to “see” the leaderboards, and attribute the runs to the people that run it, thus “creating” the profile for every player.

The problem is that m0 are not tracked ANYWHERE. Apart from them not being tracked/displayed, there is also no way to get all other information (like time, teammates, or anything).

So yeah, while there is no reason to not have it, that is not the real question. The real question is:
Does that feature merit development time spent on it, in order to develop a system for it to be tracked? And I do not see it being worth it.

Welcome to lillith. Apparently Delves, M+ and Raids all need the same difficulty and difficulty curve. Completely ignoring that Delves are intended for the casual playerbase (this includes ?? difficulty).

The only thing thats “broken” atm is the mythic raid difficulty curve given its faceroll x3 into rng fiesta into okay boss into lolboss into thistheactualendboss into glorified trash mob aka Gallywix (main issue really is Gallywix if I’m honest).

There is a in-game rating since SL. I am not even using RIO since.
It is tracked, you get an achievement for clearing M1.
I really doubt that it would cost us raid tier to have “Bob has cleared X dungeon at M1 difficulty” being displayed. :stuck_out_tongue:

I think you missed the point.

My point is that score as we know it, is a certain function of “this key completed at this level, in this time, in that spec, with those people, with that gear”.

If you strip down everything apart “those bosses defeated” then it kind of stops being “score” and more of an “achievement”.

So yeah, while it might not cost us a tier, it is something that they must work on on designing, developing, implementing, and maintaining.

Yes, but the original question was “what is the downside of having it”.

And as you can see in the forum, if you make a business case for that functionality, there is no big demand from the community for it.